d3d12: Fix pitch in COMPRESSED_DXT23/DXT45

Make pm_zcull.ppu.elf renders correctly.
This commit is contained in:
raven02 2015-06-09 09:35:31 +08:00 committed by Vincent Lejeune
parent 24c23dc5f6
commit cf27d4c2ca

View File

@ -201,12 +201,12 @@ ID3D12Resource *uploadSingleTexture(
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
blockSizeInByte = 16;
blockWidthInPixel = 4, blockHeightInPixel = 4;
srcPitch = w * 8;
srcPitch = w * 4;
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
blockSizeInByte = 16;
blockWidthInPixel = 4, blockHeightInPixel = 4;
srcPitch = w * 8;
srcPitch = w * 4;
break;
case CELL_GCM_TEXTURE_G8B8:
blockSizeInByte = 2;