Qt: use current locale for last played in gamelist

This also sets the basic groundwork for Qt translations
This commit is contained in:
Megamouse 2020-02-03 23:43:11 +01:00
parent 1759d6d90a
commit d47a8b49a4
4 changed files with 71 additions and 7 deletions

View File

@ -1911,6 +1911,9 @@ int game_list_frame::PopulateGameList()
m_gameList->clearContents();
m_gameList->setRowCount(m_game_data.size());
// Default locale. Uses current Qt application language.
QLocale locale{};
int row = 0, index = -1;
for (const auto& game : m_game_data)
{
@ -1982,8 +1985,21 @@ int game_list_frame::PopulateGameList()
}
// Playtimes
const qint64 elapsed_ms = m_persistent_settings->GetPlaytime(serial);
const QString last_played = GetLastPlayedBySerial(serial);
const qint64 elapsed_ms = m_persistent_settings->GetPlaytime(serial);
// Last played (support outdated values)
QDate last_played;
const QString last_played_str = GetLastPlayedBySerial(serial);
if (!last_played_str.isEmpty())
{
last_played = QDate::fromString(last_played_str, gui::persistent::last_played_date_format);
if (!last_played.isValid())
{
last_played = QDate::fromString(last_played_str, gui::persistent::last_played_date_format_old);
}
}
m_gameList->setItem(row, gui::column_icon, icon_item);
m_gameList->setItem(row, gui::column_name, title_item);
@ -1996,7 +2012,7 @@ int game_list_frame::PopulateGameList()
m_gameList->setItem(row, gui::column_resolution, new custom_table_widget_item(GetStringFromU32(game->info.resolution, resolution::mode, true)));
m_gameList->setItem(row, gui::column_sound, new custom_table_widget_item(GetStringFromU32(game->info.sound_format, sound::format, true)));
m_gameList->setItem(row, gui::column_parental, new custom_table_widget_item(GetStringFromU32(game->info.parental_lvl, parental::level), Qt::UserRole, game->info.parental_lvl));
m_gameList->setItem(row, gui::column_last_play, new custom_table_widget_item(last_played, Qt::UserRole, QDate::fromString(last_played, gui::persistent::last_played_date_format)));
m_gameList->setItem(row, gui::column_last_play, new custom_table_widget_item(locale.toString(last_played, gui::persistent::last_played_date_format_new), Qt::UserRole, last_played));
m_gameList->setItem(row, gui::column_playtime, new custom_table_widget_item(GetPlayTimeByMs(elapsed_ms), Qt::UserRole, elapsed_ms));
m_gameList->setItem(row, gui::column_compat, compat_item);

View File

@ -35,6 +35,8 @@ void gui_application::Init()
{
setWindowIcon(QIcon(":/rpcs3.ico"));
LoadLanguage(QLocale(QLocale::English).name());
m_emu_settings.reset(new emu_settings());
m_gui_settings.reset(new gui_settings());
m_persistent_settings.reset(new persistent_settings());
@ -54,9 +56,6 @@ void gui_application::Init()
// Create connects to propagate events throughout Gui.
InitializeConnects();
// As per QT recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
if (m_main_window)
{
m_main_window->Init();
@ -77,6 +76,46 @@ void gui_application::Init()
#endif
}
void gui_application::SwitchTranslator(QTranslator& translator, const QString& filename)
{
// remove the old translator
removeTranslator(&translator);
// load the new translator
if (translator.load(QLocale(QLocale::English), filename))
{
installTranslator(&translator);
}
}
void gui_application::LoadLanguage(const QString& language)
{
if (m_language == language)
{
return;
}
m_language = language;
const QLocale locale = QLocale(language);
QLocale::setDefault(locale);
// Idk if this is overruled by the QLocale default, so I'll change it here just to be sure.
// As per QT recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
// TODO: implement once we decided to enable translations
//SwitchTranslator(m_translator, QString("TranslationExample''%1.qm").arg(language));
//SwitchTranslator(m_translator_qt, QString("qt_%1.qm").arg(language));
if (m_main_window)
{
m_main_window->RepaintGui();
}
gui_log.notice("Current language changed to %s (%s)", QLocale::languageToString(locale.language()).toStdString(), language.toStdString());
}
void gui_application::InitializeConnects()
{
connect(this, &gui_application::OnEmulatorRun, this, &gui_application::StartPlaytime);

View File

@ -47,12 +47,19 @@ private:
return thread();
}
void SwitchTranslator(QTranslator& translator, const QString& filename);
void LoadLanguage(const QString& language);
void InitializeCallbacks();
void InitializeConnects();
void StartPlaytime();
void StopPlaytime();
QTranslator m_translator;
QTranslator m_translator_qt;
QString m_language;
QElapsedTimer m_timer_playtime;
std::shared_ptr<emu_settings> m_emu_settings;

View File

@ -14,7 +14,9 @@ namespace gui
const QString last_played = "LastPlayed";
// Date format
const QString last_played_date_format = "MMMM d yyyy";
const QString last_played_date_format_old = "MMMM d yyyy";
const QString last_played_date_format_new = "MMMM d, yyyy";
const Qt::DateFormat last_played_date_format = Qt::DateFormat::ISODate;
}
}