Improved RSX Debugger

- Fixed crash in debug build.
 - Implemented texture selection.
This commit is contained in:
DH 2014-01-07 09:30:41 +02:00
parent 40f2e679ec
commit cbeadcf872
3 changed files with 234 additions and 140 deletions

View File

@ -51,6 +51,8 @@ public:
void Init();
void Close();
bool IsInited() const { return m_render != nullptr; }
GSInfo& GetInfo() { return m_info; }
GSRender& GetRender() { assert(m_render); return *m_render; }

View File

@ -16,6 +16,7 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
: wxFrame(parent, wxID_ANY, "RSX Debugger", wxDefaultPosition, wxSize(700, 450))
, m_item_count(23)
, m_addr(0x0)
, m_cur_texture(0)
, exit(false)
{
this->SetBackgroundColour(wxColour(240,240,240)); //This fix the ugly background color under Windows
@ -101,8 +102,17 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
m_list_flags->InsertColumn(1, "Value", 0, 270);
m_list_lightning->InsertColumn(0, "Name", 0, 170);
m_list_lightning->InsertColumn(1, "Value", 0, 270);
m_list_texture->InsertColumn(0, "Name", 0, 170);
m_list_texture->InsertColumn(1, "Value", 0, 270);
m_list_texture->InsertColumn(0, "Index");
m_list_texture->InsertColumn(1, "Address");
m_list_texture->InsertColumn(2, "Cubemap");
m_list_texture->InsertColumn(3, "Dimension");
m_list_texture->InsertColumn(4, "Enabled");
m_list_texture->InsertColumn(5, "Format");
m_list_texture->InsertColumn(6, "Mipmap");
m_list_texture->InsertColumn(7, "Pitch");
m_list_texture->InsertColumn(8, "Size");
m_list_settings->InsertColumn(0, "Name", 0, 170);
m_list_settings->InsertColumn(1, "Value", 0, 270);
@ -182,22 +192,24 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
SetSizerAndFit(&s_panel);
//Events
Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(RSXDebugger::OnKeyDown), NULL, this);
m_app_connector.Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(RSXDebugger::OnKeyDown), nullptr, this);
Connect(t_addr->GetId(), wxEVT_COMMAND_TEXT_ENTER, wxCommandEventHandler(RSXDebugger::OnChangeToolsAddr));
Connect(b_goto_get->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToGet));
Connect(b_goto_put->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToPut));
p_buffer_colorA->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), NULL, this);
p_buffer_colorB->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), NULL, this);
p_buffer_colorC->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), NULL, this);
p_buffer_colorD->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), NULL, this);
p_buffer_colorA->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
p_buffer_colorB->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
p_buffer_colorC->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
p_buffer_colorD->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
//Connect(p_buffer_depth->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::OnClickBuffer));
//Connect(p_buffer_stencil->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::OnClickBuffer));
p_buffer_tex->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), NULL, this);
p_buffer_tex->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), NULL, this);
m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::SetFlags), NULL, this);
m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), nullptr, this);
m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::SetFlags), nullptr, this);
m_list_texture->Connect(wxID_ANY, wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::OnSelectTexture), nullptr, this);
//Fill the frame
UpdateInformation();
