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Qt: Keep progress dialog alive to fix rare segfaults
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3856b77e15
commit
d6d6ce9c5f
@ -82,16 +82,6 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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if (m_progress_dialog)
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{
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m_progress_dialog->show();
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m_progress_dialog_update_timer.start();
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}
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});
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m_progress_dialog_update_timer.setInterval(16);
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connect(&m_progress_dialog_update_timer, &QTimer::timeout, this, [this]()
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{
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if (m_progress_dialog)
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{
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m_progress_dialog->SetValue(m_progress_dialog_value);
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}
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});
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@ -147,7 +137,23 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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add_column(gui::game_list_columns::compat, tr("Compatibility"), tr("Show Compatibility"));
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add_column(gui::game_list_columns::dir_size, tr("Space On Disk"), tr("Show Space On Disk"));
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m_progress_dialog = new progress_dialog(tr("Loading games"), tr("Loading games, please wait..."), tr("Cancel"), 0, 0, false, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
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// Events
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connect(m_progress_dialog, &QProgressDialog::canceled, this, [this]()
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{
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gui::utils::stop_future_watcher(m_parsing_watcher, true);
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gui::utils::stop_future_watcher(m_refresh_watcher, true);
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m_path_entries.clear();
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m_path_list.clear();
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m_serials.clear();
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m_game_data.clear();
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m_notes.clear();
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m_games.pop_all();
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m_progress_dialog_timer.stop();
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});
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connect(&m_parsing_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnParsingFinished);
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connect(&m_parsing_watcher, &QFutureWatcher<void>::canceled, this, [this]()
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{
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@ -172,12 +178,9 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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m_serials.clear();
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m_games.pop_all();
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m_progress_dialog_update_timer.stop();
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if (progress_dialog* dlg = m_progress_dialog)
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if (m_progress_dialog)
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{
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m_progress_dialog = nullptr; // Clear first to avoid further slots
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dlg->accept();
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m_progress_dialog->accept();
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}
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});
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connect(&m_refresh_watcher, &QFutureWatcher<void>::progressRangeChanged, this, [this](int minimum, int maximum)
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@ -189,7 +192,10 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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});
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connect(&m_refresh_watcher, &QFutureWatcher<void>::progressValueChanged, this, [this](int value)
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{
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m_progress_dialog_value = value;
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if (m_progress_dialog)
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{
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m_progress_dialog->SetValue(value);
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}
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});
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connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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@ -322,14 +328,12 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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gui::utils::stop_future_watcher(m_parsing_watcher, from_drive);
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gui::utils::stop_future_watcher(m_refresh_watcher, from_drive);
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m_progress_dialog_update_timer.stop();
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m_progress_dialog_timer.stop();
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if (progress_dialog* dlg = m_progress_dialog)
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if (m_progress_dialog)
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{
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m_progress_dialog = nullptr; // Clear first to avoid further slots
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dlg->SetValue(dlg->maximum());
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dlg->accept();
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m_progress_dialog->SetValue(m_progress_dialog->maximum());
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m_progress_dialog->accept();
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}
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if (from_drive)
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@ -341,34 +345,10 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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m_notes.clear();
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m_games.pop_all();
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m_progress_dialog = new progress_dialog(tr("Loading games"), tr("Loading games, please wait..."), tr("Cancel"), 0, 0, true, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
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connect(m_progress_dialog, &QProgressDialog::finished, this, [this]()
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if (m_progress_dialog)
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{
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if (m_progress_dialog == QObject::sender())
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{
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m_progress_dialog = nullptr;
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}
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});
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connect(m_progress_dialog, &QProgressDialog::canceled, this, [this]()
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{
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gui::utils::stop_future_watcher(m_parsing_watcher, true);
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gui::utils::stop_future_watcher(m_refresh_watcher, true);
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m_path_entries.clear();
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m_path_list.clear();
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m_serials.clear();
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m_game_data.clear();
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m_notes.clear();
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m_games.pop_all();
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m_progress_dialog_timer.stop();
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if (m_progress_dialog == QObject::sender())
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{
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m_progress_dialog = nullptr;
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}
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});
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m_progress_dialog->SetValue(0);
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}
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m_progress_dialog_timer.start();
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@ -681,8 +661,6 @@ void game_list_frame::OnParsingFinished()
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}
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};
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m_progress_dialog_value = 0;
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m_refresh_watcher.setFuture(QtConcurrent::map(m_path_entries, [this, _hdd, add_disc_dir, add_game](const path_entry& entry)
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{
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std::vector<std::string> legit_paths;
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@ -158,8 +158,6 @@ private:
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game_list_table* m_game_list = nullptr;
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game_compatibility* m_game_compat = nullptr;
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progress_dialog* m_progress_dialog = nullptr;
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atomic_t<int> m_progress_dialog_value = 0; // Workaround for inexplicable setValue crash in progressValueChanged slot
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QTimer m_progress_dialog_update_timer; // Workaround for inexplicable setValue crash in progressValueChanged slot
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QTimer m_progress_dialog_timer;
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QList<QAction*> m_columnActs;
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Qt::SortOrder m_col_sort_order{};
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