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README.md
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README.md
@ -12,9 +12,18 @@ For discussion about this emulator, PS3 emulation, and game compatibility report
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[**Support Lead Developers Nekotekina and kd-11 on Patreon**](https://www.patreon.com/Nekotekina)
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## Development
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## Contributing
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If you want to contribute, please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
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If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
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* [Quickstart](https://rpcs3.net/quickstart)
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If you want to contribute as a developer, please take a look at the following pages:
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* [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style)
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* [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information)
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* [Roadmap](https://rpcs3.net/roadmap)
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You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
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## Dependencies
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@ -25,13 +34,13 @@ If you want to contribute, please take a look at the [Coding Style](https://gith
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* [CMake 3.8.2+](https://www.cmake.org/download/) (add to PATH)
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* [Python 3.3+](https://www.python.org/downloads/) (add to PATH)
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* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html))
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* [Qt 5.10+](https://www.qt.io/download-open-source/)
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* [Qt 5.10+](https://www.qt.io/download-open-source/) (Avoid 5.11.1, due to a bug)
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**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\5.11.1\msvc2017_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2017)**
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**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\5.11.2\msvc2017_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools-19123)**
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### Linux
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* [Qt 5.10+](https://www.qt.io/download-open-source/)
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* [Qt 5.10+](https://www.qt.io/download-open-source/) (Avoid 5.11.1, due to a bug)
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* GCC 7.3+ or Clang 5.0+
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* CMake 3.8.2+
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* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default libevdev-dev`
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@ -41,21 +50,25 @@ If you want to contribute, please take a look at the [Coding Style](https://gith
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**If you have an NVIDIA GPU, you may need to install the libglvnd package.**
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### MacOS
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MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
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* Xcode 10
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* Install with Homebrew: `brew install glew llvm qt cmake`
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## Building
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## Building on Windows:
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To initialize the repository, don't forget to execute `git submodule update --init` to pull the submodules.
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Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3. Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Building).
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### Configuring the Qt plugin (if used)
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Clone and initialize the repository:
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1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\5.11.1\msvc2017_64`.
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2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
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1) `git clone https://github.com/RPCS3/rpcs3.git`
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2) `cd rpcs3/`
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3) `git submodule update --init`
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### Building the projects
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### Windows
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#### Configuring the Qt plugin (if used)
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1) Go to the Qt5 menu and edit Qt5 options.
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2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\5.11.2\msvc2017_64`.
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3) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
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#### Building the projects
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Open `rpcs3.sln`. The recommended build configuration is `Release - LLVM` for all purposes.
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@ -67,71 +80,16 @@ If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* fol
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`Build > Build Solution`
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## Building on Windows (MinGW):
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### Linux
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1) Install packages
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- `pacman -S base-devel mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-yasm mingw-w64-x86_64-python2 mingw-w64-x86_64-ntldd-git mingw-w64-x86_64-qt5 mingw-w64-x86_64-openal mingw-w64-x86_64-glew git`
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2) Clone repository
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- `git clone https://github.com/RPCS3/rpcs3.git`
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3) Update submodules
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- `cd rpcs3`
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- `git submodule update --init`
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- `cd ..`
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4) Configure and compile RPCS3
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- `mkdir rpcs3_build && cd rpcs3_build`
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- `cmake -G "MSYS Makefiles" -DCMAKE_MAKE_PROGRAM=mingw32-make ../rpcs3/`
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- `mingw32-make.exe GitVersion && mingw32-make.exe discord-rpc`
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- If you use ```-DUSE_SYSTEM_FFMPEG=OFF```, run `mingw32-make ffmpeg-mingw`
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5) Build RPCS3
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- Run `mingw32-make` or `mingw32-make -jX` where X is your CPU cores.
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6) Copy dependencies
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- `cd ./bin`
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- `for l in $(ntldd.exe -R rpcs3.exe|grep mingw64|sed -e 's/^[ \t]*//'|cut -d' ' -f3);do cp $l .;done`
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7) Copy qt plugins
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- `mkdir -p ./qt/plugins/{bearer,imageformats,platforms,styles}`
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- `cp /mingw64/share/qt5/plugins/bearer/qgenericbearer.dll ./qt/plugins/bearer/`
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- `cp /mingw64/share/qt5/plugins/imageformats/{qgif.dll,qicns.dll,qico.dll,qjpeg.dll,qtga.dll,qtiff.dll,qwbmp.dll,qwebp.dll} ./qt/plugins/imageformats/`
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- `cp /mingw64/share/qt5/plugins/platforms/qwindows.dll ./qt/plugins/platforms/`
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- `cp /mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll ./qt/plugins/styles/`
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8) Run RPCS3 with `./rpcs3`
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While still in the project root:
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## Building on Linux & Mac OS:
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1) `git clone https://github.com/RPCS3/rpcs3.git`
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2) `cd rpcs3/`
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3) `git submodule update --init`
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4) `cd ../ && mkdir rpcs3_build && cd rpcs3_build`
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4) `cmake ../rpcs3/ && make GitVersion && make`
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5) Run RPCS3 with `./bin/rpcs3`
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If you are on MacOS and want to build with brew llvm and qt, don't forget to add the following environment variables:
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* `LLVM_DIR=/usr/local/opt/llvm/` (or wherever llvm was installed).
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* `Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5` (or wherever qt was installed).
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1) `cd .. && mkdir rpcs3_build && cd rpcs3_build`
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2) `cmake ../rpcs3/ && make GitVersion && make`
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3) Run RPCS3 with `./bin/rpcs3`
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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## CMake Build Options (Linux & Mac OS)
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- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*)
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Build against the shared libpng instead of using the built-in one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
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- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*)
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Build against the shared ffmpeg libraries instead of using the built-in patched version. Try this if the built-in version breaks the OpenGL renderer for you.
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- ```-DWITHOUT_LLVM=ON/OFF``` (default = *OFF*)
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This forces RPCS3 to build without LLVM (not recommended).
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- ```-DWITH_GDB=ON/OFF``` (default = *OFF*)
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This builds RPCS3 with support for debugging PS3 games using gdb.
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- ```-DUSE_VULKAN=ON/OFF``` (default = *ON*)
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This builds RPCS3 with Vulkan support.
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- ```-DUSE_NATIVE_INSTRUCTIONS=ON/OFF``` (default = *ON*)
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This builds RPCS3 with -march=native, which is useful for local builds, but not good for packages.
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If desired, use the various build options in [CMakeLists](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt).
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## License
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