@ -205,10 +217,15 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
void RSXDebugger::OnKeyDown(wxKeyEvent& event)
{
switch(event.GetKeyCode())
if(wxGetActiveWindow() == wxGetTopLevelParent(this))
{
case WXK_F5: UpdateInformation(); break;
switch(event.GetKeyCode())
{
case WXK_F5: UpdateInformation(); return;
}
}
event.Skip();
}
void RSXDebugger::OnChangeToolsAddr(wxCommandEvent& event)
@ -221,8 +238,34 @@ void RSXDebugger::OnChangeToolsAddr(wxCommandEvent& event)
void RSXDebugger::OnScrollMemory(wxMouseEvent& event)
{
m_addr -= (event.ControlDown() ? m_item_count : 1) * 4 * (event.GetWheelRotation() / event.GetWheelDelta());
t_addr->SetValue(wxString::Format("%08x", m_addr));
if(Memory.IsGoodAddr(m_addr))
{
int items = event.ControlDown() ? m_item_count : 1;
for(int i=0; i<items; ++i)
{
u32 offset;
if(Memory.IsGoodAddr(m_addr))
{
u32 cmd = Memory.Read32(m_addr);
u32 count = (cmd & (CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_CALL))
|| cmd == CELL_GCM_METHOD_FLAG_RETURN ? 0 : (cmd >> 18) & 0x7ff;
offset = 1 + count;
}
else
{
offset = 1;
}
m_addr -= 4 * offset * (event.GetWheelRotation() / event.GetWheelDelta());
}
}
else
{
m_addr -= (event.ControlDown() ? m_item_count : 1) * 4 * (event.GetWheelRotation() / event.GetWheelDelta());
}
UpdateInformation();
event.Skip();
}
@ -233,10 +276,17 @@ void RSXDebugger::OnClickBuffer(wxMouseEvent& event)
const GSRender& render = Emu.GetGSManager().GetRender();
const mem_ptr_t<gcmBuffer> buffers = render.m_gcm_buffers_addr;
if(!buffers.IsGood())
return;
// TODO: Is there any better way to choose the color buffers
#define SHOW_BUFFER(id) \
MemoryViewerPanel::ShowImage(this, render.m_local_mem_addr + re(buffers[id].offset), \
3, re(buffers[id].width), re(buffers[id].height), true);
{ \
u32 addr = render.m_local_mem_addr + re(buffers[id].offset); \
if(Memory.IsGoodAddr(addr) && buffers[id].width && buffers[id].height) \
MemoryViewerPanel::ShowImage(this, addr, 3, re(buffers[id].width), re(buffers[id].height), true); \
return; \
} \
if (event.GetId() == p_buffer_colorA->GetId()) SHOW_BUFFER(0);
if (event.GetId() == p_buffer_colorB->GetId()) SHOW_BUFFER(1);
@ -244,10 +294,11 @@ void RSXDebugger::OnClickBuffer(wxMouseEvent& event)
if (event.GetId() == p_buffer_colorD->GetId()) SHOW_BUFFER(3);
if (event.GetId() == p_buffer_tex->GetId())
{
MemoryViewerPanel::ShowImage(this,
render.m_textures[0].m_offset, 0,
render.m_textures[0].m_width,
render.m_textures[0].m_height, false);
if(Memory.IsGoodAddr(render.m_textures[m_cur_texture].m_offset) && render.m_textures[m_cur_texture].m_width && render.m_textures[m_cur_texture].m_height)
MemoryViewerPanel::ShowImage(this,
render.m_textures[m_cur_texture].m_offset, 0,
render.m_textures[m_cur_texture].m_width,
render.m_textures[m_cur_texture].m_height, false);
}
#undef SHOW_BUFFER
@ -275,6 +326,7 @@ void RSXDebugger::GoToPut(wxCommandEvent& event)
void RSXDebugger::UpdateInformation()
{
t_addr->SetValue(wxString::Format("%08x", m_addr));
GetMemory();
GetBuffers();
GetFlags();
@ -289,26 +341,24 @@ void RSXDebugger::GetMemory()
for(u32 i=0; i<m_item_count; i++)
m_list_commands->SetItem(i, 2, wxEmptyString);
u32 ioAddr = RSXReady() ? Emu.GetGSManager().GetRender().m_ioAddress : 0;
// Write information
for(u32 i=0; i<m_item_count; i++)
for(u32 i=0, addr = m_addr; i<m_item_count; i++, addr += 4)
{
u32 addr = m_addr + 4*i;
m_list_commands->SetItem(i, 0, wxString::Format("%08x", addr));
if (Memory.IsGoodAddr(addr))
if (ioAddr && Memory.IsGoodAddr(addr))
{
u32 cmd = Memory.Read32(addr);
u32 count = (cmd >> 18) & 0x7ff;
u32 ioAddr = Emu.GetGSManager().GetRender().m_ioAddress;
