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https://github.com/RPCS3/rpcs3.git
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Better Support For Game Collections (#4450)
This commit is contained in:
parent
141d78344a
commit
cafa4521ee
@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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@ -314,7 +314,7 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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}
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Emu.SetForceBoot(true);
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Emu.BootGame(path, true);
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Emu.BootGame(path, "", true);
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});
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ppu.state += cpu_flag::dbg_global_stop;
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@ -36,6 +36,7 @@
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#include <queue>
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#include <fstream>
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#include <memory>
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#include <regex>
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#include "Utilities/GDBDebugServer.h"
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@ -592,18 +593,18 @@ void Emulator::LimitCacheSize()
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LOG_SUCCESS(GENERAL, "Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0);
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}
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bool Emulator::BootGame(const std::string& path, bool direct, bool add_only, bool force_global_config)
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bool Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
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{
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if (g_cfg.vfs.limit_cache_size)
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LimitCacheSize();
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static const char* boot_list[] =
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{
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"/PS3_GAME/USRDIR/EBOOT.BIN",
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"/USRDIR/EBOOT.BIN",
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"/EBOOT.BIN",
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"/eboot.bin",
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"/EBOOT.BIN",
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"/USRDIR/EBOOT.BIN",
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"/USRDIR/ISO.BIN.EDAT",
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"/PS3_GAME/USRDIR/EBOOT.BIN",
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};
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m_path_old = m_path;
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@ -611,10 +612,11 @@ bool Emulator::BootGame(const std::string& path, bool direct, bool add_only, boo
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if (direct && fs::exists(path))
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{
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m_path = path;
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Load(add_only, force_global_config);
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Load(title_id, add_only, force_global_config);
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return true;
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}
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bool success = false;
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for (std::string elf : boot_list)
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{
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elf = path + elf;
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@ -622,12 +624,36 @@ bool Emulator::BootGame(const std::string& path, bool direct, bool add_only, boo
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if (fs::is_file(elf))
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{
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m_path = elf;
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Load(add_only, force_global_config);
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return true;
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Load(title_id, add_only, force_global_config);
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success = true;
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break;
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}
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}
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return false;
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if (add_only)
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{
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for (auto&& entry : fs::dir{ path })
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{
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if (entry.name == "." || entry.name == "..")
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{
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continue;
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}
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if (entry.is_directory && std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
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{
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const std::string elf = path + "/" + entry.name + "/USRDIR/EBOOT.BIN";
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if (fs::is_file(elf))
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{
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m_path = elf;
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Load(title_id, add_only, force_global_config);
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success = true;
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}
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}
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}
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}
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return success;
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}
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bool Emulator::InstallPkg(const std::string& path)
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@ -679,11 +705,34 @@ std::string Emulator::GetHdd1Dir()
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return fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", GetEmuDir());
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}
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std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user)
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std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user, const std::string& title_id)
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{
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if (fs::is_file(game_path + "/PS3_DISC.SFB"))
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{
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// This is a disc game.
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if (!title_id.empty())
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{
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for (auto&& entry : fs::dir{game_path})
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{
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if (entry.name == "." || entry.name == "..")
