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Qt: add savestate manager dialog
This commit is contained in:
parent
e2bbaa2430
commit
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@ -439,6 +439,9 @@
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<ClCompile Include="QTGeneratedFiles\Debug\moc_trophy_manager_dialog.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="QTGeneratedFiles\Debug\moc_savestate_manager_dialog.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="QTGeneratedFiles\Debug\moc_trophy_notification_frame.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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@ -712,6 +715,9 @@
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<ClCompile Include="QTGeneratedFiles\Release\moc_trophy_manager_dialog.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="QTGeneratedFiles\Release\moc_savestate_manager_dialog.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="QTGeneratedFiles\Release\moc_trophy_notification_frame.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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</ClCompile>
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@ -827,6 +833,7 @@
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<ClCompile Include="rpcs3qt\save_data_info_dialog.cpp" />
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<ClCompile Include="rpcs3qt\save_manager_dialog.cpp" />
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<ClCompile Include="rpcs3qt\trophy_manager_dialog.cpp" />
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<ClCompile Include="rpcs3qt\savestate_manager_dialog.cpp" />
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<ClCompile Include="rpcs3qt\trophy_notification_frame.cpp" />
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<ClCompile Include="rpcs3qt\trophy_notification_helper.cpp" />
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<ClCompile Include="rpcs3qt\user_account.cpp" />
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@ -1819,6 +1826,16 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DWITH_DISCORD_RPC -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DNDEBUG -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\release" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent"</Command>
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</CustomBuild>
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<CustomBuild Include="rpcs3qt\savestate_manager_dialog.h">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing %(Identity)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\debug" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent"</Command>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Moc%27ing %(Identity)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DWITH_DISCORD_RPC -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DNDEBUG -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\release" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent"</Command>
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</CustomBuild>
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<CustomBuild Include="rpcs3qt\trophy_notification_frame.h">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing %(Identity)...</Message>
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@ -193,6 +193,9 @@
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<Filter Include="Darwin">
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<UniqueIdentifier>{f6b701aa-7f4a-4816-b05f-80d24cb70e13}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gui\savestates">
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<UniqueIdentifier>{9b51636c-b371-425b-86d3-be003774a1b7}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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@ -471,6 +474,9 @@
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<ClCompile Include="rpcs3qt\trophy_manager_dialog.cpp">
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<Filter>Gui\trophy</Filter>
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</ClCompile>
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<ClCompile Include="rpcs3qt\savestate_manager_dialog.cpp">
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<Filter>Gui\savestates</Filter>
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</ClCompile>
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<ClCompile Include="rpcs3qt\progress_dialog.cpp">
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<Filter>Gui\misc dialogs</Filter>
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</ClCompile>
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@ -549,6 +555,12 @@
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<ClCompile Include="QTGeneratedFiles\Release\moc_trophy_manager_dialog.cpp">
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<Filter>Generated Files\Release</Filter>
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</ClCompile>
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<ClCompile Include="QTGeneratedFiles\Debug\moc_savestate_manager_dialog.cpp">
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<Filter>Generated Files\Debug</Filter>
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</ClCompile>
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<ClCompile Include="QTGeneratedFiles\Release\moc_savestate_manager_dialog.cpp">
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<Filter>Generated Files\Release</Filter>
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</ClCompile>
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<ClCompile Include="rpcs3qt\input_dialog.cpp">
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<Filter>Gui\misc dialogs</Filter>
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</ClCompile>
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@ -1480,6 +1492,9 @@
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<CustomBuild Include="rpcs3qt\trophy_manager_dialog.h">
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<Filter>Gui\trophy</Filter>
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</CustomBuild>
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<CustomBuild Include="rpcs3qt\savestate_manager_dialog.h">
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<Filter>Gui\savestates</Filter>
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</CustomBuild>
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<CustomBuild Include="rpcs3qt\input_dialog.h">
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<Filter>Gui\misc dialogs</Filter>
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</CustomBuild>
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@ -80,6 +80,7 @@ add_library(rpcs3_ui STATIC
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save_data_info_dialog.cpp
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save_data_list_dialog.cpp
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save_manager_dialog.cpp
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savestate_manager_dialog.cpp
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screenshot_item.cpp
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screenshot_manager_dialog.cpp
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screenshot_preview.cpp
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@ -1197,9 +1197,9 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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});
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}
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extern bool is_savestate_compatible(fs::file&& file, std::string_view filepath);
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extern bool is_savestate_compatible(const std::string& filepath);
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if (const std::string sstate = get_savestate_file(current_game.serial, current_game.path, 0, 0); is_savestate_compatible(fs::file(sstate), sstate))
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if (const std::string sstate = get_savestate_file(current_game.serial, current_game.path, 0, 0); is_savestate_compatible(sstate))
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{
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QAction* boot_state = menu.addAction(is_current_running_game
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? tr("&Reboot with savestate")
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@ -20,42 +20,53 @@ namespace gui
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QString stylesheet;
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bool custom_stylesheet_active = false;
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QString get_savestate_list_column_name(savestate_list_columns col)
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{
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switch (col)
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{
