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disabled a few stuff and changed color to white before rendering to main window (fix fw_stencil_reflect)
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9194b73a81
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c08c5eef10
@ -1151,6 +1151,14 @@ void GLGSRender::Flip()
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if(src_buffer)
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if(src_buffer)
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{
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{
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CLIP_PLANE0);
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glDisable(GL_CLIP_PLANE1);
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glDisable(GL_CLIP_PLANE2);
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glDisable(GL_CLIP_PLANE3);
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glDisable(GL_CLIP_PLANE4);
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glDisable(GL_CLIP_PLANE5);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, g_flip_tex);
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glBindTexture(GL_TEXTURE_2D, g_flip_tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer);
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@ -1170,6 +1178,7 @@ void GLGSRender::Flip()
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m_program.Use();
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m_program.Use();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);
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glColor3f(1, 1, 1);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glTexCoord2i(0, 1);
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glTexCoord2i(0, 1);
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glVertex2i(0, 0);
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glVertex2i(0, 0);
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