d3d12: Add newline at the end of every file

This commit is contained in:
Vincent Lejeune 2015-10-29 18:50:50 +01:00
parent 893175f511
commit c570d60f45
6 changed files with 5 additions and 6 deletions

View File

@ -71,4 +71,3 @@ std::string compareFunctionImp(COMPARE f, const std::string &Op0, const std::str
}
}
#endif

View File

@ -465,4 +465,4 @@ DXGI_FORMAT get_vertex_attribute_format(u8 type, u8 size) noexcept
}
unreachable("Wrong type");
}
#endif
#endif

View File

@ -96,4 +96,4 @@ DXGI_FORMAT get_index_type(u8 index_type) noexcept;
/**
* Convert vertex attribute format and size to DXGI_FORMAT
*/
DXGI_FORMAT get_vertex_attribute_format(u8 type, u8 size) noexcept;
DXGI_FORMAT get_vertex_attribute_format(u8 type, u8 size) noexcept;

View File

@ -128,4 +128,4 @@ void resource_storage::release()
CloseHandle(frame_finished_handle);
}
#endif
#endif

View File

@ -235,4 +235,4 @@ struct resource_storage
void set_new_command_list();
void wait_and_clean();
void release();
};
};

View File

@ -247,4 +247,4 @@ bool D3D12GSRender::load_program()
m_PSO = m_cachePSO.getGraphicPipelineState(&vertex_program, &fragment_program, prop, std::make_pair(m_device.Get(), m_rootSignatures));
return m_PSO != nullptr;
}
#endif
#endif