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case gui::savestate_list_columns::name: return "savestate_column_name";
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case gui::savestate_list_columns::compatible: return "savestate_column_compatible";
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case gui::savestate_list_columns::date: return "savestate_column_date";
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case gui::savestate_list_columns::path: return "savestate_column_path";
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case gui::savestate_list_columns::count: return "";
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}
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fmt::throw_exception("get_savestate_list_column_name: Invalid column");
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}
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QString get_savestate_game_list_column_name(savestate_game_list_columns col)
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{
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switch (col)
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{
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case gui::savestate_game_list_columns::icon: return "savestate_game_column_icon";
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case gui::savestate_game_list_columns::name: return "savestate_game_column_name";
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case gui::savestate_game_list_columns::savestates: return "savestate_game_column_savestates";
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case gui::savestate_game_list_columns::count: return "";
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}
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fmt::throw_exception("get_savestate_game_list_column_name: Invalid column");
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}
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QString get_game_list_column_name(game_list_columns col)
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{
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switch (col)
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{
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case game_list_columns::icon:
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return "column_icon";
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case game_list_columns::name:
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return "column_name";
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case game_list_columns::serial:
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return "column_serial";
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case game_list_columns::firmware:
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return "column_firmware";
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case game_list_columns::version:
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return "column_version";
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case game_list_columns::category:
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return "column_category";
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case game_list_columns::path:
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return "column_path";
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case game_list_columns::move:
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return "column_move";
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case game_list_columns::resolution:
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return "column_resolution";
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case game_list_columns::sound:
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return "column_sound";
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case game_list_columns::parental:
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return "column_parental";
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case game_list_columns::last_play:
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return "column_last_play";
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case game_list_columns::playtime:
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return "column_playtime";
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case game_list_columns::compat:
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return "column_compat";
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case game_list_columns::dir_size:
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return "column_dir_size";
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case game_list_columns::count:
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return "";
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case game_list_columns::icon: return "column_icon";
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case game_list_columns::name: return "column_name";
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case game_list_columns::serial: return "column_serial";
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case game_list_columns::firmware: return "column_firmware";
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case game_list_columns::version: return "column_version";
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case game_list_columns::category: return "column_category";
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case game_list_columns::path: return "column_path";
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case game_list_columns::move: return "column_move";
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case game_list_columns::resolution: return "column_resolution";
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case game_list_columns::sound: return "column_sound";
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case game_list_columns::parental: return "column_parental";
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case game_list_columns::last_play: return "column_last_play";
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case game_list_columns::playtime: return "column_playtime";
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case game_list_columns::compat: return "column_compat";
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case game_list_columns::dir_size: return "column_dir_size";
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case game_list_columns::count: return "";
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}
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fmt::throw_exception("get_game_list_column_name: Invalid column");
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@ -65,24 +76,15 @@ namespace gui
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{
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switch (col)
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{
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case trophy_list_columns::icon:
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return "trophy_column_icon";
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case trophy_list_columns::name:
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return "trophy_column_name";
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case trophy_list_columns::description:
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return "trophy_column_description";
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case trophy_list_columns::type:
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return "trophy_column_type";
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case trophy_list_columns::is_unlocked:
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return "trophy_column_is_unlocked";
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case trophy_list_columns::id:
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return "trophy_column_id";
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case trophy_list_columns::platinum_link:
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return "trophy_column_platinum_link";
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case trophy_list_columns::time_unlocked:
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return "trophy_column_time_unlocked";
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case trophy_list_columns::count:
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return "";
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case trophy_list_columns::icon: return "trophy_column_icon";
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case trophy_list_columns::name: return "trophy_column_name";
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case trophy_list_columns::description: return "trophy_column_description";
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case trophy_list_columns::type: return "trophy_column_type";
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case trophy_list_columns::is_unlocked: return "trophy_column_is_unlocked";
