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https://github.com/RPCS3/rpcs3.git
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cellPad/vsh: fix PS button recognition
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parent
61c0d81667
commit
d4187242b9
@ -578,7 +578,7 @@ bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad, u8 player_id)
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::r3], CELL_PAD_CTRL_R3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::start], CELL_PAD_CTRL_START);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::select], CELL_PAD_CTRL_SELECT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::ps], CELL_PAD_CTRL_PS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::ps], CELL_PAD_CTRL_PS);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, mapping[button::ls_left], mapping[button::ls_right]);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, mapping[button::ls_down], mapping[button::ls_up]);
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@ -37,6 +37,7 @@ enum Digital1Flags : u32
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CELL_PAD_CTRL_RIGHT = 0x00000020,
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CELL_PAD_CTRL_DOWN = 0x00000040,
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CELL_PAD_CTRL_LEFT = 0x00000080,
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CELL_PAD_CTRL_PS = 0x00000100,
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};
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enum Digital2Flags : u32
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@ -49,7 +50,6 @@ enum Digital2Flags : u32
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CELL_PAD_CTRL_CIRCLE = 0x00000020,
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CELL_PAD_CTRL_CROSS = 0x00000040,
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CELL_PAD_CTRL_SQUARE = 0x00000080,
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CELL_PAD_CTRL_PS = 0x00000100, // Speculative
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};
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enum
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@ -1282,7 +1282,7 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, u8 player
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->select).code, CELL_PAD_CTRL_SELECT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->l3).code, CELL_PAD_CTRL_L3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->r3).code, CELL_PAD_CTRL_R3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->ps).code, CELL_PAD_CTRL_PS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->ps).code, CELL_PAD_CTRL_PS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->up).code, CELL_PAD_CTRL_UP);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->down).code, CELL_PAD_CTRL_DOWN);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->left).code, CELL_PAD_CTRL_LEFT);
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@ -861,7 +861,7 @@ bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, u8 player_i
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->r3), CELL_PAD_CTRL_R3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->l3), CELL_PAD_CTRL_L3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->select), CELL_PAD_CTRL_SELECT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->ps), CELL_PAD_CTRL_PS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->ps), CELL_PAD_CTRL_PS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->square), CELL_PAD_CTRL_SQUARE);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->cross), CELL_PAD_CTRL_CROSS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->circle), CELL_PAD_CTRL_CIRCLE);
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@ -431,7 +431,7 @@ void pad_thread::operator()()
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for (const auto& button : pad->m_buttons)
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{
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if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2 && button.m_outKeyCode == CELL_PAD_CTRL_PS && button.m_pressed)
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if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1 && button.m_outKeyCode == CELL_PAD_CTRL_PS && button.m_pressed)
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{
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ps_button_pressed = true;
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break;
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