mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-16 23:17:29 +00:00
Qt: extend drag and drop to mainwindow
This commit is contained in:
parent
e272acd7c1
commit
b7f6bd4c91
@ -23,7 +23,6 @@
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#include <QTimer>
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#include <QUrl>
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#include <QLabel>
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#include <QMimeData>
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#include <QScrollBar>
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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@ -32,8 +31,6 @@ inline QSize sizeFromSlider(const int& pos) { return GUI::gl_icon_size_min + (GU
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent)
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: QDockWidget(tr("Game List"), parent), xgui_settings(guiSettings), xemu_settings(emuSettings)
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{
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setAcceptDrops(true);
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m_isListLayout = xgui_settings->GetValue(GUI::gl_listMode).toBool();
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m_icon_size_index = xgui_settings->GetValue(GUI::gl_iconSize).toInt();
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m_Margin_Factor = xgui_settings->GetValue(GUI::gl_marginFactor).toReal();
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@ -1169,179 +1166,3 @@ std::string game_list_frame::GetStringFromU32(const u32& key, const std::map<u32
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return sstr(string.join(", "));
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}
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/**
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Add valid disc games to gamelist (games.yml)
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@param path = dir path to scan for game
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*/
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void game_list_frame::AddGamesFromDir(const QString& path)
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{
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if (!QFileInfo(path).isDir()) return;
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const std::string s_path = sstr(path);
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// search dropped path first or else the direct parent to an elf is wrongly skipped
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if (Emu.BootGame(s_path, false, true))
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{
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LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", s_path);
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}
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// search direct subdirectories, that way we can drop one folder containing all games
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for (const auto& entry : fs::dir(s_path))
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{
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if (entry.name == "." || entry.name == "..") continue;
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const std::string pth = s_path + "/" + entry.name;
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if (!QFileInfo(qstr(pth)).isDir()) continue;
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if (Emu.BootGame(pth, false, true))
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{
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LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", pth);
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}
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}
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}
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/**
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Check data for valid file types and cache their paths if necessary
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@param md = data containing file urls
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@param savePaths = flag for path caching
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@returns validity of file type
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*/
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int game_list_frame::IsValidFile(const QMimeData& md, QStringList* dropPaths)
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{
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int dropType = DROP_ERROR;
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const QList<QUrl> list = md.urls(); // get list of all the dropped file urls
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for (auto&& url : list) // check each file in url list for valid type
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{
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const QString path = url.toLocalFile(); // convert url to filepath
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const QFileInfo info = path;
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// check for directories first, only valid if all other paths led to directories until now.
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if (info.isDir())
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{
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if (dropType != DROP_DIR && dropType != DROP_ERROR)
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{
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return DROP_ERROR;
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}
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dropType = DROP_DIR;
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}
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else if (info.fileName() == "PS3UPDAT.PUP")
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{
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if (list.size() != 1)
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{
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return DROP_ERROR;
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}
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dropType = DROP_PUP;
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}
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else if (info.suffix().toLower() == "pkg")
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{
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if (dropType != DROP_PKG && dropType != DROP_ERROR)
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{
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return DROP_ERROR;
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}
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dropType = DROP_PKG;
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}
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else if (info.suffix() == "rap")
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{
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if (dropType != DROP_RAP && dropType != DROP_ERROR)
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{
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return DROP_ERROR;
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}
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dropType = DROP_RAP;
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}
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else if (list.size() == 1)
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{
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dropType = DROP_GAME;
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}
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else
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{
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return DROP_ERROR;
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}
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if (dropPaths) // we only need to know the paths on drop
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{
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dropPaths->append(path);
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}
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}
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return dropType;
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}
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void game_list_frame::dropEvent(QDropEvent* event)
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{
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QStringList dropPaths;
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switch (IsValidFile(*event->mimeData(), &dropPaths)) // get valid file paths and drop type
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{
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case DROP_ERROR:
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break;
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case DROP_PKG: // install the package
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Q_EMIT RequestPackageInstall(dropPaths);
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break;
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case DROP_PUP: // install the firmware
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Q_EMIT RequestFirmwareInstall(dropPaths.first());
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break;
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case DROP_RAP: // import rap files to exdata dir
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for (const auto& rap : dropPaths)
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{
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const std::string rapname = sstr(QFileInfo(rap).fileName());
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// TODO: use correct user ID once User Manager is implemented
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if (!fs::copy_file(sstr(rap), fmt::format("%s/home/%s/exdata/%s", Emu.GetHddDir(), "00000001", rapname), false))
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{
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LOG_WARNING(GENERAL, "Could not copy rap file by drop: %s", rapname);
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}
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else
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{
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LOG_SUCCESS(GENERAL, "Successfully copied rap file by drop: %s", rapname);
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}
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}
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break;
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case DROP_DIR: // import valid games to gamelist (games.yaml)
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for (const auto& path : dropPaths)
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{
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AddGamesFromDir(path);
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}
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Refresh(true);
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break;
