fix typo from PR 15636

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KF 2024-05-28 22:08:14 -04:00 committed by kd-11
parent 9fb79b8930
commit c47212ff90

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@ -247,7 +247,7 @@ void VKFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
m_shader_props.emulate_coverage_tests = g_cfg.video.antialiasing_level == msaa_level::none; m_shader_props.emulate_coverage_tests = g_cfg.video.antialiasing_level == msaa_level::none;
m_shader_props.emulate_shadow_compare = device_props.emulate_depth_compare; m_shader_props.emulate_shadow_compare = device_props.emulate_depth_compare;
m_shader_props.low_precision_tests = device_props.has_low_precision_rounding && !(m_prog.ctrl & RSX_SHADER_CONTROL_ATTRIBUTE_INTERPOLATION); m_shader_props.low_precision_tests = device_props.has_low_precision_rounding && !(m_prog.ctrl & RSX_SHADER_CONTROL_ATTRIBUTE_INTERPOLATION);
m_shader_props.disable_early_discard = vk::is_NVIDIA(vk::get_driver_vendor()); m_shader_props.disable_early_discard = !vk::is_NVIDIA(vk::get_driver_vendor());
m_shader_props.supports_native_fp16 = device_props.has_native_half_support; m_shader_props.supports_native_fp16 = device_props.has_native_half_support;
m_shader_props.ROP_output_rounding = g_cfg.video.shader_precision != gpu_preset_level::low; m_shader_props.ROP_output_rounding = g_cfg.video.shader_precision != gpu_preset_level::low;
m_shader_props.require_tex1D_ops = properties.has_tex1D; m_shader_props.require_tex1D_ops = properties.has_tex1D;