m_list_commands->SetItem(i, 1, wxString::Format("%08x", cmd));
m_list_commands->SetItem(i, 3, wxString::Format("%d", count));
if (count > 0)
m_list_commands->SetItem(i, 2, DisAsmCommand(cmd, count, addr, ioAddr));
if(!(cmd & (CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_CALL)) && cmd != CELL_GCM_METHOD_FLAG_RETURN)
{
wxString disasm = DisAsmCommand(cmd, count, addr, ioAddr);
for (u32 j=0; j<count && i+j<m_item_count; j++)
{
m_list_commands->SetItem(i+j, 2, disasm);
}
addr += 4 * count;
}
}
else
@ -327,8 +377,15 @@ void RSXDebugger::GetBuffers()
// TODO: Currently it only supports color buffers
for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++)
{
if(!Memory.IsGoodAddr(render.m_gcm_buffers_addr))
continue;
gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(render.m_gcm_buffers_addr);
u32 RSXbuffer_addr = render.m_local_mem_addr + re(buffers[bufferId].offset);
if(!Memory.IsGoodAddr(RSXbuffer_addr))
continue;
unsigned char* RSXbuffer = (unsigned char*)Memory.VirtualToRealAddr(RSXbuffer_addr);
u32 width = re(buffers[bufferId].width);
@ -361,11 +418,15 @@ void RSXDebugger::GetBuffers()
}
// Draw Texture
u32 TexBuffer_addr = render.m_textures[0].m_offset;
u32 TexBuffer_addr = render.m_textures[m_cur_texture].m_offset;
if(!Memory.IsGoodAddr(TexBuffer_addr))
return;
unsigned char* TexBuffer = (unsigned char*)Memory.VirtualToRealAddr(TexBuffer_addr);
u32 width = render.m_textures[0].m_width;
u32 height = render.m_textures[0].m_height;
u32 width = render.m_textures[m_cur_texture].m_width;
u32 height = render.m_textures[m_cur_texture].m_height;
unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
memcpy(buffer, TexBuffer, width * height * 3);
@ -421,24 +482,23 @@ void RSXDebugger::GetTexture()
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
m_list_texture->DeleteAllItems();
int i=0;
#define LIST_TEXTURE_ADD(name, value) \
m_list_texture->InsertItem(i, name); m_list_texture->SetItem(i, 1, value); i++;
for(uint i=0; i<RSXThread::m_textures_count; ++i)
{
m_list_texture->InsertItem(i, wxString::Format("%d", i));
m_list_texture->SetItem(i, 1, wxString::Format("0x%x", render.m_textures[i].m_offset));
m_list_texture->SetItem(i, 2, render.m_textures[i].m_cubemap ? "True" : "False");
m_list_texture->SetItem(i, 3, wxString::Format("%dD", render.m_textures[i].m_dimension));
m_list_texture->SetItem(i, 4, render.m_textures[i].m_enabled ? "True" : "False");
m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render.m_textures[i].m_format));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].m_mipmap));
m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render.m_textures[i].m_pitch));
m_list_texture->SetItem(i, 8, wxString::Format("%d x %d",
render.m_textures[i].m_width,
render.m_textures[i].m_height));
LIST_TEXTURE_ADD("Texture #0 Address:", wxString::Format("0x%x", render.m_textures[0].m_offset));
LIST_TEXTURE_ADD("Texture #0 Cubemap:", render.m_textures[0].m_cubemap ? "True" : "False");
LIST_TEXTURE_ADD("Texture #0 Depth:", wxString::Format("0x%x", render.m_textures[0].m_depth));
LIST_TEXTURE_ADD("Texture #0 Dimension:", wxString::Format("0x%x", render.m_textures[0].m_dimension));
LIST_TEXTURE_ADD("Texture #0 Enabled:", render.m_textures[0].m_enabled ? "True" : "False");
LIST_TEXTURE_ADD("Texture #0 Format:", wxString::Format("0x%x", render.m_textures[0].m_format));
LIST_TEXTURE_ADD("Texture #0 Mipmap:", wxString::Format("0x%x", render.m_textures[0].m_mipmap));
LIST_TEXTURE_ADD("Texture #0 Pitch:", wxString::Format("0x%x", render.m_textures[0].m_pitch));
LIST_TEXTURE_ADD("Texture #0 Size:", wxString::Format("%d x %d",