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case DROP_GAME: // import valid games to gamelist (games.yaml)
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if (Emu.BootGame(sstr(dropPaths.first()), true))
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{
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LOG_SUCCESS(GENERAL, "Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
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}
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Refresh(true);
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break;
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default:
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LOG_WARNING(GENERAL, "Invalid dropType in gamelist dropEvent");
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break;
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}
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}
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void game_list_frame::dragEnterEvent(QDragEnterEvent* event)
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{
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if (IsValidFile(*event->mimeData()))
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{
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event->accept();
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}
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}
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void game_list_frame::dragMoveEvent(QDragMoveEvent* event)
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{
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if (IsValidFile(*event->mimeData()))
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{
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event->accept();
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}
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}
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void game_list_frame::dragLeaveEvent(QDragLeaveEvent* event)
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{
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event->accept();
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}
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@ -178,16 +178,6 @@ struct Tool_Bar_Button
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bool isActive;
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};
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enum
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{
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DROP_ERROR,
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DROP_PKG,
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DROP_PUP,
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DROP_RAP,
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DROP_DIR,
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DROP_GAME
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};
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class game_list_frame : public QDockWidget
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{
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Q_OBJECT
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@ -242,16 +232,10 @@ Q_SIGNALS:
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void RequestListModeActSet(const bool& isList);
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void RequestCategoryActSet(const int& id);
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void RequestSaveSliderPos(const bool& save);
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void RequestPackageInstall(const QStringList& paths);
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void RequestFirmwareInstall(const QString& path);
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protected:
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/** Override inherited method from Qt to allow signalling when close happened.*/
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent *event) override;
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void dragLeaveEvent(QDragLeaveEvent* event) override;
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private:
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QPixmap PaintedPixmap(const QImage& img, bool paintConfigIcon = false);
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bool Boot(const GameInfo& info);
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@ -261,8 +245,6 @@ private:
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int PopulateGameList();
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bool SearchMatchesApp(const std::string& name, const std::string& serial);
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int IsValidFile(const QMimeData& md, QStringList* dropPaths = nullptr);
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void AddGamesFromDir(const QString& path);
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std::string CurrentSelectionIconPath();
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std::string GetStringFromU32(const u32& key, const std::map<u32, QString>& map, bool combined = false);
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@ -7,6 +7,7 @@
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#include <QDockWidget>
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#include <QProgressDialog>
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#include <QDesktopWidget>
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#include <QMimeData>
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#include "vfs_dialog.h"
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#include "save_manager_dialog.h"
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@ -72,6 +73,8 @@ void main_window::Init()
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{
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ui->setupUi(this);
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setAcceptDrops(true);
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m_appIcon = QIcon(":/rpcs3.ico");
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// hide utilities from the average user
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@ -1488,16 +1491,6 @@ void main_window::CreateDockWindows()
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connect(m_gameListFrame, &game_list_frame::RequestIconPathSet, this, &main_window::SetAppIconFromPath);
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connect(m_gameListFrame, &game_list_frame::RequestAddRecentGame, this, &main_window::AddRecentAction);
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connect(m_gameListFrame, &game_list_frame::RequestPackageInstall, [this](const QStringList& paths)
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{
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for (const auto& path : paths)
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{
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InstallPkg(path);
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}
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});
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connect(m_gameListFrame, &game_list_frame::RequestFirmwareInstall, this, &main_window::InstallPup);
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}
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void main_window::ConfigureGuiFromSettings(bool configureAll)
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@ -1642,3 +1635,182 @@ void main_window::closeEvent(QCloseEvent* closeEvent)
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// It's possible to have other windows open, like games. So, force the application to die.
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QApplication::quit();
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}
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/**
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Add valid disc games to gamelist (games.yml)
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@param path = dir path to scan for game
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*/
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void main_window::AddGamesFromDir(const QString& path)
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{
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if (!QFileInfo(path).isDir()) return;
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const std::string s_path = sstr(path);
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// search dropped path first or else the direct parent to an elf is wrongly skipped
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if (Emu.BootGame(s_path, false, true))
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{
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LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", s_path);
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}
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// search direct subdirectories, that way we can drop one folder containing all games
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for (const auto& entry : fs::dir(s_path))
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{
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if (entry.name == "." || entry.name == "..") continue;
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const std::string pth = s_path + "/" + entry.name;
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if (!QFileInfo(qstr(pth)).isDir()) continue;
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if (Emu.BootGame(pth, false, true))
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{
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LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", pth);
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}
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}
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}
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/**
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Check data for valid file types and cache their paths if necessary
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@param md = data containing file urls
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@param savePaths = flag for path caching
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@returns validity of file type
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*/
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int main_window::IsValidFile(const QMimeData& md, QStringList* dropPaths)
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{
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int dropType = DROP_ERROR;
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const QList<QUrl> list = md.urls(); // get list of all the dropped file urls
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for (auto&& url : list) // check each file in url list for valid type
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{
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const QString path = url.toLocalFile(); // convert url to filepath
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const QFileInfo info = path;
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// check for directories first, only valid if all other paths led to directories until now.
