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d3d12: Change some variable name to better reflect their behavior
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@ -21,7 +21,7 @@ D3D12GSRender::D3D12GSRender()
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: GSRender(), m_fbo(nullptr), m_PSO(nullptr)
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{
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memset(m_vertexBufferSize, 0, sizeof(m_vertexBufferSize));
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m_constantsBufferOffset = 0;
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m_constantsBufferSize = 0;
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m_constantsBufferIndex = 0;
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m_currentScaleOffsetBufferIndex = 0;
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// Enable d3d debug layer
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@ -391,8 +391,6 @@ void D3D12GSRender::setScaleOffset()
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void D3D12GSRender::FillVertexShaderConstantsBuffer()
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{
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size_t bufferSize = 0;
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void *constantsBufferMap;
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check(m_constantsBuffer->Map(0, nullptr, &constantsBufferMap));
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@ -402,15 +400,15 @@ void D3D12GSRender::FillVertexShaderConstantsBuffer()
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float vector[] = { c.x, c.y, c.z, c.w };
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memcpy((char*)constantsBufferMap + offset, vector, 4 * sizeof(float));
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size_t bufferSizeCandidate = offset + 4 * sizeof(float);
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bufferSize = bufferSizeCandidate > bufferSize ? bufferSizeCandidate : bufferSize;
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m_constantsBufferSize = bufferSizeCandidate > m_constantsBufferSize ? bufferSizeCandidate : m_constantsBufferSize;
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}
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m_constantsBuffer->Unmap(0, nullptr);
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// Align to 256 byte
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bufferSize = (bufferSize + 255) & ~255;
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// make it multiple of 256 bytes
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m_constantsBufferSize = (m_constantsBufferSize + 255) & ~255;
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D3D12_CONSTANT_BUFFER_VIEW_DESC constantBufferViewDesc = {};
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constantBufferViewDesc.BufferLocation = m_constantsBuffer->GetGPUVirtualAddress();
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constantBufferViewDesc.SizeInBytes = (UINT)bufferSize;
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constantBufferViewDesc.SizeInBytes = (UINT)m_constantsBufferSize;
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D3D12_CPU_DESCRIPTOR_HANDLE Handle = m_constantsBufferDescriptorsHeap->GetCPUDescriptorHandleForHeapStart();
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Handle.ptr += m_constantsBufferIndex * m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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m_device->CreateConstantBufferView(&constantBufferViewDesc, Handle);
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@ -947,7 +945,7 @@ void D3D12GSRender::Flip()
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gfxCommandList->Release();
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m_inflightCommandList.clear();
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memset(m_vertexBufferSize, 0, sizeof(m_vertexBufferSize));
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m_constantsBufferOffset = 0;
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m_constantsBufferSize = 0;
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m_constantsBufferIndex = 0;
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m_currentScaleOffsetBufferIndex = 0;
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}
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@ -56,7 +56,7 @@ private:
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ID3D12Resource *m_indexBuffer, *m_vertexBuffer[m_vertex_count];
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ID3D12Resource *m_constantsBuffer;
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ID3D12DescriptorHeap *m_constantsBufferDescriptorsHeap;
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size_t m_constantsBufferOffset, m_constantsBufferIndex;
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size_t m_constantsBufferSize, m_constantsBufferIndex;
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ID3D12Resource *m_scaleOffsetBuffer;
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ID3D12DescriptorHeap *m_scaleOffsetDescriptorHeap;
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