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case trophy_list_columns::id: return "trophy_column_id";
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case trophy_list_columns::platinum_link: return "trophy_column_platinum_link";
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case trophy_list_columns::time_unlocked: return "trophy_column_time_unlocked";
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case trophy_list_columns::count: return "";
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}
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fmt::throw_exception("get_trophy_list_column_name: Invalid column");
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@ -92,16 +94,11 @@ namespace gui
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{
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switch (col)
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{
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case trophy_game_list_columns::icon:
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return "trophy_game_column_icon";
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case trophy_game_list_columns::name:
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return "trophy_game_column_name";
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case trophy_game_list_columns::progress:
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return "trophy_game_column_progress";
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case trophy_game_list_columns::trophies:
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return "trophy_game_column_trophies";
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case trophy_game_list_columns::count:
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return "";
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case trophy_game_list_columns::icon: return "trophy_game_column_icon";
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case trophy_game_list_columns::name: return "trophy_game_column_name";
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case trophy_game_list_columns::progress: return "trophy_game_column_progress";
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case trophy_game_list_columns::trophies: return "trophy_game_column_trophies";
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case trophy_game_list_columns::count: return "";
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}
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fmt::throw_exception("get_trophy_game_list_column_name: Invalid column");
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@ -115,21 +112,21 @@ gui_settings::gui_settings(QObject* parent) : settings(parent)
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QStringList gui_settings::GetGameListCategoryFilters(bool is_list_mode) const
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{
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QStringList filterList;
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QStringList filters;
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if (GetCategoryVisibility(Category::HDD_Game, is_list_mode)) filterList.append(cat::cat_hdd_game);
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if (GetCategoryVisibility(Category::Disc_Game, is_list_mode)) filterList.append(cat::cat_disc_game);
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if (GetCategoryVisibility(Category::PS1_Game, is_list_mode)) filterList.append(cat::cat_ps1_game);
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if (GetCategoryVisibility(Category::PS2_Game, is_list_mode)) filterList.append(cat::ps2_games);
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if (GetCategoryVisibility(Category::PSP_Game, is_list_mode)) filterList.append(cat::psp_games);
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if (GetCategoryVisibility(Category::Home, is_list_mode)) filterList.append(cat::cat_home);
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if (GetCategoryVisibility(Category::Media, is_list_mode)) filterList.append(cat::media);
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if (GetCategoryVisibility(Category::Data, is_list_mode)) filterList.append(cat::data);
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if (GetCategoryVisibility(Category::OS, is_list_mode)) filterList.append(cat::os);
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if (GetCategoryVisibility(Category::Unknown_Cat, is_list_mode)) filterList.append(cat::cat_unknown);
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if (GetCategoryVisibility(Category::Others, is_list_mode)) filterList.append(cat::others);
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if (GetCategoryVisibility(Category::HDD_Game, is_list_mode)) filters.append(cat::cat_hdd_game);
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if (GetCategoryVisibility(Category::Disc_Game, is_list_mode)) filters.append(cat::cat_disc_game);
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if (GetCategoryVisibility(Category::PS1_Game, is_list_mode)) filters.append(cat::cat_ps1_game);
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if (GetCategoryVisibility(Category::PS2_Game, is_list_mode)) filters.append(cat::ps2_games);
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if (GetCategoryVisibility(Category::PSP_Game, is_list_mode)) filters.append(cat::psp_games);
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if (GetCategoryVisibility(Category::Home, is_list_mode)) filters.append(cat::cat_home);
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if (GetCategoryVisibility(Category::Media, is_list_mode)) filters.append(cat::media);
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if (GetCategoryVisibility(Category::Data, is_list_mode)) filters.append(cat::data);
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if (GetCategoryVisibility(Category::OS, is_list_mode)) filters.append(cat::os);
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if (GetCategoryVisibility(Category::Unknown_Cat, is_list_mode)) filters.append(cat::cat_unknown);
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if (GetCategoryVisibility(Category::Others, is_list_mode)) filters.append(cat::others);
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return filterList;
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return filters;
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}
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bool gui_settings::GetCategoryVisibility(int cat, bool is_list_mode) const
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@ -243,6 +240,16 @@ bool gui_settings::GetBootConfirmation(QWidget* parent, const gui_save& gui_save
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return true;
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}
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void gui_settings::SetSavestateGamelistColVisibility(gui::savestate_game_list_columns col, bool val) const
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{
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SetValue(GetGuiSaveForSavestateGameColumn(col), val);
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}
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void gui_settings::SetSavestateListColVisibility(gui::savestate_list_columns col, bool val) const
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{
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SetValue(GetGuiSaveForSavestateColumn(col), val);
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}
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void gui_settings::SetTrophyGamelistColVisibility(gui::trophy_game_list_columns col, bool val) const
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{
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SetValue(GetGuiSaveForTrophyGameColumn(col), val);
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@ -268,6 +275,16 @@ logs::level gui_settings::GetLogLevel() const
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return logs::level(GetValue(gui::l_level).toUInt());
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}
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bool gui_settings::GetSavestateGamelistColVisibility(gui::savestate_game_list_columns col) const
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{
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return GetValue(GetGuiSaveForSavestateGameColumn(col)).toBool();
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}
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bool gui_settings::GetSavestateListColVisibility(gui::savestate_list_columns col) const
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{
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return GetValue(GetGuiSaveForSavestateColumn(col)).toBool();
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}
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bool gui_settings::GetTrophyGamelistColVisibility(gui::trophy_game_list_columns col) const