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if (info.isDir())
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{
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if (dropType != DROP_DIR && dropType != DROP_ERROR)
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{
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return DROP_ERROR;
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}
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dropType = DROP_DIR;
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}
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else if (info.fileName() == "PS3UPDAT.PUP")
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{
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if (list.size() != 1)
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{
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return DROP_ERROR;
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}
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dropType = DROP_PUP;
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}
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else if (info.suffix().toLower() == "pkg")
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{
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if (dropType != DROP_PKG && dropType != DROP_ERROR)
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{
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return DROP_ERROR;
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}
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dropType = DROP_PKG;
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}
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else if (info.suffix() == "rap")
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{
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if (dropType != DROP_RAP && dropType != DROP_ERROR)
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{
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return DROP_ERROR;
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}
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dropType = DROP_RAP;
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}
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else if (list.size() == 1)
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{
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dropType = DROP_GAME;
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}
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else
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{
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return DROP_ERROR;
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}
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if (dropPaths) // we only need to know the paths on drop
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{
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dropPaths->append(path);
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}
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}
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return dropType;
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}
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void main_window::dropEvent(QDropEvent* event)
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{
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QStringList dropPaths;
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switch (IsValidFile(*event->mimeData(), &dropPaths)) // get valid file paths and drop type
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{
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case DROP_ERROR:
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break;
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case DROP_PKG: // install the packages
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for (const auto& path : dropPaths)
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{
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InstallPkg(path);
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}
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break;
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case DROP_PUP: // install the firmware
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InstallPup(dropPaths.first());
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break;
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case DROP_RAP: // import rap files to exdata dir
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for (const auto& rap : dropPaths)
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{
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const std::string rapname = sstr(QFileInfo(rap).fileName());
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// TODO: use correct user ID once User Manager is implemented
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if (!fs::copy_file(sstr(rap), fmt::format("%s/home/%s/exdata/%s", Emu.GetHddDir(), "00000001", rapname), false))
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{
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LOG_WARNING(GENERAL, "Could not copy rap file by drop: %s", rapname);
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}
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else
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{
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LOG_SUCCESS(GENERAL, "Successfully copied rap file by drop: %s", rapname);
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}
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}
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break;
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case DROP_DIR: // import valid games to gamelist (games.yaml)
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for (const auto& path : dropPaths)
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{
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AddGamesFromDir(path);
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}
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m_gameListFrame->Refresh(true);
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break;
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case DROP_GAME: // import valid games to gamelist (games.yaml)
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if (Emu.BootGame(sstr(dropPaths.first()), true))
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{
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LOG_SUCCESS(GENERAL, "Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
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}
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m_gameListFrame->Refresh(true);
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break;
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default:
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LOG_WARNING(GENERAL, "Invalid dropType in gamelist dropEvent");
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break;
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}
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}
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void main_window::dragEnterEvent(QDragEnterEvent* event)
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{
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if (IsValidFile(*event->mimeData()))
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{
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event->accept();
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}
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}
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void main_window::dragMoveEvent(QDragMoveEvent* event)
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{
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if (IsValidFile(*event->mimeData()))
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{
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event->accept();
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}
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}
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void main_window::dragLeaveEvent(QDragLeaveEvent* event)
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{
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event->accept();
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}
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@ -55,6 +55,16 @@ class main_window : public QMainWindow
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QStringList m_d3d12_adapters;
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#endif
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enum
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{
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DROP_ERROR,
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DROP_PKG,
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DROP_PUP,
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DROP_RAP,
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DROP_DIR,
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DROP_GAME
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};
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public:
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explicit main_window(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent = 0);
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void Init();
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@ -85,6 +95,10 @@ protected:
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void closeEvent(QCloseEvent *event) override;
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void keyPressEvent(QKeyEvent *keyEvent) override;
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void mouseDoubleClickEvent(QMouseEvent *event) override;
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void dragLeaveEvent(QDragLeaveEvent* event) override;
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void SetAppIconFromPath(const std::string path);
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private:
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void RepaintToolbar();
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@ -98,6 +112,9 @@ private:
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void InstallPkg(const QString& dropPath = "");
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void InstallPup(const QString& dropPath = "");
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int IsValidFile(const QMimeData& md, QStringList* dropPaths = nullptr);
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void AddGamesFromDir(const QString& path);
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QAction* CreateRecentAction(const q_string_pair& entry, const uint& sc_idx);
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void BootRecentAction(const QAction* act);
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void AddRecentAction(const q_string_pair& entry);
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