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Qt: Add shader loading screen options to the settings dialog
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1456678316
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rpcs3
@ -83,6 +83,11 @@
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"perfOverlayMarginY": "Sets the vertical distance to the screen border relative to the screen quadrant (measured in pixels).",
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"perfOverlayCenterX": "Centers the performance overlay horizontally and overrides the horizontal margin.",
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"perfOverlayCenterY": "Centers the performance overlay vertically and overrides the vertical margin."
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},
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"shaderLoadingScreen": {
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"shaderLoadBgEnabled": "Shows a background image during the native shader loading dialog/loading screen.\nBy default the used image will be <gamedir>/PS3_GAME/PIC1.PNG or <gamedir>/PS3_GAME/PIC0.PNG.",
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"shaderLoadBgDarkening": "Changes the background image darkening effect strength of the native shader loading dialog.\nThis may be used to improve readability and/or aesthetics.",
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"shaderLoadBgBlur": "Changes the background image blur effect strength of the native shader loading dialog.\nThis may be used to improve readability and/or aesthetics."
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}
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},
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"gpu": {
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@ -90,6 +90,11 @@ public:
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PerfOverlayCenterX,
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PerfOverlayCenterY,
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// Shader Loading Dialog
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ShaderLoadBgEnabled,
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ShaderLoadBgDarkening,
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ShaderLoadBgBlur,
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// Audio
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AudioRenderer,
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DumpToFile,
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@ -284,6 +289,11 @@ private:
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{ PerfOverlayCenterX, { "Video", "Performance Overlay", "Center Horizontally" } },
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{ PerfOverlayCenterY, { "Video", "Performance Overlay", "Center Vertically" } },
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// Shader Loading Dialog
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{ ShaderLoadBgEnabled, { "Video", "Shader Loading Dialog", "Allow custom background" } },
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{ ShaderLoadBgDarkening, { "Video", "Shader Loading Dialog", "Darkening effect strength" } },
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{ ShaderLoadBgBlur, { "Video", "Shader Loading Dialog", "Blur effect strength" } },
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// Audio
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{ AudioRenderer, { "Audio", "Renderer"}},
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{ DumpToFile, { "Audio", "Dump to file"}},
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@ -91,6 +91,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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QJsonObject json_emu = json_obj.value("emulator").toObject();
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QJsonObject json_emu_misc = json_emu.value("misc").toObject();
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QJsonObject json_emu_overlay = json_emu.value("overlay").toObject();
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QJsonObject json_emu_shaders = json_emu.value("shaderLoadingScreen").toObject();
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QJsonObject json_gui = json_obj.value("gui").toObject();
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@ -860,6 +861,18 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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EnablePerfOverlayOptions(ui->perfOverlayEnabled->isChecked());
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connect(ui->perfOverlayEnabled, &QCheckBox::clicked, EnablePerfOverlayOptions);
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xemu_settings->EnhanceCheckBox(ui->shaderLoadBgEnabled, emu_settings::ShaderLoadBgEnabled);
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SubscribeTooltip(ui->shaderLoadBgEnabled, json_emu_shaders["shaderLoadBgEnabled"].toString());
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auto EnableShaderLoaderOptions = [this](bool enabled)
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{
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ui->label_shaderLoadBgDarkening->setEnabled(enabled);
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ui->label_shaderLoadBgBlur->setEnabled(enabled);
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ui->shaderLoadBgDarkening->setEnabled(enabled);
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ui->shaderLoadBgBlur->setEnabled(enabled);
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};
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EnableShaderLoaderOptions(ui->shaderLoadBgEnabled->isChecked());
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connect(ui->shaderLoadBgEnabled, &QCheckBox::clicked, EnableShaderLoaderOptions);
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// Sliders
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xemu_settings->EnhanceSlider(ui->perfOverlayUpdateInterval, emu_settings::PerfOverlayUpdateInterval);
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@ -886,6 +899,22 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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ui->label_opacity->setText(tr("Opacity: %0 %").arg(value));
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});
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xemu_settings->EnhanceSlider(ui->shaderLoadBgDarkening, emu_settings::ShaderLoadBgDarkening);
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SubscribeTooltip(ui->shaderLoadBgDarkening, json_emu_shaders["shaderLoadBgDarkening"].toString());
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ui->label_shaderLoadBgDarkening->setText(tr("Background darkening: %0 %").arg(ui->shaderLoadBgDarkening->value()));
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connect(ui->shaderLoadBgDarkening, &QSlider::valueChanged, [this](int value)
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{
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ui->label_shaderLoadBgDarkening->setText(tr("Background darkening: %0 %").arg(value));
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});
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xemu_settings->EnhanceSlider(ui->shaderLoadBgBlur, emu_settings::ShaderLoadBgBlur);
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SubscribeTooltip(ui->shaderLoadBgBlur, json_emu_shaders["shaderLoadBgBlur"].toString());
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ui->label_shaderLoadBgBlur->setText(tr("Background blur: %0 %").arg(ui->shaderLoadBgBlur->value()));
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connect(ui->shaderLoadBgBlur, &QSlider::valueChanged, [this](int value)
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{
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ui->label_shaderLoadBgBlur->setText(tr("Background blur: %0 %").arg(value));
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});
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// SpinBoxes
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xemu_settings->EnhanceSpinBox(ui->perfOverlayMarginX, emu_settings::PerfOverlayMarginX, "", tr("px"));
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@ -1383,6 +1383,50 @@
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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<string>Shader Loading Screen</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_70">
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<item>
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<widget class="QCheckBox" name="shaderLoadBgEnabled">
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<property name="text">
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<string>Allow custom background</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_shaderLoadBgDarkening">
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<property name="text">
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<string>Background darkening:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSlider" name="shaderLoadBgDarkening">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_shaderLoadBgBlur">
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<property name="text">
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<string>Background blur:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSlider" name="shaderLoadBgBlur">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_14">
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<property name="orientation">
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