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rsx: Allow compressed textures to be unaligned in size
- Align based on row length but let the texture itself be of arbitrary dimensions
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@ -1756,9 +1756,7 @@ namespace rsx
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if (options.is_compressed_format)
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{
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attributes.width = align(attributes.width, 4);
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attributes.height = align(attributes.height, 4);
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// Compressed textures cannot be 1D in some APIs
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extended_dimension = std::max(extended_dimension, rsx::texture_dimension_extended::texture_dimension_2d);
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}
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@ -466,12 +466,9 @@ namespace gl
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if (LIKELY(is_compressed_format(format)))
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{
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//Compressed formats have a 4-byte alignment
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//TODO: Verify that samplers are not affected by the padding
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width = align(width, 4);
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height = align(height, 4);
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caps.supports_vtc_decoding = gl::get_driver_caps().vendor_NVIDIA;
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unpack_settings.row_length(align(width, 4));
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unpack_settings.apply();
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for (const rsx_subresource_layout& layout : input_layouts)
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