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{
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continue;
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}
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const std::string sfo_path = game_path + "/" + entry.name + "/PARAM.SFO";
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if (entry.is_directory && fs::is_file(sfo_path))
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{
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const auto psf = psf::load_object(fs::file(sfo_path));
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const std::string serial = get_string(psf, "TITLE_ID");
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if (serial == title_id)
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{
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return game_path + "/" + entry.name;
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}
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}
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}
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}
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return game_path + "/PS3_GAME";
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}
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@ -747,13 +796,18 @@ void Emulator::SetForceBoot(bool force_boot)
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m_force_boot = force_boot;
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}
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void Emulator::Load(bool add_only, bool force_global_config)
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void Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config)
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{
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if (!IsStopped())
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{
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Stop();
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}
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if (!title_id.empty())
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{
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m_title_id = title_id;
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}
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try
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{
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Init();
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@ -782,14 +836,14 @@ void Emulator::Load(bool add_only, bool force_global_config)
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if (fs::is_dir(m_path))
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{
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// Special case (directory scan)
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m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr());
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m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr(), m_title_id);
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}
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else if (disc.size())
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{
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// Check previously used category before it's overwritten
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if (m_cat == "DG")
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{
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m_sfo_dir = disc + "/PS3_GAME";
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m_sfo_dir = disc + "/" + m_game_dir;
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}
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else if (m_cat == "GD")
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{
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@ -797,12 +851,12 @@ void Emulator::Load(bool add_only, bool force_global_config)
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}
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else
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{
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m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr());
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m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr(), m_title_id);
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}
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}
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else
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{
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m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", GetUsr());
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m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", GetUsr(), m_title_id);
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}
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_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
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@ -1019,7 +1073,8 @@ void Emulator::Load(bool add_only, bool force_global_config)
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// Detect boot location
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const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
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const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
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const std::size_t bdvd_pos = m_cat == "DG" && bdvd_dir.empty() && disc.empty() ? elf_dir.rfind("/PS3_GAME/") + 1 : 0;
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const std::size_t game_dir_size = 8; // size of PS3_GAME and PS3_GMXX
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const std::size_t bdvd_pos = m_cat == "DG" && bdvd_dir.empty() && disc.empty() ? elf_dir.rfind("/USRDIR") - game_dir_size : 0;
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const bool from_hdd0_game = m_path.find(hdd0_game) != -1;
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if (bdvd_pos && from_hdd0_game)
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@ -1045,6 +1100,11 @@ void Emulator::Load(bool add_only, bool force_global_config)
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{
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// Mount /dev_bdvd/ if necessary
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bdvd_dir = elf_dir.substr(0, bdvd_pos);
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m_game_dir = elf_dir.substr(bdvd_pos, game_dir_size);
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}
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else
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{
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m_game_dir = "PS3_GAME"; // reset
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}
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// Booting patch data
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@ -1069,6 +1129,9 @@ void Emulator::Load(bool add_only, bool force_global_config)
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vfs::mount("/dev_bdvd", bdvd_dir);
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LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd"));
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vfs::mount("/dev_bdvd/PS3_GAME", bdvd_dir + m_game_dir + "/");
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LOG_NOTICE(LOADER, "Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
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if (!sfb_file.open(vfs::get("/dev_bdvd/PS3_DISC.SFB")) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
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{
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LOG_ERROR(LOADER, "Invalid disc directory for the disc game %s", m_title_id);
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@ -1167,9 +1230,10 @@ void Emulator::Load(bool add_only, bool force_global_config)
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for (auto&& entry : fs::dir{ins_dir})
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{
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if (!entry.is_directory && ends_with(entry.name, ".PKG") && !InstallPkg(ins_dir + entry.name))
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const std::string pkg = ins_dir + entry.name;
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if (!entry.is_directory && ends_with(entry.name, ".PKG") && !InstallPkg(pkg))
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{
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LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/INSDIR/%s", entry.name);