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{
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return GetValue(GetGuiSaveForTrophyGameColumn(col)).toBool();
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@ -316,6 +333,16 @@ QSize gui_settings::SizeFromSlider(int pos)
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return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (1.f * pos / gui::gl_max_slider_pos);
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}
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|
||||
gui_save gui_settings::GetGuiSaveForSavestateGameColumn(gui::savestate_game_list_columns col)
|
||||
{
|
||||
return gui_save{ gui::savestate, "visibility_" + gui::get_savestate_game_list_column_name(col), true };
|
||||
}
|
||||
|
||||
gui_save gui_settings::GetGuiSaveForSavestateColumn(gui::savestate_list_columns col)
|
||||
{
|
||||
return gui_save{ gui::savestate, "visibility_" + gui::get_savestate_list_column_name(col), true };
|
||||
}
|
||||
|
||||
gui_save gui_settings::GetGuiSaveForTrophyGameColumn(gui::trophy_game_list_columns col)
|
||||
{
|
||||
return gui_save{ gui::trophy, "visibility_" + gui::get_trophy_game_list_column_name(col), true };
|
||||
|
@ -64,6 +64,27 @@ namespace gui
|
||||
count
|
||||
};
|
||||
|
||||
enum class savestate_game_list_columns
|
||||
{
|
||||
icon = 0,
|
||||
name = 1,
|
||||
savestates = 2,
|
||||
|
||||
count
|
||||
};
|
||||
|
||||
enum class savestate_list_columns
|
||||
{
|
||||
name = 0,
|
||||
compatible = 1,
|
||||
date = 2,
|
||||
path = 3,
|
||||
|
||||
count
|
||||
};
|
||||
|
||||
QString get_savestate_game_list_column_name(savestate_game_list_columns col);
|
||||
QString get_savestate_list_column_name(savestate_list_columns col);
|
||||
QString get_trophy_game_list_column_name(trophy_game_list_columns col);
|
||||
QString get_trophy_list_column_name(trophy_list_columns col);
|
||||
QString get_game_list_column_name(game_list_columns col);
|
||||
@ -109,6 +130,7 @@ namespace gui
|
||||
const QString log_viewer = "LogViewer";
|
||||
const QString sc = "Shortcuts";
|
||||
const QString navigation = "PadNavigation";
|
||||
const QString savestate = "Savestate";
|
||||
|
||||
const QString update_on = "true";
|
||||
const QString update_off = "false";
|
||||
@ -246,6 +268,13 @@ namespace gui
|
||||
const gui_save gs_geometry = gui_save(gs_frame, "geometry", QRect());
|
||||
const gui_save gs_visibility = gui_save(gs_frame, "visibility", QWindow::Visibility::AutomaticVisibility);
|
||||
|
||||
const gui_save ss_icon_color = gui_save(trophy, "icon_color", gl_icon_color);
|
||||
const gui_save ss_game_icon_size = gui_save(trophy, "game_icon_size", 25);
|
||||
const gui_save ss_geometry = gui_save(trophy, "geometry", QByteArray());
|
||||
const gui_save ss_splitterState = gui_save(trophy, "splitterState", QByteArray());
|
||||
const gui_save ss_games_state = gui_save(trophy, "games_state", QByteArray());
|
||||
const gui_save ss_savestate_state = gui_save(trophy, "savestate_state", QByteArray());
|
||||
|
||||
const gui_save tr_icon_color = gui_save(trophy, "icon_color", gl_icon_color);
|
||||
const gui_save tr_icon_height = gui_save(trophy, "icon_height", 75);
|
||||
const gui_save tr_game_iconSize = gui_save(trophy, "game_iconSize", 25);
|
||||
@ -304,6 +333,8 @@ public:
|
||||
bool GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry = gui_save());
|
||||
|
||||
logs::level GetLogLevel() const;
|
||||
bool GetSavestateGamelistColVisibility(gui::savestate_game_list_columns col) const;
|
||||
bool GetSavestateListColVisibility(gui::savestate_list_columns col) const;
|
||||
bool GetTrophyGamelistColVisibility(gui::trophy_game_list_columns col) const;
|
||||
bool GetTrophylistColVisibility(gui::trophy_list_columns col) const;
|
||||
bool GetGamelistColVisibility(gui::game_list_columns col) const;
|
||||
@ -316,6 +347,8 @@ public:
|
||||
/** Sets the visibility of the chosen category. */
|
||||
void SetCategoryVisibility(int cat, bool val, bool is_list_mode) const;
|
||||
|
||||
void SetSavestateGamelistColVisibility(gui::savestate_game_list_columns col, bool val) const;
|
||||
void SetSavestateListColVisibility(gui::savestate_list_columns col, bool val) const;
|
||||
void SetTrophyGamelistColVisibility(gui::trophy_game_list_columns col, bool val) const;
|
||||
void SetTrophylistColVisibility(gui::trophy_list_columns col, bool val) const;
|
||||
void SetGamelistColVisibility(gui::game_list_columns col, bool val) const;
|
||||
@ -323,6 +356,8 @@ public:
|
||||
void SetCustomColor(int col, const QColor& val) const;
|
||||
|
||||
private:
|
||||
static gui_save GetGuiSaveForSavestateGameColumn(gui::savestate_game_list_columns col);
|
||||
static gui_save GetGuiSaveForSavestateColumn(gui::savestate_list_columns col);
|
||||
static gui_save GetGuiSaveForTrophyGameColumn(gui::trophy_game_list_columns col);
|
||||
static gui_save GetGuiSaveForTrophyColumn(gui::trophy_list_columns col);
|
||||
static gui_save GetGuiSaveForGameColumn(gui::game_list_columns col);
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "vfs_dialog.h"
|
||||
#include "save_manager_dialog.h"
|
||||
#include "trophy_manager_dialog.h"
|
||||
#include "savestate_manager_dialog.h"
|
||||
#include "user_manager_dialog.h"
|
||||
#include "screenshot_manager_dialog.h"
|
||||
#include "kernel_explorer.h"
|
||||
@ -3054,6 +3055,14 @@ void main_window::CreateConnects()
|
||||
trop_manager->show();
|
||||
});
|
||||
|
||||
connect(ui->actionManage_Savestates, &QAction::triggered, this, [this]
|
||||
{
|
||||
savestate_manager_dialog* manager = new savestate_manager_dialog(m_gui_settings, m_game_list_frame->GetGameInfo());
|
||||
connect(this, &main_window::RequestDialogRepaint, manager, &savestate_manager_dialog::HandleRepaintUiRequest);
|
||||
connect(manager, &savestate_manager_dialog::RequestBoot, this, [this](const std::string& path) { Boot(path, "", true); });
|
||||
manager->show();
|
||||
});
|
||||
|
||||
connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, this, [this]
|
||||
{
|
||||
skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
|
||||
|
@ -67,7 +67,7 @@
|
||||
</font>
|
||||
</property>
|
||||
<property name="focusPolicy">
|
||||
<enum>Qt::ClickFocus</enum>
|
||||
<enum>Qt::FocusPolicy::ClickFocus</enum>
|
||||
</property>
|
||||
<property name="frame">
|
||||
<bool>false</bool>
|
||||
@ -119,16 +119,16 @@
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="focusPolicy">
|
||||
<enum>Qt::ClickFocus</enum>
|
||||
<enum>Qt::FocusPolicy::ClickFocus</enum>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
<enum>QSlider::TickPosition::NoTicks</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -145,7 +145,7 @@
|
||||
</rect>
|
||||
</property>
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::PreventContextMenu</enum>
|
||||
<enum>Qt::ContextMenuPolicy::PreventContextMenu</enum>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
<property name="title">
|
||||
@ -297,6 +297,7 @@
|
||||
<addaction name="confSavedataManagerAct"/>
|
||||
<addaction name="actionManage_RAP_Licenses"/>
|
||||
<addaction name="actionManage_Trophy_Data"/>
|
||||
<addaction name="actionManage_Savestates"/>
|
||||
<addaction name="actionManage_Skylanders_Portal"/>
|
||||
<addaction name="actionManage_Infinity_Base"/>
|
||||
<addaction name="actionManage_Dimensions_ToyPad"/>
|
||||
@ -422,7 +423,7 @@
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::PreventContextMenu</enum>
|
||||
<enum>Qt::ContextMenuPolicy::PreventContextMenu</enum>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Show tool bar</string>
|
||||
@ -431,7 +432,7 @@
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="allowedAreas">
|
||||
<set>Qt::TopToolBarArea</set>
|
||||
<set>Qt::ToolBarArea::TopToolBarArea</set>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
@ -440,7 +441,7 @@
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextUnderIcon</enum>
|
||||
<enum>Qt::ToolButtonStyle::ToolButtonTextUnderIcon</enum>
|
||||
</property>
|
||||
<property name="floatable">
|
||||
<bool>false</bool>
|
||||
@ -1406,6 +1407,11 @@
|
||||
<string>List Freeze</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionManage_Savestates">
|
||||
<property name="text">
|
||||
<string>Savestates</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<resources>
|
||||
|
794
rpcs3/rpcs3qt/savestate_manager_dialog.cpp
Normal file
794
rpcs3/rpcs3qt/savestate_manager_dialog.cpp
Normal file
@ -0,0 +1,794 @@
|
||||
#include "stdafx.h"
|
||||
#include "savestate_manager_dialog.h"
|
||||
#include "custom_table_widget_item.h"
|
||||
#include "game_list_delegate.h"
|
||||
#include "qt_utils.h"
|
||||
#include "game_list.h"
|
||||
#include "gui_settings.h"
|
||||
#include "progress_dialog.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QClipboard>
|
||||
#include <QScrollBar>
|
||||
#include <QGroupBox>
|
||||
#include <QVBoxLayout>
|
||||
#include <QMenu>
|
||||
#include <QtConcurrent>
|
||||
|
