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https://github.com/RPCS3/rpcs3.git
synced 2025-01-30 12:32:43 +00:00
Qt: add language menu
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efe907ffae
commit
c13d345604
@ -39,12 +39,6 @@ void gui_application::Init()
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m_gui_settings.reset(new gui_settings());
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m_persistent_settings.reset(new persistent_settings());
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const auto locales = GetAvailableLocales();
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const auto language = m_gui_settings->GetValue(gui::loc_language).toString();
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const auto index = locales.indexOf(language);
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LoadLanguage(index < 0 ? QLocale(QLocale::English).bcp47Name() : locales.at(index));
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// Force init the emulator
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InitializeEmulator(m_gui_settings->GetCurrentUser().toStdString(), true, m_show_gui);
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@ -52,6 +46,12 @@ void gui_application::Init()
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if (m_show_gui)
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{
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m_main_window = new main_window(m_gui_settings, m_emu_settings, m_persistent_settings, nullptr);
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const auto codes = GetAvailableLanguageCodes();
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const auto language = m_gui_settings->GetValue(gui::loc_language).toString();
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const auto index = codes.indexOf(language);
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LoadLanguage(index < 0 ? QLocale(QLocale::English).bcp47Name() : codes.at(index));
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}
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// Create callbacks from the emulator, which reference the handlers.
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@ -80,7 +80,7 @@ void gui_application::Init()
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#endif
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}
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void gui_application::SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language)
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void gui_application::SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code)
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{
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// remove the old translator
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removeTranslator(&translator);
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@ -96,22 +96,26 @@ void gui_application::SwitchTranslator(QTranslator& translator, const QString& f
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installTranslator(&translator);
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}
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}
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else if (language != QLocale(QLocale::English).bcp47Name()) // ignore default case "en", since it is handled in source code
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else if (const QString default_code = QLocale(QLocale::English).bcp47Name(); language_code != default_code)
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{
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// show error, but ignore default case "en", since it is handled in source code
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gui_log.error("No translation file found in: %s", file_path.toStdString());
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// reset current language to default "en"
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m_language_code = default_code;
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}
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}
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void gui_application::LoadLanguage(const QString& language)
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void gui_application::LoadLanguage(const QString& language_code)
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{
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if (m_language == language)
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if (m_language_code == language_code)
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{
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return;
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}
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m_language = language;
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m_language_code = language_code;
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const QLocale locale = QLocale(language);
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const QLocale locale = QLocale(language_code);
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const QString locale_name = QLocale::languageToString(locale.language());
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QLocale::setDefault(locale);
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@ -120,19 +124,29 @@ void gui_application::LoadLanguage(const QString& language)
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// As per QT recommendations to avoid conflicts for POSIX functions
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std::setlocale(LC_NUMERIC, "C");
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SwitchTranslator(m_translator, QStringLiteral("rpcs3_%1.qm").arg(language), language);
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SwitchTranslator(m_translator, QStringLiteral("rpcs3_%1.qm").arg(language_code), language_code);
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if (m_main_window)
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{
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m_main_window->RetranslateUI();
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const QString default_code = QLocale(QLocale::English).bcp47Name();
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QStringList language_codes = GetAvailableLanguageCodes();
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if (!language_codes.contains(default_code))
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{
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language_codes.prepend(default_code);
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}
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m_main_window->RetranslateUI(language_codes, m_language_code);
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}
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gui_log.notice("Current language changed to %s (%s)", locale_name.toStdString(), language.toStdString());
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m_gui_settings->SetValue(gui::loc_language, m_language_code);
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gui_log.notice("Current language changed to %s (%s)", locale_name.toStdString(), language_code.toStdString());
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}
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QStringList gui_application::GetAvailableLocales()
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QStringList gui_application::GetAvailableLanguageCodes()
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{
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QStringList locales;
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QStringList language_codes;
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const QString language_path = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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@ -143,15 +157,15 @@ QStringList gui_application::GetAvailableLocales()
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for (const auto& filename : filenames)
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{
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QString locale = filename; // "rpcs3_en.qm"
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locale.truncate(locale.lastIndexOf('.')); // "rpcs3_en"
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locale.remove(0, locale.indexOf('_') + 1); // "en"
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QString language_code = filename; // "rpcs3_en.qm"
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language_code.truncate(language_code.lastIndexOf('.')); // "rpcs3_en"
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language_code.remove(0, language_code.indexOf('_') + 1); // "en"
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locales << locale;
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language_codes << language_code;
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}
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}
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return locales;
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return language_codes;
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}
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void gui_application::InitializeConnects()
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@ -163,6 +177,7 @@ void gui_application::InitializeConnects()
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if (m_main_window)
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{
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connect(m_main_window, &main_window::RequestLanguageChange, this, &gui_application::LoadLanguage);
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connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
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connect(m_main_window, &main_window::NotifyEmuSettingsChange, this, &gui_application::OnEmuSettingsChange);
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@ -47,9 +47,9 @@ private:
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return thread();
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}
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void SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language);