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LOG_ERROR(LOADER, "Failed to install %s", pkg);
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return;
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}
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}
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@ -1187,7 +1251,7 @@ void Emulator::Load(bool add_only, bool force_global_config)
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if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
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{
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LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/PKGDIR/%s/INSTALL.PKG", entry.name);
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LOG_ERROR(LOADER, "Failed to install %s", pkg_file);
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return;
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}
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}
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@ -1206,7 +1270,7 @@ void Emulator::Load(bool add_only, bool force_global_config)
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if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
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{
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LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/PKGDIR/%s/DATA000.PKG", entry.name);
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LOG_ERROR(LOADER, "Failed to install %s", pkg_file);
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return;
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}
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}
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@ -1319,8 +1383,8 @@ void Emulator::Load(bool add_only, bool force_global_config)
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else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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{
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// Disc games are on /dev_bdvd/
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const std::size_t pos = m_path.rfind("PS3_GAME");
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argv[0] = "/dev_bdvd/" + m_path.substr(pos);
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const std::size_t pos = m_path.rfind(m_game_dir);
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argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(pos + game_dir_size + 1);
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m_dir = "/dev_bdvd/PS3_GAME/";
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}
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else
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@ -220,6 +220,7 @@ class Emulator final
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std::string m_cat;
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std::string m_dir;
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std::string m_sfo_dir;
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std::string m_game_dir{"PS3_GAME"};
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std::string m_usr{"00000001"};
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u32 m_usrid{1};
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@ -311,7 +312,7 @@ public:
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std::string PPUCache() const;
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bool BootGame(const std::string& path, bool direct = false, bool add_only = false, bool force_global_config = false);
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bool BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
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bool BootRsxCapture(const std::string& path);
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bool InstallPkg(const std::string& path);
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@ -322,7 +323,7 @@ private:
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void LimitCacheSize();
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public:
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static std::string GetHddDir();
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static std::string GetSfoDirFromGamePath(const std::string& game_path, const std::string& user);
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static std::string GetSfoDirFromGamePath(const std::string& game_path, const std::string& user, const std::string& title_id = "");
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static std::string GetCustomConfigDir();
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static std::string GetCustomConfigPath(const std::string& title_id, bool get_deprecated_path = false);
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@ -331,7 +332,7 @@ public:
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void SetForceBoot(bool force_boot);
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void Load(bool add_only = false, bool force_global_config = false);
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void Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false);
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void Run();
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bool Pause();
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void Resume();
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@ -1,4 +1,4 @@
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// Qt5.2+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
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// Qt5.2+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
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// by Sacha Refshauge, Megamouse and flash-fire
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#include <QApplication>
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@ -160,7 +160,7 @@ int main(int argc, char** argv)
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{
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Emu.argv = std::move(argv);
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Emu.SetForceBoot(true);
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Emu.BootGame(path, true);
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Emu.BootGame(path, "", true);
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});
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}
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@ -15,6 +15,7 @@
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#include <iterator>
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#include <memory>
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#include <set>
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#include <regex>
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#include <QDesktopServices>
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#include <QHeaderView>
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@ -386,13 +387,40 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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std::vector<std::string> path_list;
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const auto add_disc_dir = [&](const std::string& path)
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{
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for (const auto& entry : fs::dir(path))
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{
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if (!entry.is_directory || entry.name == "." || entry.name == "..")
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{
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continue;
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}
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if (entry.name == "PS3_GAME" || std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
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{
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path_list.emplace_back(path + "/" + entry.name);
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}
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}
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};
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const auto add_dir = [&](const std::string& path)
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{
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for (const auto& entry : fs::dir(path))
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{
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if (entry.is_directory)
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if (entry.name == "." || entry.name == "..")
