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glslang: Bump to version 2776
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@ -1 +1 @@
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Subproject commit e22e3473958e9bf3536f6c2133d66e5808816b78
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Subproject commit c99304c5dc513c43b8f329663326331fc67d9e4d
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@ -6,7 +6,7 @@ image: Visual Studio 2015
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environment:
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QTDIR: C:\Qt\5.10\msvc2015_64
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LLVMLIBS: https://github.com/RPCS3/llvm/releases/download/continuous-release_60/llvmlibs.7z
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GLSLANG: https://drive.google.com/uc?export=download&id=1A2eOMmCO714i0U7J0qI4aEMKnuWl8l_R
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GLSLANG: https://drive.google.com/uc?export=download&id=1nJK_NEeRzJ_r_u4zWLySwLmMrV8ZO_wL
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COMPATDB: https://rpcs3.net/compatibility?api=v1&export
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VULKAN_SDK: "C:\\VulkanSDK\\1.1.73.0"
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VULKAN_SDK_URL: https://sdk.lunarg.com/sdk/download/1.1.73.0/windows/VulkanSDK-1.1.73.0-Installer.exe
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@ -147,8 +147,8 @@ namespace vk
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glslang::TShader shader_object(lang);
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shader_object.setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 100);
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shader_object.setEnvClient(glslang::EShClientVulkan, 100);
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shader_object.setEnvTarget(glslang::EshTargetSpv, 0x00001000);
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shader_object.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetClientVersion::EShTargetVulkan_1_0);
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shader_object.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetLanguageVersion::EShTargetSpv_1_0);
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bool success = false;
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const char *shader_text = shader.data();
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