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Revert "moved build options to options.cmake"
This reverts commit 5ddb1d6649
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@ -12,8 +12,17 @@ elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
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endif()
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endif()
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# include build options
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include(options.cmake)
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option(USE_NATIVE_INSTRUCTIONS "USE_NATIVE_INSTRUCTIONS makes rpcs3 compile with -march=native, which is useful for local builds, but not good for packages." ON)
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option(WITH_LLVM "Enable usage of LLVM library" ON)
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option(BUILD_LLVM_SUBMODULE "Build LLVM from git submodule" ON)
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option(USE_ALSA "ALSA audio backend" ON)
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option(USE_PULSE "PulseAudio audio backend" ON)
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option(USE_FAUDIO "FAudio audio backend" ON)
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option(USE_LIBEVDEV "libevdev-based joystick support" ON)
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option(USE_DISCORD_RPC "Discord rich presence integration" ON)
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option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
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option(USE_VULKAN "Vulkan render backend" ON)
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option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/buildfiles/cmake")
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@ -1,78 +0,0 @@
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# rpcs3 project build options
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#========================================================================
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# linker args
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#========================================================================
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option(
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USE_SYSTEM_ZLIB
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"Prefer system ZLIB instead of the builtin one"
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ON
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)
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option(
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USE_PRECOMPILED_HEADERS
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"Use precompiled headers"
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OFF
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)
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# build options
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#========================================================================
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# "USE_NATIVE_INSTRUCTIONS makes rpcs3 compile with -march=native,
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# which is useful for local builds, but not good for packages.
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option(
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USE_NATIVE_INSTRUCTIONS
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"Enable march=native compatibility"
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ON
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)
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option(
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WITH_LLVM
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"Enable usage of LLVM library"
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ON
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)
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option(
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BUILD_LLVM_SUBMODULE
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"Build LLVM from git submodule"
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ON
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)
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option(
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USE_ALSA
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"Use ALSA audio backend"
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ON
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)
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option(
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USE_PULSE
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"Use PulseAudio audio backend"
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ON
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)
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option(
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USE_FAUDIO
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"Use FAudio audio backend"
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ON
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)
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option(
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USE_LIBEVDEV
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"Enable libevdev-based joystick support"
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ON
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)
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option(
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USE_DISCORD_RPC
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"Enable Discord rich presence integration"
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ON
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)
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option(
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USE_VULKAN
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"Enable Vulkan render backend"
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ON
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)
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