rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers

This commit is contained in:
kd-11 2021-08-29 23:22:41 +03:00 committed by kd-11
parent a5e455d8ed
commit b5dcfb3431
2 changed files with 5 additions and 3 deletions

View File

@ -9,10 +9,10 @@ namespace rsx
// TODO: Move this somewhere else once more compilers are supported other than glsl
enum texture_control_bits
{
GAMMA_R = 0,
GAMMA_A = 0,
GAMMA_R,
GAMMA_G,
GAMMA_B,
GAMMA_A,
ALPHAKILL,
RENORMALIZE,
EXPAND_A,

View File

@ -107,7 +107,9 @@ namespace rsx
u8 fragment_texture::gamma() const
{
return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf);
// Converts gamma mask from RGBA to ARGB for compatibility with other per-channel mask registers
const u32 rgba8_ctrl = ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf);
return ((rgba8_ctrl << 1) & 0xF) | (rgba8_ctrl >> 3);
}
u8 fragment_texture::aniso_bias() const