||||
LOG_CHANNEL(gui_log, "GUI");
|
||||
|
||||
enum GameUserRole
|
||||
{
|
||||
GameIndex = Qt::UserRole,
|
||||
GamePixmapLoaded,
|
||||
GamePixmap
|
||||
};
|
||||
|
||||
savestate_manager_dialog::savestate_manager_dialog(std::shared_ptr<gui_settings> gui_settings, const std::vector<game_info>& games)
|
||||
: QWidget()
|
||||
, m_gui_settings(std::move(gui_settings))
|
||||
, m_game_info(games)
|
||||
{
|
||||
// Nonspecific widget settings
|
||||
setWindowTitle(tr("Savestate Manager"));
|
||||
setObjectName("savestate_manager");
|
||||
setAttribute(Qt::WA_DeleteOnClose);
|
||||
setAttribute(Qt::WA_StyledBackground);
|
||||
|
||||
m_game_icon_size_index = m_gui_settings->GetValue(gui::ss_game_icon_size).toInt();
|
||||
|
||||
// Game chooser combo box
|
||||
m_game_combo = new QComboBox();
|
||||
m_game_combo->setSizeAdjustPolicy(QComboBox::AdjustToMinimumContentsLengthWithIcon);
|
||||
|
||||
// Games Table
|
||||
m_game_table = new game_list();
|
||||
m_game_table->setObjectName("savestate_manager_game_table");
|
||||
m_game_table->setShowGrid(false);
|
||||
m_game_table->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
|
||||
m_game_table->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
|
||||
m_game_table->verticalScrollBar()->installEventFilter(this);
|
||||
m_game_table->verticalScrollBar()->setSingleStep(20);
|
||||
m_game_table->horizontalScrollBar()->setSingleStep(20);
|
||||
m_game_table->setItemDelegate(new game_list_delegate(m_game_table));
|
||||
m_game_table->setSelectionBehavior(QAbstractItemView::SelectRows);
|
||||
m_game_table->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
m_game_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
m_game_table->setColumnCount(static_cast<int>(gui::savestate_game_list_columns::count));
|
||||
m_game_table->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
|
||||
m_game_table->horizontalHeader()->setStretchLastSection(true);
|
||||
m_game_table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
|
||||
m_game_table->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
m_game_table->verticalHeader()->setVisible(false);
|
||||
m_game_table->setAlternatingRowColors(true);
|
||||
m_game_table->installEventFilter(this);
|
||||
|
||||
auto add_game_column = [this](gui::savestate_game_list_columns col, const QString& header_text, const QString& action_text)
|
||||
{
|
||||
m_game_table->setHorizontalHeaderItem(static_cast<int>(col), new QTableWidgetItem(header_text));
|
||||
m_game_column_acts.append(new QAction(action_text, this));
|
||||
};
|
||||
|
||||
add_game_column(gui::savestate_game_list_columns::icon, tr("Icon"), tr("Show Icons"));
|
||||
add_game_column(gui::savestate_game_list_columns::name, tr("Game"), tr("Show Games"));
|
||||
add_game_column(gui::savestate_game_list_columns::savestates, tr("Savestates"), tr("Show Savestates"));
|
||||
|
||||
// Savestate Table
|
||||
m_savestate_table = new game_list();
|
||||
m_savestate_table->setObjectName("savestate_manager_savestate_table");
|
||||
m_savestate_table->setShowGrid(false);
|
||||
m_savestate_table->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
|
||||
m_savestate_table->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
|
||||
m_savestate_table->verticalScrollBar()->installEventFilter(this);
|
||||
m_savestate_table->verticalScrollBar()->setSingleStep(20);
|
||||
m_savestate_table->horizontalScrollBar()->setSingleStep(20);
|
||||
m_savestate_table->setItemDelegate(new game_list_delegate(m_savestate_table));
|
||||
m_savestate_table->setSelectionBehavior(QAbstractItemView::SelectRows);
|
||||
m_savestate_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
m_savestate_table->setColumnCount(static_cast<int>(gui::savestate_list_columns::count));
|
||||
m_savestate_table->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
|
||||
m_savestate_table->horizontalHeader()->setStretchLastSection(true);
|
||||
m_savestate_table->verticalHeader()->setVisible(false);
|
||||
m_savestate_table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
|
||||
m_savestate_table->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
m_savestate_table->setAlternatingRowColors(true);
|
||||
m_savestate_table->installEventFilter(this);
|
||||
|
||||
auto add_savestate_column = [this](gui::savestate_list_columns col, const QString& header_text, const QString& action_text)
|
||||
{
|
||||
m_savestate_table->setHorizontalHeaderItem(static_cast<int>(col), new QTableWidgetItem(header_text));
|
||||
m_savestate_column_acts.append(new QAction(action_text, this));
|
||||
};
|
||||
|
||||
add_savestate_column(gui::savestate_list_columns::name, tr("Name"), tr("Show Names"));
|
||||
add_savestate_column(gui::savestate_list_columns::compatible, tr("Compatible"), tr("Show Compatible"));
|
||||
add_savestate_column(gui::savestate_list_columns::date, tr("Created"), tr("Show Created"));
|
||||
add_savestate_column(gui::savestate_list_columns::path, tr("Path"), tr("Show Paths"));
|
||||
|
||||
m_splitter = new QSplitter();
|
||||
m_splitter->addWidget(m_game_table);
|
||||
m_splitter->addWidget(m_savestate_table);
|
||||
|
||||
m_game_icon_size = gui_settings::SizeFromSlider(m_game_icon_size_index);
|
||||
|
||||
QLabel* game_slider_label = new QLabel();
|
||||
game_slider_label->setText(tr("Game Icon Size: %0x%1").arg(m_game_icon_size.width()).arg(m_game_icon_size.height()));
|
||||
|
||||
m_game_icon_slider = new QSlider(Qt::Horizontal);
|
||||
m_game_icon_slider->setRange(0, gui::gl_max_slider_pos);
|
||||
m_game_icon_slider->setValue(m_game_icon_size_index);
|
||||
|
||||
// LAYOUTS
|
||||
QGroupBox* choose_game = new QGroupBox(tr("Choose Game"));
|
||||
QVBoxLayout* choose_layout = new QVBoxLayout();
|
||||
choose_layout->addWidget(m_game_combo);
|
||||
choose_game->setLayout(choose_layout);
|
||||
|
||||
QGroupBox* icon_settings = new QGroupBox(tr("Icon Options"));
|
||||
QVBoxLayout* slider_layout = new QVBoxLayout();
|
||||
slider_layout->addWidget(game_slider_label);
|
||||
slider_layout->addWidget(m_game_icon_slider);
|
||||
icon_settings->setLayout(slider_layout);
|
||||
|
||||
QVBoxLayout* options_layout = new QVBoxLayout();
|
||||
options_layout->addWidget(choose_game);
|
||||
options_layout->addWidget(icon_settings);
|
||||
options_layout->addStretch();
|
||||
|
||||
QHBoxLayout* all_layout = new QHBoxLayout(this);
|
||||
all_layout->addLayout(options_layout);
|
||||
all_layout->addWidget(m_splitter);
|
||||
all_layout->setStretch(1, 1);
|
||||
setLayout(all_layout);
|
||||
|
||||
// Make connects
|
||||
connect(m_game_icon_slider, &QSlider::valueChanged, this, [this, game_slider_label](int val)
|
||||
{
|
||||
m_game_icon_size_index = val;
|
||||
m_game_icon_size = gui_settings::SizeFromSlider(val);
|
||||
if (game_slider_label)
|
||||
{
|
||||
game_slider_label->setText(tr("Game Icon Size: %0x%1").arg(m_game_icon_size.width()).arg(m_game_icon_size.height()));
|
||||
}
|
||||
ResizeGameIcons();
|
||||
if (m_save_game_icon_size)
|
||||
{
|
||||
m_save_game_icon_size = false;
|
||||
m_gui_settings->SetValue(gui::ss_game_icon_size, val);
|
||||
}
|
||||
});
|
||||
|
||||
connect(m_game_icon_slider, &QSlider::sliderReleased, this, [this]()
|
||||
{
|
||||
m_gui_settings->SetValue(gui::ss_game_icon_size, m_game_icon_slider->value());
|
||||
});
|
||||
|
||||
connect(m_game_icon_slider, &QSlider::actionTriggered, this, [this](int action)
|
||||
{
|
||||
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
|
||||
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
|
||||
m_save_game_icon_size = true; // actionTriggered happens before the value was changed
|
||||
}
|
||||
});
|
||||
|
||||
connect(m_savestate_table, &QTableWidget::customContextMenuRequested, this, &savestate_manager_dialog::ShowSavestateTableContextMenu);
|
||||
|
||||
connect(m_game_combo, &QComboBox::currentTextChanged, this, [this]
|
||||
{
|
||||
PopulateSavestateTable();
|
||||
});
|
||||
|
||||
connect(m_game_table, &QTableWidget::customContextMenuRequested, this, &savestate_manager_dialog::ShowGameTableContextMenu);
|
||||
|
||||
connect(m_game_table, &QTableWidget::itemSelectionChanged, this, [this]
|
||||
{
|
||||
if (m_game_table->selectedItems().isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
QTableWidgetItem* item = m_game_table->item(m_game_table->selectedItems().first()->row(), static_cast<int>(gui::savestate_game_list_columns::name));
|
||||
if (!item)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_game_combo->setCurrentText(item->text());
|
||||
});
|
||||
|
||||
connect(this, &savestate_manager_dialog::GameIconReady, this, [this](int index, const QPixmap& pixmap)
|
||||
{
|
||||
if (QTableWidgetItem* icon_item = m_game_table->item(index, static_cast<int>(gui::savestate_game_list_columns::icon)))
|
||||
{
|
||||
icon_item->setData(Qt::DecorationRole, pixmap);
|
||||
}
|
||||
});
|
||||
|
||||
m_savestate_table->create_header_actions(m_savestate_column_acts,
|
||||
[this](int col) { return m_gui_settings->GetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col)); },