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void LoadLanguage(const QString& language);
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QStringList GetAvailableLocales();
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void SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code);
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void LoadLanguage(const QString& language_code);
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QStringList GetAvailableLanguageCodes();
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void InitializeCallbacks();
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void InitializeConnects();
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@ -59,7 +59,7 @@ private:
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QTranslator m_translator;
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QTranslator m_translator_qt;
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QString m_language;
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QString m_language_code;
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QElapsedTimer m_timer_playtime;
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@ -67,6 +67,10 @@ main_window::main_window(std::shared_ptr<gui_settings> guiSettings, std::shared_
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, m_sys_menu_opened(false)
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, ui(new Ui::main_window)
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{
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Q_INIT_RESOURCE(resources);
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// We have to setup the ui before using a translation
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ui->setupUi(this);
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}
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main_window::~main_window()
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@ -79,10 +83,6 @@ main_window::~main_window()
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*/
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void main_window::Init()
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{
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Q_INIT_RESOURCE(resources);
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ui->setupUi(this);
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setAcceptDrops(true);
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// add toolbar widgets (crappy Qt designer is not able to)
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@ -1145,6 +1145,32 @@ void main_window::AddRecentAction(const q_string_pair& entry)
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guiSettings->SetValue(gui::rg_entries, guiSettings->List2Var(m_rg_entries));
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}
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void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code)
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{
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ui->languageMenu->clear();
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for (const auto& code : language_codes)
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{
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const QLocale locale = QLocale(code);
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const QString locale_name = QLocale::languageToString(locale.language());
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// create new action
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QAction* act = new QAction(locale_name, this);
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act->setData(code);
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act->setToolTip(locale_name);
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act->setCheckable(true);
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act->setChecked(code == language_code);
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// connect to language changer
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connect(act, &QAction::triggered, [this, code]()
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{
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RequestLanguageChange(code);
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});
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ui->languageMenu->addAction(act);
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}
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}
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void main_window::RepaintGui()
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{
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if (m_gameListFrame)
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@ -1168,11 +1194,11 @@ void main_window::RepaintGui()
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Q_EMIT RequestTrophyManagerRepaint();
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}
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void main_window::RetranslateUI()
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void main_window::RetranslateUI(const QStringList& language_codes, const QString& language)
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{
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ui->retranslateUi(this);
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UpdateLanguageActions(language_codes, language);
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RepaintGui();
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ui->retranslateUi(this);
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if (m_gameListFrame)
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{
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@ -74,6 +74,7 @@ public:
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QIcon GetAppIcon();
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Q_SIGNALS:
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void RequestLanguageChange(const QString& language);
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void RequestGlobalStylesheetChange(const QString& sheetFilePath);
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void RequestTrophyManagerRepaint();
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void NotifyEmuSettingsChange();
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@ -86,7 +87,7 @@ public Q_SLOTS:
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void OnEmuReady();
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void RepaintGui();
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void RetranslateUI();
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void RetranslateUI(const QStringList& language_codes, const QString& language);
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private Q_SLOTS:
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void OnPlayOrPause();
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@ -131,6 +132,9 @@ private:
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QAction* CreateRecentAction(const q_string_pair& entry, const uint& sc_idx);
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void BootRecentAction(const QAction* act);
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void AddRecentAction(const q_string_pair& entry);
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void UpdateLanguageActions(const QStringList& language_codes, const QString& language);
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void RemoveDiskCache();
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q_pair_list m_rg_entries;
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@ -141,7 +141,7 @@
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<x>0</x>
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<y>0</y>
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<width>1058</width>
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<height>20</height>
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<height>21</height>
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</rect>
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</property>
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<property name="contextMenuPolicy">
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@ -299,8 +299,16 @@
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<property name="title">
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<string>Help</string>
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</property>
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<widget class="QMenu" name="languageMenu">
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<property name="title">
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<string>Language</string>
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</property>
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<addaction name="languageAct0"/>
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</widget>
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<addaction name="updateAct"/>
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<addaction name="separator"/>
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<addaction name="languageMenu"/>
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<addaction name="separator"/>
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<addaction name="aboutAct"/>
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<addaction name="aboutQtAct"/>
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</widget>
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@ -1017,6 +1025,14 @@
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<string>Cheats</string>
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</property>
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</action>
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<action name="languageAct0">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>English</string>
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</property>
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</action>
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</widget>
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<layoutdefault spacing="6" margin="11"/>
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<resources>
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