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Qt: ignore Qt::Key_unknown when parsing key sequences
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@ -317,7 +317,7 @@ void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed)
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return;
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}
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auto handle_key = [this, pressed, event]()
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const auto handle_key = [this, pressed, event]()
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{
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QStringList list = GetKeyNames(event);
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if (list.isEmpty())
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@ -332,7 +332,7 @@ void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed)
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// TODO: Edge case: switching numlock keeps numpad keys pressed due to now different modifier
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// Handle every possible key combination, for example: ctrl+A -> {ctrl, A, ctrl+A}
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for (const auto& keyname : list)
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for (const QString& keyname : list)
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{
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// skip the 'original keys' when handling numpad keys
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if (is_num_key && !keyname.contains("Num"))
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@ -807,7 +807,7 @@ u32 keyboard_pad_handler::GetKeyCode(const QString& keyName)
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const QKeySequence seq(keyName);
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u32 key_code = Qt::NoButton;
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if (seq.count() == 1)
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if (seq.count() == 1 && seq[0] != Qt::Key_unknown)
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key_code = seq[0];
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else
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input_log.notice("GetKeyCode(%s): seq.count() = %d", keyName, seq.count());
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@ -907,7 +907,7 @@ bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, u8 player_i
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u32 pclass_profile = 0x0;
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for (const auto& product : input::get_products_by_class(cfg->device_class_type))
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for (const input::product_info& product : input::get_products_by_class(cfg->device_class_type))
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{
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if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id)
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{
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