|
||||
[this](int col, bool visible) { m_gui_settings->SetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col), visible); });
|
||||
|
||||
m_game_table->create_header_actions(m_game_column_acts,
|
||||
[this](int col) { return m_gui_settings->GetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col)); },
|
||||
[this](int col, bool visible) { m_gui_settings->SetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col), visible); });
|
||||
|
||||
RepaintUI(true);
|
||||
|
||||
StartSavestateLoadThreads();
|
||||
}
|
||||
|
||||
savestate_manager_dialog::~savestate_manager_dialog()
|
||||
{
|
||||
WaitAndAbortGameRepaintThreads();
|
||||
}
|
||||
|
||||
bool savestate_manager_dialog::LoadSavestateFolderToDB(std::unique_ptr<game_savestates_data>&& game_savestates)
|
||||
{
|
||||
ensure(!!game_savestates);
|
||||
|
||||
if (game_savestates->title_id.empty())
|
||||
{
|
||||
gui_log.error("Failed to load savestates. Path empty!");
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string dir_path = fs::get_config_dir() + "savestates/" + game_savestates->title_id + "/";
|
||||
|
||||
const QDir savestate_dir(QString::fromStdString(dir_path));
|
||||
const QFileInfoList file_list = savestate_dir.entryInfoList(QDir::Files | QDir::NoDotAndDotDot);
|
||||
|
||||
if (file_list.isEmpty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Populate game_savestates_data
|
||||
game_savestates->savestates.resize(file_list.size());
|
||||
game_savestates->dir_path = dir_path;
|
||||
|
||||
extern bool is_savestate_compatible(const std::string& filepath);
|
||||
|
||||
for (usz id = 0; id < game_savestates->savestates.size(); ++id)
|
||||
{
|
||||
game_savestates->savestates[id].name = file_list[id].baseName();
|
||||
game_savestates->savestates[id].path = file_list[id].absoluteFilePath();
|
||||
game_savestates->savestates[id].date = file_list[id].birthTime();
|
||||
game_savestates->savestates[id].is_compatible = is_savestate_compatible(game_savestates->savestates[id].path.toStdString());
|
||||
}
|
||||
|
||||
{
|
||||
std::scoped_lock lock(m_savestate_db_mtx);
|
||||
m_savestate_db.push_back(std::move(game_savestates));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::RepaintUI(bool restore_layout)
|
||||
{
|
||||
if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
|
||||
{
|
||||
m_game_icon_color = m_gui_settings->GetValue(gui::ss_icon_color).value<QColor>();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_game_icon_color = gui::utils::get_label_color("savestate_manager_icon_background_color", Qt::transparent, Qt::transparent);
|
||||
}
|
||||
|
||||
PopulateGameTable();
|
||||
|
||||
if (restore_layout && !restoreGeometry(m_gui_settings->GetValue(gui::ss_geometry).toByteArray()))
|
||||
{
|
||||
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
|
||||
}
|
||||
|
||||
if (restore_layout && !m_splitter->restoreState(m_gui_settings->GetValue(gui::ss_splitterState).toByteArray()))
|
||||
{
|
||||
const int width_left = m_splitter->width() * 0.4;
|
||||
const int width_right = m_splitter->width() - width_left;
|
||||
m_splitter->setSizes({ width_left, width_right });
|
||||
}
|
||||
|
||||
PopulateSavestateTable();
|
||||
|
||||
const QByteArray game_table_state = m_gui_settings->GetValue(gui::ss_games_state).toByteArray();
|
||||
if (restore_layout && !m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
|
||||
{
|
||||
// If no settings exist, resize to contents. (disabled)
|
||||
//m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
|
||||
//m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
|
||||
}
|
||||
|
||||
const QByteArray savestate_table_state = m_gui_settings->GetValue(gui::ss_savestate_state).toByteArray();
|
||||
if (restore_layout && !m_savestate_table->horizontalHeader()->restoreState(savestate_table_state) && m_savestate_table->rowCount())
|
||||
{
|
||||
// If no settings exist, resize to contents. (disabled)
|
||||
//m_savestate_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
|
||||
//m_savestate_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
|
||||
}
|
||||
|
||||
if (restore_layout)
|
||||
{
|
||||
// Make sure the actions and the headers are synced
|
||||
m_game_table->sync_header_actions(m_game_column_acts, [this](int col) { return m_gui_settings->GetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col)); });
|
||||
m_savestate_table->sync_header_actions(m_savestate_column_acts, [this](int col) { return m_gui_settings->GetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col)); });
|
||||
}
|
||||
|
||||
// Show dialog and then paint gui in order to adjust headers correctly
|
||||
show();
|
||||
ReadjustGameTable();
|
||||
ReadjustSavestateTable();
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::HandleRepaintUiRequest()
|
||||
{
|
||||
const QSize window_size = size();
|
||||
const QByteArray splitter_state = m_splitter->saveState();
|
||||
const QByteArray game_table_state = m_game_table->horizontalHeader()->saveState();
|
||||
const QByteArray savestate_table_state = m_savestate_table->horizontalHeader()->saveState();
|
||||
|
||||
RepaintUI(false);
|
||||
|
||||
m_splitter->restoreState(splitter_state);
|
||||
m_game_table->horizontalHeader()->restoreState(game_table_state);
|
||||
m_savestate_table->horizontalHeader()->restoreState(savestate_table_state);
|
||||
|
||||
// Make sure the actions and the headers are synced
|
||||
m_game_table->sync_header_actions(m_game_column_acts, [this](int col) { return m_gui_settings->GetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col)); });
|
||||
m_savestate_table->sync_header_actions(m_savestate_column_acts, [this](int col) { return m_gui_settings->GetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col)); });
|
||||
|
||||
resize(window_size);
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::ResizeGameIcons()
|
||||
{
|
||||
if (m_game_combo->count() <= 0)
|
||||
return;
|
||||
|
||||
WaitAndAbortGameRepaintThreads();
|
||||
|
||||
QPixmap placeholder(m_game_icon_size);
|
||||
placeholder.fill(Qt::transparent);
|
||||
|
||||
qRegisterMetaType<QVector<int>>("QVector<int>");
|
||||
for (int i = 0; i < m_game_table->rowCount(); ++i)
|
||||
{
|
||||
if (QTableWidgetItem* icon_item = m_game_table->item(i, static_cast<int>(gui::savestate_game_list_columns::icon)))
|
||||
{
|
||||
icon_item->setData(Qt::DecorationRole, placeholder);
|
||||
}
|
||||
}
|
||||
|
||||
ReadjustGameTable();
|
||||
|
||||
for (int i = 0; i < m_game_table->rowCount(); ++i)
|
||||
{
|
||||
if (movie_item* item = static_cast<movie_item*>(m_game_table->item(i, static_cast<int>(gui::savestate_game_list_columns::icon))))
|
||||
{
|
||||
const qreal dpr = devicePixelRatioF();
|
||||
const int savestate_index = item->data(GameUserRole::GameIndex).toInt();
|
||||
const std::string icon_path = m_savestate_db[savestate_index]->game_icon_path;
|
||||
|
||||
item->set_icon_load_func([this, icon_path, savestate_index, cancel = item->icon_loading_aborted(), dpr](int index)
|
||||
{
|
||||
if (cancel && cancel->load())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
QPixmap icon;
|
||||
|
||||
if (movie_item* item = static_cast<movie_item*>(m_game_table->item(index, static_cast<int>(gui::savestate_game_list_columns::icon))))
|
||||
{
|
||||
if (!item->data(GameUserRole::GamePixmapLoaded).toBool())
|
||||
{
|
||||
// Load game icon
|
||||
if (!icon.load(QString::fromStdString(icon_path)))
|
||||
{
|
||||
gui_log.warning("Could not load savestate game icon from path %s", icon_path);
|
||||
}
|
||||
item->setData(GameUserRole::GamePixmapLoaded, true);
|
||||
item->setData(GameUserRole::GamePixmap, icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
icon = item->data(GameUserRole::GamePixmap).value<QPixmap>();
|
||||
}
|
||||
}
|
||||
|
||||
if (cancel && cancel->load())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
QPixmap new_icon(icon.size() * dpr);
|
||||
new_icon.setDevicePixelRatio(dpr);
|
||||
new_icon.fill(m_game_icon_color);
|
||||
|
||||
if (!icon.isNull())
|
||||
{
|
||||
QPainter painter(&new_icon);
|
||||
painter.setRenderHint(QPainter::SmoothPixmapTransform);
|
||||
painter.drawPixmap(QPoint(0, 0), icon);
|
||||
painter.end();
|
||||
}
|
||||
|
||||
new_icon = new_icon.scaled(m_game_icon_size * dpr, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
|
||||
|
||||
if (!cancel || !cancel->load())
|
||||
{
|
||||
Q_EMIT GameIconReady(index, new_icon);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::ShowSavestateTableContextMenu(const QPoint& pos)
|
||||
{
|
||||
const int row = m_savestate_table->currentRow();
|
||||
const QTableWidgetItem* path_item = m_savestate_table->item(row, static_cast<int>(gui::savestate_list_columns::path));
|
||||
|
||||
if (!path_item)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
QMenu* menu = new QMenu();
|
||||
QAction* show_savestate_dir = new QAction(tr("&Open Savestate Directory"), menu);
|
||||
QAction* boot_savestate = new QAction(tr("&Boot Savestate"), menu);
|
||||
QAction* delete_savestate = new QAction(tr("&Delete Savestate"), menu);
