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d3d12: Add newline at the end of every file
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c570d60f45
@ -71,4 +71,3 @@ std::string compareFunctionImp(COMPARE f, const std::string &Op0, const std::str
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}
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}
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#endif
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@ -465,4 +465,4 @@ DXGI_FORMAT get_vertex_attribute_format(u8 type, u8 size) noexcept
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}
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unreachable("Wrong type");
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}
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#endif
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#endif
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@ -96,4 +96,4 @@ DXGI_FORMAT get_index_type(u8 index_type) noexcept;
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/**
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* Convert vertex attribute format and size to DXGI_FORMAT
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*/
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DXGI_FORMAT get_vertex_attribute_format(u8 type, u8 size) noexcept;
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DXGI_FORMAT get_vertex_attribute_format(u8 type, u8 size) noexcept;
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@ -128,4 +128,4 @@ void resource_storage::release()
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CloseHandle(frame_finished_handle);
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}
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#endif
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#endif
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@ -235,4 +235,4 @@ struct resource_storage
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void set_new_command_list();
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void wait_and_clean();
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void release();
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};
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};
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@ -247,4 +247,4 @@ bool D3D12GSRender::load_program()
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m_PSO = m_cachePSO.getGraphicPipelineState(&vertex_program, &fragment_program, prop, std::make_pair(m_device.Get(), m_rootSignatures));
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return m_PSO != nullptr;
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}
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#endif
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#endif
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