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{
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path_list.emplace_back(path + entry.name);
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continue;
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}
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const std::string entry_path = path + entry.name;
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if (fs::is_file(entry_path + "/PS3_DISC.SFB"))
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{
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add_disc_dir(entry_path);
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}
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else if (entry.is_directory)
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{
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path_list.emplace_back(entry_path);
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}
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}
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};
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@ -402,8 +430,17 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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for (auto pair : YAML::Load(fs::file{fs::get_config_dir() + "/games.yml", fs::read + fs::create}.to_string()))
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{
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path_list.push_back(pair.second.Scalar());
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path_list.back().resize(path_list.back().find_last_not_of('/') + 1);
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const std::string game_dir = pair.second.Scalar();
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if (fs::is_file(game_dir + "/PS3_DISC.SFB"))
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{
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add_disc_dir(game_dir);
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}
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else
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{
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path_list.push_back(game_dir);
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path_list.back().resize(path_list.back().find_last_not_of('/') + 1);
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}
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}
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// Used to remove duplications from the list (serial -> set of cat names)
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@ -648,7 +685,7 @@ void game_list_frame::doubleClickedSlot(QTableWidgetItem *item)
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}
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LOG_NOTICE(LOADER, "Booting from gamelist per doubleclick...");
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Q_EMIT RequestBoot(game->info.path);
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Q_EMIT RequestBoot(game);
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}
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void game_list_frame::ShowContextMenu(const QPoint &pos)
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@ -693,7 +730,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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connect(boot_custom, &QAction::triggered, [=]
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{
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LOG_NOTICE(LOADER, "Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(currGame.path);
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Q_EMIT RequestBoot(gameinfo);
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});
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}
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else
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@ -787,7 +824,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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connect(boot, &QAction::triggered, [=]
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{
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LOG_NOTICE(LOADER, "Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(currGame.path, gameinfo->hasCustomConfig);
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Q_EMIT RequestBoot(gameinfo, gameinfo->hasCustomConfig);
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});
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connect(configure, &QAction::triggered, [=]
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{
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@ -835,7 +872,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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});
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connect(createPPUCache, &QAction::triggered, [=]