|
||||
|
||||
if (const QTableWidgetItem* comp_item = m_savestate_table->item(row, static_cast<int>(gui::savestate_list_columns::compatible)))
|
||||
{
|
||||
boot_savestate->setEnabled(comp_item->data(Qt::UserRole).toBool());
|
||||
}
|
||||
|
||||
const int db_ind = m_game_combo->currentData().toInt();
|
||||
const std::string path = path_item->text().toStdString();
|
||||
|
||||
connect(show_savestate_dir, &QAction::triggered, this, [this, db_ind]()
|
||||
{
|
||||
gui::utils::open_dir(QString::fromStdString(m_savestate_db[db_ind]->dir_path));
|
||||
});
|
||||
|
||||
connect(boot_savestate, &QAction::triggered, this, [this, path]()
|
||||
{
|
||||
gui_log.notice("Booting savestate from savestate manager...");
|
||||
Q_EMIT RequestBoot(path);
|
||||
});
|
||||
|
||||
connect(delete_savestate, &QAction::triggered, this, [this, path]()
|
||||
{
|
||||
gui_log.notice("Removing savestate '%s' from savestate manager...", path);
|
||||
|
||||
if (QMessageBox::question(this, tr("Confirm Deletion"), tr("Delete savestate '%0'?").arg(QString::fromStdString(path))) != QMessageBox::Yes)
|
||||
return;
|
||||
|
||||
if (fs::remove_file(path))
|
||||
{
|
||||
gui_log.success("Removed savestate '%s'", path);
|
||||
StartSavestateLoadThreads(); // Reload the savestate list
|
||||
}
|
||||
else
|
||||
{
|
||||
gui_log.error("Failed to remove file '%s' (%s)", path, fs::g_tls_error);
|
||||
QMessageBox::warning(this, tr("Deletion Failed!"), tr("Failed to delete savestate '%0'!").arg(QString::fromStdString(path)));
|
||||
}
|
||||
});
|
||||
|
||||
menu->addAction(boot_savestate);
|
||||
menu->addAction(show_savestate_dir);
|
||||
menu->addSeparator();
|
||||
menu->addAction(delete_savestate);
|
||||
|
||||
menu->exec(m_savestate_table->viewport()->mapToGlobal(pos));
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::ShowGameTableContextMenu(const QPoint& pos)
|
||||
{
|
||||
const int row = m_game_table->currentRow();
|
||||
|
||||
if (!m_game_table->item(row, static_cast<int>(gui::savestate_game_list_columns::icon)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
QMenu* menu = new QMenu();
|
||||
QAction* remove_savestate_dir = new QAction(tr("&Remove All Savestates"), this);
|
||||
QAction* show_savestate_dir = new QAction(tr("&Open Savestate Directory"), menu);
|
||||
|
||||
const int db_ind = m_game_combo->currentData().toInt();
|
||||
|
||||
const QTableWidgetItem* name_item = m_game_table->item(row, static_cast<int>(gui::savestate_game_list_columns::name));
|
||||
const QString name = name_item ? name_item->text() : "";
|
||||
|
||||
connect(remove_savestate_dir, &QAction::triggered, this, [this, name, db_ind]()
|
||||
{
|
||||
if (QMessageBox::question(this, tr("Delete Confirmation"), tr("Are you sure you want to delete the savestates for:\n%0?").arg(name), QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
|
||||
{
|
||||
const std::string path = m_savestate_db[db_ind]->dir_path;
|
||||
ensure(path != (fs::get_config_dir() + "savestates/")); // Make sure we aren't deleting the root path by accident
|
||||
fs::remove_all(path); // Remove the game's savestate folder
|
||||
StartSavestateLoadThreads(); // Reload the savestate list
|
||||
}
|
||||
});
|
||||
connect(show_savestate_dir, &QAction::triggered, this, [this, db_ind]()
|
||||
{
|
||||
gui::utils::open_dir(QString::fromStdString(m_savestate_db[db_ind]->dir_path));
|
||||
});
|
||||
|
||||
menu->addAction(show_savestate_dir);
|
||||
|
||||
if (!name.isEmpty())
|
||||
{
|
||||
QAction* copy_name = new QAction(tr("&Copy Name"), menu);
|
||||
connect(copy_name, &QAction::triggered, this, [this, name]()
|
||||
{
|
||||
QApplication::clipboard()->setText(name);
|
||||
});
|
||||
menu->addAction(copy_name);
|
||||
}
|
||||
|
||||
menu->addSeparator();
|
||||
menu->addAction(remove_savestate_dir);
|
||||
|
||||
menu->exec(m_game_table->viewport()->mapToGlobal(pos));
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::StartSavestateLoadThreads()
|
||||
{
|
||||
WaitAndAbortGameRepaintThreads();
|
||||
|
||||
m_savestate_db.clear();
|
||||
|
||||
const QString savestate_path = QString::fromStdString(fs::get_config_dir() + "savestates/");
|
||||
const QDir savestate_dir(savestate_path);
|
||||
const QStringList folder_list = savestate_dir.entryList(QDir::Dirs | QDir::NoDotAndDotDot);
|
||||
const int count = folder_list.count();
|
||||
|
||||
if (count <= 0)
|
||||
{
|
||||
RepaintUI(true);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<game_savestates_data>> game_data(count);
|
||||
|
||||
qRegisterMetaType<QVector<int>>("QVector<int>");
|
||||
QList<int> indices;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
indices.append(i);
|
||||
|
||||
game_data[i] = std::make_unique<game_savestates_data>();
|
||||
game_data[i]->title_id = folder_list[i].toStdString();
|
||||
|
||||
for (const game_info& gameinfo : m_game_info)
|
||||
{
|
||||
if (gameinfo && gameinfo->info.serial == game_data[i]->title_id)
|
||||
{
|
||||
game_data[i]->game_name = gameinfo->info.name;
|
||||
game_data[i]->game_icon_path = gameinfo->info.icon_path;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (game_data[i]->game_name.empty())
|
||||
{
|
||||
game_data[i]->game_name = game_data[i]->title_id;
|
||||
}
|
||||
}
|
||||
|
||||
QFutureWatcher<void> future_watcher;
|
||||
|
||||
progress_dialog progress_dialog(tr("Loading savestates"), tr("Loading savestates, please wait..."), tr("Cancel"), 0, 1, false, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
|
||||
|
||||
connect(&future_watcher, &QFutureWatcher<void>::progressRangeChanged, &progress_dialog, &QProgressDialog::setRange);
|
||||
connect(&future_watcher, &QFutureWatcher<void>::progressValueChanged, &progress_dialog, &QProgressDialog::setValue);
|
||||
connect(&future_watcher, &QFutureWatcher<void>::finished, this, [this]() { RepaintUI(true); });
|
||||
connect(&progress_dialog, &QProgressDialog::canceled, this, [this, &future_watcher]()
|
||||
{
|
||||
future_watcher.cancel();
|
||||
close(); // It's pointless to show an empty window
|
||||
});
|
||||
|
||||
atomic_t<usz> error_count{};
|
||||
future_watcher.setFuture(QtConcurrent::map(indices, [this, &error_count, &game_data](const int& i)
|
||||
{
|
||||
gui_log.trace("Loading savestate dir: %s", game_data[i]->title_id);
|
||||
|
||||
if (!LoadSavestateFolderToDB(std::move(game_data[i])))
|
||||
{
|
||||
// TODO: add a way of showing the number of corrupted/invalid savestates in UI somewhere.
|
||||
gui_log.error("Error occurred while parsing folder %s for savestates.", game_data[i]->title_id);
|
||||
error_count++;
|
||||
}
|
||||
}));
|
||||
|
||||
progress_dialog.exec();
|
||||
|
||||
future_watcher.waitForFinished();
|
||||
|
||||
if (error_count != 0)
|
||||
{
|
||||
gui_log.error("Failed to load %d of %d savestates!", error_count.load(), count);
|
||||
}
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::PopulateGameTable()
|
||||
{
|
||||
WaitAndAbortGameRepaintThreads();
|
||||
|
||||
m_game_table->setSortingEnabled(false); // Disable sorting before using setItem calls
|
||||
m_game_table->clearContents();
|
||||
m_game_table->setRowCount(static_cast<int>(m_savestate_db.size()));
|
||||
|
||||
m_game_combo->clear();
|
||||
m_game_combo->blockSignals(true);
|
||||
|
||||
qRegisterMetaType<QVector<int>>("QVector<int>");
|
||||
QList<int> indices;
|
||||
for (usz i = 0; i < m_savestate_db.size(); ++i)
|
||||
indices.append(static_cast<int>(i));
|
||||
|
||||
QPixmap placeholder(m_game_icon_size);
|
||||
placeholder.fill(Qt::transparent);
|
||||
|
||||
for (int i = 0; i < indices.count(); ++i)
|
||||
{
|
||||
const QString name = QString::fromStdString(m_savestate_db[i]->game_name).simplified();
|
||||
const quint64 savestate_count = m_savestate_db[i]->savestates.size();
|
||||
|
||||
custom_table_widget_item* icon_item = new custom_table_widget_item;
|
||||
icon_item->setData(Qt::DecorationRole, placeholder);
|
||||
icon_item->setData(GameUserRole::GameIndex, i);
|
||||
icon_item->setData(GameUserRole::GamePixmapLoaded, false);
|
||||
icon_item->setData(GameUserRole::GamePixmap, QPixmap());
|
||||
|
||||
m_game_table->setItem(i, static_cast<int>(gui::savestate_game_list_columns::icon), icon_item);
|
||||
m_game_table->setItem(i, static_cast<int>(gui::savestate_game_list_columns::name), new custom_table_widget_item(name));
|
||||
m_game_table->setItem(i, static_cast<int>(gui::savestate_game_list_columns::savestates), new custom_table_widget_item(QString::number(savestate_count), Qt::UserRole, savestate_count));
|
||||
|
||||
m_game_combo->addItem(name, i);
|
||||
}
|
||||
|
||||
m_game_combo->model()->sort(0, Qt::AscendingOrder);
|
||||
m_game_combo->blockSignals(false);
|
||||
m_game_combo->setCurrentIndex(0);
|
||||
|
||||
m_game_table->setSortingEnabled(true); // Enable sorting only after using setItem calls
|
||||
|
||||
ResizeGameIcons();
|
||||
|
||||
gui::utils::resize_combo_box_view(m_game_combo);
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::PopulateSavestateTable()
|
||||
{