render.m_textures[0].m_width,
render.m_textures[0].m_height));
#undef LIST_TEXTURE_ADD
m_list_texture->SetItemBackgroundColour(i, wxColour(m_cur_texture == i ? "Wheat" : "White"));
}
}
void RSXDebugger::GetSettings()
@ -524,6 +584,15 @@ void RSXDebugger::SetFlags(wxListEvent& event)
case 11: render.m_set_poly_offset_point ^= true; break;
case 12: render.m_set_stencil_test ^= true; break;
}
UpdateInformation();
}
void RSXDebugger::OnSelectTexture(wxListEvent& event)
{
if(event.GetIndex() >= 0)
m_cur_texture = event.GetIndex();
UpdateInformation();
}
@ -616,117 +685,135 @@ wxString RSXDebugger::ParseGCMEnum(u32 value, u32 type)
wxString RSXDebugger::DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr)
{
wxString disasm = wxEmptyString;
#define DISASM(string, ...) if(disasm.IsEmpty()) disasm = wxString::Format((string), ##__VA_ARGS__); else disasm += (wxString(' ') + wxString::Format((string), ##__VA_ARGS__))
if(cmd & CELL_GCM_METHOD_FLAG_JUMP)
{
u32 jumpAddr = cmd & ~(CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_NON_INCREMENT);
disasm = wxString::Format("JUMP: %08x -> %08x", currentAddr, ioAddr+jumpAddr);
DISASM("JUMP: %08x -> %08x", currentAddr, ioAddr+jumpAddr);
}
if(cmd & CELL_GCM_METHOD_FLAG_CALL)
else if(cmd & CELL_GCM_METHOD_FLAG_CALL)
{
u32 callAddr = cmd & ~CELL_GCM_METHOD_FLAG_CALL;
disasm = wxString::Format("CALL: %08x -> %08x", currentAddr, ioAddr+callAddr);
DISASM("CALL: %08x -> %08x", currentAddr, ioAddr+callAddr);
}
if(cmd == CELL_GCM_METHOD_FLAG_RETURN)
{
disasm = "RETURN";
}
if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
{
disasm = "Non Increment cmd";
DISASM("RETURN");
}
if(cmd == 0)
{
disasm = "Null cmd";
DISASM("Null cmd");
}
u32 index = 0;
mem32_ptr_t args(currentAddr + 4);
switch(cmd & 0x3ffff)
else if(!(cmd & (CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_CALL)) && cmd != CELL_GCM_METHOD_FLAG_RETURN)
{
case 0x3fead:
disasm = "???"; break;
case NV4097_NO_OPERATION:
disasm = "NOP"; break;
case NV406E_SET_REFERENCE:
disasm = "???"; break;
mem32_ptr_t args(currentAddr + 4);
case_16(NV4097_SET_TEXTURE_OFFSET, 0x20):
disasm = wxString::Format(" Texture Offset: %08x", args[0]);
switch ((args[1] & 0x3) - 1)
u32 index = 0;
switch(cmd & 0x3ffff)
{
case CELL_GCM_LOCATION_LOCAL: disasm += " (Local memory);"; break;
case CELL_GCM_LOCATION_MAIN: disasm += " (Main memory);"; break;
default: disasm += " (Bad location!);"; break;
}
disasm += wxString::Format(" Cubemap:%s; Dimension:0x%x; Format:0x%x; Mipmap:0x%x",
((args[1] >> 2) & 0x1) ? "True" : "False",
((args[1] >> 4) & 0xf),
((args[1] >> 8) & 0xff),
((args[1] >> 16) & 0xffff));
break;
case NV4097_SET_COLOR_MASK:
disasm = wxString::Format(" Color mask: True (A:%d, R:%d, G:%d, B:%d)",
args[0] & 0x1000000 ? "1" : "0",
args[0] & 0x0010000 ? "1" : "0",
args[0] & 0x0000100 ? "1" : "0",
args[0] & 0x0000001 ? "1" : "0");
break;
case NV4097_SET_ALPHA_TEST_ENABLE:
disasm = args[0] ? "Alpha test: Enable" : "Alpha test: Disable";
break;
case NV4097_SET_BLEND_ENABLE:
disasm = args[0] ? "Blend: Enable" : "Blend: Disable";
break;
case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE:
disasm = args[0] ? "Depth bounds test: Enable" : "Depth bounds test: Disable";
break;
case NV4097_SET_CONTEXT_DMA_COLOR_A:
disasm = wxString::Format("Context DMA Color A: 0x%x", args[0]);
break;
case NV4097_SET_CONTEXT_DMA_COLOR_B:
disasm = wxString::Format("Context DMA Color B: 0x%x", args[0]);
break;
case NV4097_SET_CONTEXT_DMA_COLOR_C:
disasm = wxString::Format("Context DMA Color C: 0x%x", args[0]);
if(count > 1)