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{
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CreatePPUCache(currGame.path);
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CreatePPUCache(gameinfo);
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});
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connect(removeGame, &QAction::triggered, [=]
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{
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@ -961,20 +998,20 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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myMenu.exec(globalPos);
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}
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bool game_list_frame::CreatePPUCache(const std::string& path)
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bool game_list_frame::CreatePPUCache(const game_info& game)
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{
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Emu.SetForceBoot(true);
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Emu.Stop();
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Emu.SetForceBoot(true);
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const bool success = Emu.BootGame(path, true);
|
||||
const bool success = Emu.BootGame(game->info.path, game->info.serial, true);
|
||||
|
||||
if (success)
|
||||
{
|
||||
LOG_WARNING(GENERAL, "Creating PPU Cache for %s", path);
|
||||
LOG_WARNING(GENERAL, "Creating PPU Cache for %s", game->info.path);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR(GENERAL, "Could not create PPU Cache for %s", path);
|
||||
LOG_ERROR(GENERAL, "Could not create PPU Cache for %s", game->info.path);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
@ -1171,12 +1208,7 @@ bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_intera
|
||||
|
||||
void game_list_frame::BatchCreatePPUCaches()
|
||||
{
|
||||
std::set<std::string> paths;
|
||||
for (const auto& game : m_game_data)
|
||||
{
|
||||
paths.emplace(game->info.path);
|
||||
}
|
||||
const u32 total = paths.size();
|
||||
const u32 total = m_game_data.size();
|
||||
|
||||
if (total == 0)
|
||||
{
|
||||
@ -1191,7 +1223,7 @@ void game_list_frame::BatchCreatePPUCaches()
|
||||
pdlg->show();
|
||||
|
||||
u32 created = 0;
|
||||
for (const auto& path : paths)
|
||||
for (const auto& game : m_game_data)
|
||||
{
|
||||
if (pdlg->wasCanceled())
|
||||
{
|
||||
@ -1200,7 +1232,7 @@ void game_list_frame::BatchCreatePPUCaches()
|
||||
}
|
||||
QApplication::processEvents();
|
||||
|
||||
if (CreatePPUCache(path))
|
||||
if (CreatePPUCache(game))
|
||||
{
|
||||
while (!Emu.IsStopped())
|
||||
{
|
||||
@ -1635,7 +1667,7 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
|
||||
return false;
|
||||
|
||||
LOG_NOTICE(LOADER, "Booting from gamelist by pressing %s...", keyEvent->key() == Qt::Key_Enter ? "Enter" : "Return");
|
||||
Q_EMIT RequestBoot(gameinfo->info.path);
|
||||
Q_EMIT RequestBoot(gameinfo);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -228,7 +228,7 @@ private Q_SLOTS:
|
||||
void doubleClickedSlot(QTableWidgetItem *item);
|
||||
Q_SIGNALS:
|
||||
void GameListFrameClosed();
|
||||
void RequestBoot(const std::string& path, bool force_global_config = false);
|
||||
void RequestBoot(const game_info& game, bool force_global_config = false);
|
||||
void RequestIconSizeChange(const int& val);
|
||||
protected:
|
||||
/** Override inherited method from Qt to allow signalling when close happened.*/
|
||||
@ -251,7 +251,7 @@ private:
|
||||
bool RemoveShadersCache(const std::string& base_dir, bool is_interactive = false);
|
||||
bool RemovePPUCache(const std::string& base_dir, bool is_interactive = false);
|
||||
bool RemoveSPUCache(const std::string& base_dir, bool is_interactive = false);
|
||||
bool CreatePPUCache(const std::string& path);
|
||||
bool CreatePPUCache(const game_info& game);
|
||||
|
||||
std::string GetCacheDirBySerial(const std::string& serial);
|
||||
std::string GetDataDirBySerial(const std::string& serial);
|
||||
|
@ -185,16 +185,20 @@ QIcon main_window::GetAppIcon()
|
||||
}
|
||||
|
||||
// loads the appIcon from path and embeds it centered into an empty square icon
|
||||
void main_window::SetAppIconFromPath(const std::string& path)
|
||||
void main_window::SetAppIconFromPath(const std::string& path, const std::string& title_id)
|
||||
{
|
||||
// get Icon for the gs_frame from path. this handles presumably all possible use cases
|
||||
QString qpath = qstr(path);
|
||||
std::string path_list[] = { path, sstr(qpath.section("/", 0, -2)), sstr(qpath.section("/", 0, -3)) };
|
||||
for (std::string pth : path_list)
|
||||
{
|
||||
if (!fs::is_dir(pth)) continue;
|
||||
const QString qpath = qstr(path);
|
||||
