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gl: Intel GPU shader fix
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675c9a7945
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@ -223,11 +223,11 @@ namespace glsl
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"#define VTX_FMT_UINT8 6\n\n";
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"#define VTX_FMT_UINT8 6\n\n";
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// For intel GPUs which cannot access vectors in indexed mode (driver bug? or glsl version too low?)
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// For intel GPUs which cannot access vectors in indexed mode (driver bug? or glsl version too low?)
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// Note: Tested on Mesa iris with HD 530 and compilant path works fine, may be a bug on Windows proprietary drivers
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// Note: Tested on Mesa iris with HD 530 and compliant path works fine, may be a bug on Windows proprietary drivers
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if (!glsl4_compliant)
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if (!glsl4_compliant)
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{
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{
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OS <<
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OS <<
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"void mov(inout vec4 vector, const in int index, const in float scalar)\n"
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"void mov(inout uvec4 vector, const in int index, const in uint scalar)\n"
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"{\n"
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"{\n"
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" switch(index)\n"
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" switch(index)\n"
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" {\n"
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" {\n"
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@ -2340,7 +2340,7 @@ public:
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error_msg = buf.get();
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error_msg = buf.get();
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}
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}
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rsx_log.fatal("Compilation failed: %s", error_msg);
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rsx_log.fatal("Compilation failed: %s\nsource: %s", error_msg, source);
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}
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}
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m_compiled_fence.create();
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m_compiled_fence.create();
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