Merge pull request #366 from raven02/patch-6

RSX: Use blit for MRT as well
This commit is contained in:
B1ackDaemon 2014-06-23 20:05:40 +03:00
commit d0fd6eedf6

View File

@ -17,8 +17,7 @@
gcmBuffer gcmBuffers[8]; gcmBuffer gcmBuffers[8];
GLuint g_flip_tex; GLuint g_flip_tex;
GLuint g_depth_tex; GLuint g_depth_tex;
GLuint g_color_pbo[4]; GLuint g_pbo[6];
GLuint g_depth_pbo;
int last_width = 0, last_height = 0, last_depth_format = 0; int last_width = 0, last_height = 0, last_depth_format = 0;
@ -455,7 +454,7 @@ void GLGSRender::WriteDepthBuffer()
return; return;
} }
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_depth_pbo); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[5]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_DYNAMIC_READ); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_DYNAMIC_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
checkForGlError("WriteDepthBuffer(): glReadPixels(GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE)"); checkForGlError("WriteDepthBuffer(): glReadPixels(GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE)");
@ -491,7 +490,7 @@ void GLGSRender::WriteColourBufferA()
glReadBuffer(GL_COLOR_ATTACHMENT0); glReadBuffer(GL_COLOR_ATTACHMENT0);
checkForGlError("WriteColourBufferA(): glReadBuffer(GL_COLOR_ATTACHMENT0)"); checkForGlError("WriteColourBufferA(): glReadBuffer(GL_COLOR_ATTACHMENT0)");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[0]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[0]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0); glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferA(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)"); checkForGlError("WriteColourBufferA(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
@ -520,7 +519,7 @@ void GLGSRender::WriteColourBufferB()
glReadBuffer(GL_COLOR_ATTACHMENT1); glReadBuffer(GL_COLOR_ATTACHMENT1);
checkForGlError("WriteColourBufferB(): glReadBuffer(GL_COLOR_ATTACHMENT1)"); checkForGlError("WriteColourBufferB(): glReadBuffer(GL_COLOR_ATTACHMENT1)");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[1]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[1]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0); glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferB(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)"); checkForGlError("WriteColourBufferB(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
@ -550,7 +549,7 @@ void GLGSRender::WriteColourBufferC()
glReadBuffer(GL_COLOR_ATTACHMENT2); glReadBuffer(GL_COLOR_ATTACHMENT2);
checkForGlError("WriteColourBufferC(): glReadBuffer(GL_COLOR_ATTACHMENT2)"); checkForGlError("WriteColourBufferC(): glReadBuffer(GL_COLOR_ATTACHMENT2)");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[2]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[2]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0); glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferC(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)"); checkForGlError("WriteColourBufferC(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
@ -579,7 +578,7 @@ void GLGSRender::WriteColourBufferD()
glReadBuffer(GL_COLOR_ATTACHMENT3); glReadBuffer(GL_COLOR_ATTACHMENT3);
checkForGlError("WriteColourBufferD(): glReadBuffer(GL_COLOR_ATTACHMENT3)"); checkForGlError("WriteColourBufferD(): glReadBuffer(GL_COLOR_ATTACHMENT3)");
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[3]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[3]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0); glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferD(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)"); checkForGlError("WriteColourBufferD(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
@ -656,8 +655,7 @@ void GLGSRender::OnInitThread()
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glGenTextures(1, &g_depth_tex); glGenTextures(1, &g_depth_tex);
glGenTextures(1, &g_flip_tex); glGenTextures(1, &g_flip_tex);
glGenBuffers(4, g_color_pbo); glGenBuffers(6, g_pbo);
glGenBuffers(1, &g_depth_pbo);
#ifdef _WIN32 #ifdef _WIN32
glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0); glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0);
@ -674,8 +672,7 @@ void GLGSRender::OnExitThread()
{ {
glDeleteTextures(1, &g_flip_tex); glDeleteTextures(1, &g_flip_tex);
glDeleteTextures(1, &g_depth_tex); glDeleteTextures(1, &g_depth_tex);
glDeleteBuffers(4, g_color_pbo); glDeleteBuffers(6, g_pbo);
glDeleteBuffers(1, &g_depth_pbo);
m_program.Delete(); m_program.Delete();
m_rbo.Delete(); m_rbo.Delete();
@ -791,8 +788,10 @@ void GLGSRender::ExecCMD()
m_fbo.Bind(); m_fbo.Bind();
if(Ini.GSDumpDepthBuffer.GetValue()) if (Ini.GSDumpDepthBuffer.GetValue())
{
WriteDepthBuffer(); WriteDepthBuffer();
}
static const GLenum draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 }; static const GLenum draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 };
@ -1178,6 +1177,9 @@ void GLGSRender::Flip()
{ {
case CELL_GCM_SURFACE_TARGET_0: case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1: case CELL_GCM_SURFACE_TARGET_1:
case CELL_GCM_SURFACE_TARGET_MRT1:
case CELL_GCM_SURFACE_TARGET_MRT2:
case CELL_GCM_SURFACE_TARGET_MRT3:
{ {
// Fast path for non-MRT using glBlitFramebuffer. // Fast path for non-MRT using glBlitFramebuffer.
GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0); GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
@ -1187,9 +1189,6 @@ void GLGSRender::Flip()
break; break;
case CELL_GCM_SURFACE_TARGET_NONE: case CELL_GCM_SURFACE_TARGET_NONE:
case CELL_GCM_SURFACE_TARGET_MRT1:
case CELL_GCM_SURFACE_TARGET_MRT2:
case CELL_GCM_SURFACE_TARGET_MRT3:
{ {
// Slow path for MRT/None target using glReadPixels. // Slow path for MRT/None target using glReadPixels.
static u8* src_buffer = nullptr; static u8* src_buffer = nullptr;
@ -1220,7 +1219,14 @@ void GLGSRender::Flip()
static std::vector<u8> pixels; static std::vector<u8> pixels;
pixels.resize(RSXThread::m_width * RSXThread::m_height * 4); pixels.resize(RSXThread::m_width * RSXThread::m_height * 4);
m_fbo.Bind(GL_READ_FRAMEBUFFER); m_fbo.Bind(GL_READ_FRAMEBUFFER);
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels.data()); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[5]);
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("Flip(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
memcpy(pixels.data(), packed, RSXThread::m_width * RSXThread::m_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
src_buffer = pixels.data(); src_buffer = pixels.data();
width = RSXThread::m_width; width = RSXThread::m_width;