const std::string path_list[] = { path, sstr(qpath.section("/", 0, -2)), sstr(qpath.section("/", 0, -3)) };
|
||||
|
||||
const std::string sfo_dir = Emu.GetSfoDirFromGamePath(pth, Emu.GetUsr());
|
||||
for (const std::string& pth : path_list)
|
||||
{
|
||||
if (!fs::is_dir(pth))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string sfo_dir = Emu.GetSfoDirFromGamePath(pth, Emu.GetUsr(), title_id);
|
||||
const std::string ico = sfo_dir + "/ICON0.PNG";
|
||||
if (fs::is_file(ico))
|
||||
{
|
||||
@ -268,7 +272,7 @@ void main_window::OnPlayOrPause()
|
||||
}
|
||||
}
|
||||
|
||||
void main_window::Boot(const std::string& path, bool direct, bool add_only, bool force_global_config)
|
||||
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
|
||||
{
|
||||
if (!Emu.IsStopped())
|
||||
{
|
||||
@ -283,11 +287,11 @@ void main_window::Boot(const std::string& path, bool direct, bool add_only, bool
|
||||
}
|
||||
}
|
||||
|
||||
SetAppIconFromPath(path);
|
||||
SetAppIconFromPath(path, title_id);
|
||||
Emu.SetForceBoot(true);
|
||||
Emu.Stop();
|
||||
|
||||
if (Emu.BootGame(path, direct, add_only, force_global_config))
|
||||
if (Emu.BootGame(path, title_id, direct, add_only, force_global_config))
|
||||
{
|
||||
LOG_SUCCESS(LOADER, "Boot successful.");
|
||||
const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
|
||||
@ -337,7 +341,7 @@ void main_window::BootElf()
|
||||
const std::string path = sstr(QFileInfo(filePath).canonicalFilePath());
|
||||
|
||||
LOG_NOTICE(LOADER, "Booting from BootElf...");
|
||||
Boot(path, true);
|
||||
Boot(path, "", true);
|
||||
}
|
||||
|
||||
void main_window::BootGame()
|
||||
@ -652,7 +656,7 @@ void main_window::InstallPup(const QString& dropPath)
|
||||
guiSettings->ShowInfoBox(tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), gui::ib_pup_success, this);
|
||||
|
||||
Emu.SetForceBoot(true);
|
||||
Emu.BootGame(g_cfg.vfs.get_dev_flash() + "sys/external/", true);
|
||||
Emu.BootGame(g_cfg.vfs.get_dev_flash() + "sys/external/", "", true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1022,7 +1026,7 @@ void main_window::BootRecentAction(const QAction* act)
|
||||
}
|
||||
|
||||
LOG_NOTICE(LOADER, "Booting from recent games list...");
|
||||
Boot(path, true);
|
||||
Boot(path, "", true);
|
||||
};
|
||||
|
||||
QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint& sc_idx)
|
||||
@ -1578,9 +1582,9 @@ void main_window::CreateDockWindows()
|
||||
}
|
||||
});
|
||||
|
||||
connect(m_gameListFrame, &game_list_frame::RequestBoot, [this](const std::string& path, bool force_global_config)
|
||||
connect(m_gameListFrame, &game_list_frame::RequestBoot, [this](const game_info& game, bool force_global_config)
|
||||
{
|
||||
Boot(path, false, false, force_global_config);
|
||||
Boot(game->info.path, game->info.serial, false, false, force_global_config);
|
||||
});
|
||||
}
|
||||
|
||||
@ -1774,7 +1778,7 @@ void main_window::AddGamesFromDir(const QString& path)
|
||||
const std::string s_path = sstr(path);
|
||||
|
||||
// search dropped path first or else the direct parent to an elf is wrongly skipped
|
||||
if (Emu.BootGame(s_path, false, true))
|
||||
if (Emu.BootGame(s_path, "", false, true))
|
||||
{
|
||||
LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", s_path);
|
||||
}
|
||||
@ -1785,7 +1789,7 @@ void main_window::AddGamesFromDir(const QString& path)
|
||||
{
|
||||
std::string pth = sstr(dir_iter.next());
|
||||
|
||||
if (Emu.BootGame(pth, false, true))
|
||||
if (Emu.BootGame(pth, "", false, true))
|
||||
{
|
||||
LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", pth);
|
||||
}
|
||||
@ -1916,7 +1920,7 @@ void main_window::dropEvent(QDropEvent* event)
|
||||
m_gameListFrame->Refresh(true);
|
||||
break;
|
||||
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
|
||||
if (Emu.BootGame(sstr(dropPaths.first()), true))
|
||||
if (Emu.BootGame(sstr(dropPaths.first()), "", true))
|
||||
{
|
||||
LOG_SUCCESS(GENERAL, "Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ public Q_SLOTS:
|
||||
|
||||
private Q_SLOTS:
|
||||
void OnPlayOrPause();
|
||||
void Boot(const std::string& path, bool direct = false, bool add_only = false, bool force_global_config = false);
|
||||
void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
|
||||
void BootElf();
|
||||
void BootGame();
|
||||
void BootRsxCapture(std::string path = "");
|
||||
@ -108,7 +108,8 @@ protected:
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
void dragMoveEvent(QDragMoveEvent* event) override;
|
||||
void dragLeaveEvent(QDragLeaveEvent* event) override;
|
||||
void SetAppIconFromPath(const std::string& path);
|
||||
void SetAppIconFromPath(const std::string& path, const std::string& title_id = "");
|
||||
|
||||
private:
|
||||
void RepaintToolBarIcons();
|
||||
void RepaintThumbnailIcons();
|
||||
|
Loading…
x
Reference in New Issue
Block a user