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MacOS: fix for crash in SDL_Quit w/ gamepad input
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@ -4,6 +4,7 @@
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#include "sdl_pad_handler.h"
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#include "sdl_pad_handler.h"
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#include "Emu/system_utils.hpp"
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#include "Emu/system_utils.hpp"
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#include "Emu/system_config.h"
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#include "Emu/system_config.h"
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#include "Emu/System.h"
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#include <mutex>
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#include <mutex>
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@ -262,7 +263,14 @@ bool sdl_pad_handler::Init()
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if (m_is_init)
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if (m_is_init)
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return true;
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return true;
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if (!sdl_instance::get_instance().initialize())
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bool instance_success;
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Emu.BlockingCallFromMainThread([&instance_success]()
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{
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instance_success = sdl_instance::get_instance().initialize();
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});
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if (!instance_success)
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return false;
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return false;
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if (g_cfg.io.load_sdl_mappings)
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if (g_cfg.io.load_sdl_mappings)
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