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sys_game: Made the LV2 Watchdog restarts the game forcefully
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7e35679ec2
commit
d78e2dad29
@ -69,7 +69,7 @@ struct watchdog_t
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Emu.CallFromMainThread([]()
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Emu.CallFromMainThread([]()
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{
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{
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Emu.Restart();
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Emu.Restart(false);
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});
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});
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return;
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return;
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@ -2823,13 +2823,16 @@ std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestat
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return to_ar;
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return to_ar;
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}
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}
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game_boot_result Emulator::Restart()
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game_boot_result Emulator::Restart(bool graceful)
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{
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{
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if (!IsStopped())
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if (!IsStopped())
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{
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{
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auto save_args = std::make_tuple(argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode);
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auto save_args = std::make_tuple(argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode);
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GracefulShutdown(false, false);
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if (graceful)
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GracefulShutdown(false, false);
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else
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Kill(false);
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std::tie(argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode) = std::move(save_args);
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std::tie(argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode) = std::move(save_args);
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}
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}
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@ -307,7 +307,7 @@ public:
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void Resume();
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void Resume();
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void GracefulShutdown(bool allow_autoexit = true, bool async_op = false, bool savestate = false);
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void GracefulShutdown(bool allow_autoexit = true, bool async_op = false, bool savestate = false);
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std::shared_ptr<utils::serial> Kill(bool allow_autoexit = true, bool savestate = false);
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std::shared_ptr<utils::serial> Kill(bool allow_autoexit = true, bool savestate = false);
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game_boot_result Restart();
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game_boot_result Restart(bool graceful = true);
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bool Quit(bool force_quit);
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bool Quit(bool force_quit);
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static void CleanUp();
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static void CleanUp();
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