|
||||
if (m_game_combo->count() <= 0)
|
||||
return;
|
||||
|
||||
const auto& data = m_savestate_db[m_game_combo->currentData().toInt()];
|
||||
ensure(!!data);
|
||||
|
||||
gui_log.trace("Populating Savestate Manager UI with %s %s", data->game_name, data->dir_path);
|
||||
|
||||
const std::vector<savestate_data>& savestates = data->savestates;
|
||||
|
||||
m_savestate_table->clear_list();
|
||||
m_savestate_table->setRowCount(static_cast<int>(savestates.size()));
|
||||
m_savestate_table->setSortingEnabled(false); // Disable sorting before using setItem calls
|
||||
|
||||
const QLocale locale{};
|
||||
|
||||
for (int i = 0; i < static_cast<int>(savestates.size()); i++)
|
||||
{
|
||||
const savestate_data& savestate = savestates[i];
|
||||
m_savestate_table->setItem(i, static_cast<int>(gui::savestate_list_columns::name), new custom_table_widget_item(savestate.name));
|
||||
m_savestate_table->setItem(i, static_cast<int>(gui::savestate_list_columns::compatible), new custom_table_widget_item(savestate.is_compatible ? tr("Compatible") : tr("Not compatible"), Qt::UserRole, savestate.is_compatible));
|
||||
m_savestate_table->setItem(i, static_cast<int>(gui::savestate_list_columns::date), new custom_table_widget_item(savestate.date.toString(), Qt::UserRole, savestate.date));
|
||||
m_savestate_table->setItem(i, static_cast<int>(gui::savestate_list_columns::path), new custom_table_widget_item(savestate.path));
|
||||
}
|
||||
|
||||
m_savestate_table->setSortingEnabled(true); // Re-enable sorting after using setItem calls
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::ReadjustGameTable() const
|
||||
{
|
||||
// Fixate vertical header and row height
|
||||
m_game_table->verticalHeader()->setMinimumSectionSize(m_game_icon_size.height());
|
||||
m_game_table->verticalHeader()->setMaximumSectionSize(m_game_icon_size.height());
|
||||
m_game_table->resizeRowsToContents();
|
||||
|
||||
// Resize and fixate icon column
|
||||
m_game_table->resizeColumnToContents(static_cast<int>(gui::savestate_game_list_columns::icon));
|
||||
m_game_table->horizontalHeader()->setSectionResizeMode(static_cast<int>(gui::savestate_game_list_columns::icon), QHeaderView::Fixed);
|
||||
|
||||
// Shorten the last section to remove horizontal scrollbar if possible
|
||||
m_game_table->resizeColumnToContents(static_cast<int>(gui::savestate_game_list_columns::count) - 1);
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::ReadjustSavestateTable() const
|
||||
{
|
||||
// Fixate vertical header and row height
|
||||
m_savestate_table->resizeRowsToContents();
|
||||
|
||||
// Shorten the last section to remove horizontal scrollbar if possible
|
||||
m_savestate_table->resizeColumnToContents(static_cast<int>(gui::savestate_list_columns::count) - 1);
|
||||
}
|
||||
|
||||
bool savestate_manager_dialog::eventFilter(QObject *object, QEvent *event)
|
||||
{
|
||||
const bool is_savestate_scroll = object == m_savestate_table->verticalScrollBar();
|
||||
const bool is_savestate_table = object == m_savestate_table;
|
||||
const bool is_game_scroll = object == m_game_table->verticalScrollBar();
|
||||
const bool is_game_table = object == m_game_table;
|
||||
int zoom_val = 0;
|
||||
|
||||
switch (event->type())
|
||||
{
|
||||
case QEvent::Wheel:
|
||||
{
|
||||
QWheelEvent *wheelEvent = static_cast<QWheelEvent *>(event);
|
||||
|
||||
if (wheelEvent->modifiers() & Qt::ControlModifier && (is_savestate_scroll || is_game_scroll))
|
||||
{
|
||||
const QPoint numSteps = wheelEvent->angleDelta() / 8 / 15; // http://doc.qt.io/qt-5/qwheelevent.html#pixelDelta
|
||||
zoom_val = numSteps.y();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case QEvent::KeyPress:
|
||||
{
|
||||
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
|
||||
|
||||
if (keyEvent && keyEvent->modifiers() == Qt::ControlModifier && (is_savestate_table || is_game_table))
|
||||
{
|
||||
if (keyEvent->key() == Qt::Key_Plus)
|
||||
{
|
||||
zoom_val = 1;
|
||||
}
|
||||
else if (keyEvent->key() == Qt::Key_Minus)
|
||||
{
|
||||
zoom_val = -1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (zoom_val != 0)
|
||||
{
|
||||
if (m_game_icon_slider && (is_game_table || is_game_scroll))
|
||||
{
|
||||
m_save_game_icon_size = true;
|
||||
m_game_icon_slider->setSliderPosition(zoom_val + m_game_icon_slider->value());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return QWidget::eventFilter(object, event);
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::closeEvent(QCloseEvent *event)
|
||||
{
|
||||
// Save gui settings
|
||||
m_gui_settings->SetValue(gui::ss_geometry, saveGeometry(), false);
|
||||
m_gui_settings->SetValue(gui::ss_splitterState, m_splitter->saveState(), false);
|
||||
m_gui_settings->SetValue(gui::ss_games_state, m_game_table->horizontalHeader()->saveState(), false);
|
||||
m_gui_settings->SetValue(gui::ss_savestate_state, m_savestate_table->horizontalHeader()->saveState(), true);
|
||||
|
||||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
void savestate_manager_dialog::WaitAndAbortGameRepaintThreads()
|
||||
{
|
||||
for (int i = 0; i < m_game_table->rowCount(); i++)
|
||||
{
|
||||
if (movie_item* item = static_cast<movie_item*>(m_game_table->item(i, static_cast<int>(gui::savestate_game_list_columns::icon))))
|
||||
{
|
||||
item->wait_for_icon_loading(true);
|
||||
}
|
||||
}
|
||||
}
|
85
rpcs3/rpcs3qt/savestate_manager_dialog.h
Normal file
85
rpcs3/rpcs3qt/savestate_manager_dialog.h
Normal file
@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include "game_list_base.h"
|
||||
|
||||
#include <QWidget>
|
||||
#include <QComboBox>
|
||||
#include <QSplitter>
|
||||
|
||||
#include <mutex>
|
||||
|
||||
class game_list;
|
||||
class gui_settings;
|
||||
|
||||
class savestate_manager_dialog : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit savestate_manager_dialog(std::shared_ptr<gui_settings> gui_settings, const std::vector<game_info>& games);
|
||||
~savestate_manager_dialog() override;
|
||||
void RepaintUI(bool restore_layout = true);
|
||||
|
||||
public Q_SLOTS:
|
||||
void HandleRepaintUiRequest();
|
||||
|
||||
private Q_SLOTS:
|
||||
void ResizeGameIcons();
|
||||
void ShowSavestateTableContextMenu(const QPoint& pos);
|
||||
void ShowGameTableContextMenu(const QPoint& pos);
|
||||
|
||||
Q_SIGNALS:
|
||||
void GameIconReady(int index, const QPixmap& pixmap);
|
||||
void RequestBoot(const std::string& path);
|
||||
|
||||
private:
|
||||
struct savestate_data
|
||||
{
|
||||
QString name;
|
||||
QString path;
|
||||
QDateTime date;
|
||||
bool is_compatible = false;
|
||||
};
|
||||
|
||||
struct game_savestates_data
|
||||
{
|
||||
std::vector<savestate_data> savestates;
|
||||
std::string title_id;
|
||||
std::string game_name;
|
||||
std::string game_icon_path;
|
||||
std::string dir_path;
|
||||
};
|
||||
|
||||
bool LoadSavestateFolderToDB(std::unique_ptr<game_savestates_data>&& game_savestates);
|
||||
void StartSavestateLoadThreads();
|
||||
|
||||
void PopulateGameTable();
|
||||
void PopulateSavestateTable();
|
||||
|
||||
void ReadjustGameTable() const;
|
||||
void ReadjustSavestateTable() const;
|
||||
|
||||
void WaitAndAbortGameRepaintThreads();
|
||||
|
||||
void closeEvent(QCloseEvent *event) override;
|
||||
bool eventFilter(QObject *object, QEvent *event) override;
|
||||
|
||||
std::shared_ptr<gui_settings> m_gui_settings;
|
||||
|
||||
std::vector<game_info> m_game_info;
|
||||
std::vector<std::unique_ptr<game_savestates_data>> m_savestate_db; //! Holds all the savestate information.
|
||||
std::mutex m_savestate_db_mtx;
|
||||
QComboBox* m_game_combo; //! Lets you choose a game
|
||||
QSplitter* m_splitter; //! Contains the game and savestate tables
|
||||
game_list* m_savestate_table; //! UI element to display savestate stuff.
|
||||
game_list* m_game_table; //! UI element to display games.
|
||||
|
||||
QList<QAction*> m_savestate_column_acts;
|
||||
QList<QAction*> m_game_column_acts;
|
||||
|
||||
int m_game_icon_size_index = 25;
|
||||
QSize m_game_icon_size = QSize(m_game_icon_size_index, m_game_icon_size_index);
|
||||
bool m_save_game_icon_size = false;
|
||||
QSlider* m_game_icon_slider = nullptr;
|
||||
QColor m_game_icon_color;
|
||||
};
|
@ -601,7 +601,6 @@ void trophy_manager_dialog::ResizeGameIcons()
|
||||
if (!item->data(GameUserRole::GamePixmapLoaded).toBool())
|
||||
{
|
||||
// Load game icon
|
||||
const std::string icon_path = m_trophies_db[trophy_index]->path + "ICON0.PNG";
|
||||
if (!icon.load(QString::fromStdString(icon_path)))
|
||||
{
|
||||
gui_log.warning("Could not load trophy game icon from path %s", icon_path);
|
||||
@ -1110,6 +1109,8 @@ void trophy_manager_dialog::PopulateTrophyTable()
|
||||
return;
|
||||
|
||||
auto& data = m_trophies_db[m_game_combo->currentData().toInt()];
|
||||
ensure(!!data);
|
||||
|
||||
gui_log.trace("Populating Trophy Manager UI with %s %s", data->game_name, data->path);
|
||||
|
||||
const int all_trophies = data->trop_usr->GetTrophiesCount();
|
||||
|
Loading…
x
Reference in New Issue
Block a user