disasm = wxString::Format("Context DMA Color C: 0x%x", args[1]);
break;
case NV4097_SET_CONTEXT_DMA_ZETA:
disasm = wxString::Format("Context DMA Zeta: 0x%x", args[0]);
break;
case NV4097_SET_SURFACE_PITCH_C:
disasm = wxString::Format("Surface Pitch C: 0x%x; ", args[0]);
disasm += wxString::Format("Surface Pitch D: 0x%x; ", args[1]);
disasm += wxString::Format("Surface Offset C: 0x%x; ", args[2]);
disasm += wxString::Format("Surface Offset D: 0x%x", args[3]);
break;
case NV4097_SET_SURFACE_PITCH_Z:
disasm = wxString::Format("Surface Pitch Z: 0x%x; ", args[0]);
break;
default:
case 0x3fead:
DISASM("Flip and change current buffer: %d", args[0]);
break;
case NV4097_NO_OPERATION:
DISASM("NOP");
break;
case NV406E_SET_REFERENCE:
DISASM("Set reference: 0x%x", args[0]);
break;
case_16(NV4097_SET_TEXTURE_OFFSET, 0x20):
DISASM("Texture Offset[%d]: %08x", index, args[0]);
switch ((args[1] & 0x3) - 1)
{
case CELL_GCM_LOCATION_LOCAL: DISASM("(Local memory);"); break;
case CELL_GCM_LOCATION_MAIN: DISASM("(Main memory);"); break;
default: DISASM("(Bad location!);"); break;
}
DISASM(" Cubemap:%s; Dimension:0x%x; Format:0x%x; Mipmap:0x%x",
((args[1] >> 2) & 0x1) ? "True" : "False",
((args[1] >> 4) & 0xf),
((args[1] >> 8) & 0xff),
((args[1] >> 16) & 0xffff));
break;
case NV4097_SET_COLOR_MASK:
DISASM(" Color mask: True (A:%c, R:%c, G:%c, B:%c)",
args[0] & 0x1000000 ? '1' : '0',
args[0] & 0x0010000 ? '1' : '0',
args[0] & 0x0000100 ? '1' : '0',
args[0] & 0x0000001 ? '1' : '0');
break;
case NV4097_SET_ALPHA_TEST_ENABLE:
DISASM(args[0] ? "Alpha test: Enable" : "Alpha test: Disable");
break;
case NV4097_SET_BLEND_ENABLE:
DISASM(args[0] ? "Blend: Enable" : "Blend: Disable");
break;
case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE:
DISASM(args[0] ? "Depth bounds test: Enable" : "Depth bounds test: Disable");
break;
case NV4097_SET_CONTEXT_DMA_COLOR_A:
DISASM("Context DMA Color A: 0x%x", args[0]);
break;
case NV4097_SET_CONTEXT_DMA_COLOR_B:
DISASM("Context DMA Color B: 0x%x", args[0]);
break;
case NV4097_SET_CONTEXT_DMA_COLOR_C:
DISASM("Context DMA Color C: 0x%x", args[0]);
if(count > 1)
DISASM("0x%x", args[1]);
break;
case NV4097_SET_CONTEXT_DMA_ZETA:
DISASM("Context DMA Zeta: 0x%x", args[0]);
break;
case NV4097_SET_SURFACE_PITCH_C:
DISASM("Surface Pitch C: 0x%x;", args[0]);
DISASM("Surface Pitch D: 0x%x;", args[1]);
DISASM("Surface Offset C: 0x%x;", args[2]);
DISASM("Surface Offset D: 0x%x", args[3]);
break;
case NV4097_SET_SURFACE_PITCH_Z:
DISASM("Surface Pitch Z: 0x%x;", args[0]);
break;
default:
break;
}
if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
{
DISASM("Non Increment cmd");
}
DISASM("[0x%08x(", cmd);
for(uint i=0; i<count; ++i)
{
if(i != 0) disasm += ", ";
disasm += wxString::Format("0x%x", args[i]);
}
disasm += ")]";
}
#undef DISASM
return disasm;
}
bool RSXDebugger::RSXReady()
{
// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging in VS
const GSRender& render = Emu.GetGSManager().GetRender();
if (!&render)
{
return false;
}
return true;
return Emu.GetGSManager().IsInited();
}

View File

@ -4,6 +4,8 @@
class RSXDebugger : public wxFrame
{
AppConnector m_app_connector;
u32 m_addr;
u32 m_panel_width;
@ -28,6 +30,8 @@ class RSXDebugger : public wxFrame
wxPanel* p_buffer_stencil;
wxPanel* p_buffer_tex;
uint m_cur_texture;
public:
bool exit;
RSXDebugger(wxWindow* parent);
@ -53,7 +57,8 @@ public:
virtual void GetSettings();
virtual void SetFlags(wxListEvent& event);
virtual void OnSelectTexture(wxListEvent& event);
wxString ParseGCMEnum(u32 value, u32 type);
wxString DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr);