gl: Add missing viewport save

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kd-11 2022-05-30 00:43:54 +03:00 committed by kd-11
parent b97557ce7b
commit dd6cb054a7

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@ -98,6 +98,9 @@ namespace gl
if (!target_texture || fbo.check()) if (!target_texture || fbo.check())
{ {
// Save state (TODO)
glGetIntegerv(GL_VIEWPORT, viewport);
// Set initial state // Set initial state
glViewport(region.x1, region.y1, region.width(), region.height()); glViewport(region.x1, region.y1, region.width(), region.height());
cmd->color_maski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); cmd->color_maski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);