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Merge pull request #275 from Blaypeg/master
GUI Update, Game panel column headings now sortable
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commit
b953e06622
@ -11,6 +11,7 @@ GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
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m_path = "/dev_hdd0/game/";
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Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
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Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
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Refresh();
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}
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@ -25,6 +26,49 @@ void GameViewer::DoResize(wxSize size)
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SetSize(size);
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}
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int wxCALLBACK ListItemCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortinfo)
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{
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ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
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int Column = SortInfo->Column;
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GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
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bool SortAscending = SortInfo->SortAscending;
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long index1 = pGameViewer->FindItem(-1, item1);
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long index2 = pGameViewer->FindItem(-1, item2);
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wxString string1 = pGameViewer->GetItemText(index1, Column);
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wxString string2 = pGameViewer->GetItemText(index2, Column);
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if (string1.Cmp(string2) < 0)
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{
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return SortAscending ? -1 : 1;
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}
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else
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if (string1.Cmp(string2) > 0)
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{
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return SortAscending ? 1 : -1;
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}
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else
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{
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return 0;
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}
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}
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void GameViewer::OnColClick(wxListEvent& event)
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{
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if (event.GetColumn() == SortInfo.Column)
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{
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SortInfo.SortAscending = SortInfo.SortAscending ? FALSE : TRUE;
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}
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else
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{
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SortInfo.SortAscending = TRUE;
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}
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SortInfo.Column = event.GetColumn();
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SortInfo.GameViewerCtrl = this;
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SortItems(ListItemCompare, (long)&SortInfo);
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}
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void GameViewer::LoadGames()
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{
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vfsDir dir(m_path);
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@ -140,8 +140,13 @@ public:
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for(u32 i=0; i<col->data.size(); ++i)
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{
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if(list->GetItemCount() <= (int)i) list->InsertItem(i, wxEmptyString);
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if (list->GetItemCount() <= (int)i)
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{
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list->InsertItem(i, wxEmptyString);
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list->SetItemData(i, i);
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}
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list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
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}
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}
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}
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@ -216,14 +221,32 @@ public:
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}
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};
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class ListSortInfo
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{
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public:
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ListSortInfo()
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{
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SortAscending = false;
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Column = -1;
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}
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bool SortAscending;
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int Column;
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class GameViewer *GameViewerCtrl;
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};
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class GameViewer : public wxListView
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{
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std::string m_path;
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std::vector<std::string> m_games;
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std::vector<GameInfo> m_game_data;
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ColumnsArr m_columns;
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public:
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ListSortInfo SortInfo;
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GameViewer(wxWindow* parent);
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~GameViewer();
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@ -237,7 +260,7 @@ public:
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void LoadSettings();
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void Refresh();
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private:
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virtual void DClick(wxListEvent& event);
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void OnColClick(wxListEvent& event);
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};
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@ -191,9 +191,9 @@ void MemoryViewerPanel::ShowMemory()
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t_mem_addr_str += wxString::Format("%08x ", addr);
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}
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for (int row = 0; row < m_rowcount; row++)
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for (u32 row = 0; row < m_rowcount; row++)
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{
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for (int col = 0; col < m_colcount; col++)
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for (u32 col = 0; col < m_colcount; col++)
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{
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u32 addr = m_addr + row * m_colcount + col;
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@ -523,7 +523,7 @@ void VHDDManagerDialog::LoadPaths()
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{
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IniEntry<int> path_count;
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path_count.Init("path_count", "HDDManager");
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int count = 0;
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size_t count = 0;
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count = path_count.LoadValue(count);
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for(size_t i=0; i<count; ++i)
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