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Loader: remove dead code
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@ -1823,33 +1823,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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// Check SELF header
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if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
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{
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const std::string decrypted_path = "boot.elf";
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fs::stat_t encrypted_stat = elf_file.stat();
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fs::stat_t decrypted_stat;
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// Check modification time and try to load decrypted ELF
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if (false && fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime)
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{
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elf_file.open(decrypted_path);
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}
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// Decrypt SELF
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else if ((elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : reinterpret_cast<u8*>(&klic[0]), &g_ps3_process_info.self_info)))
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{
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if (true)
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{
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}
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else if (fs::file elf_out{decrypted_path, fs::rewrite})
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{
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elf_out.write(elf_file.to_vector<u8>());
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elf_out.close();
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fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime);
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}
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else
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{
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sys_log.error("Failed to create boot.elf");
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}
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}
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elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : reinterpret_cast<u8*>(&klic[0]), &g_ps3_process_info.self_info);
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}
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else
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{
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