Fixed errors from previous commit. Sorry.

This commit is contained in:
O1L 2013-11-13 23:43:44 +04:00
parent 6d56f1ae86
commit b1caa5f9c4
4 changed files with 2 additions and 1498 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,356 +1,3 @@
<<<<<<< HEAD
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{70CD65B0-91D6-4FAE-9A7B-4AF55D0D1B12}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>rpcs3</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>.\;..\wxWidgets\include;..\SDL-1.3.0-5538\include;..\SDL_image-1.2.10;..\pthreads-2.8.0;..\;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\</OutDir>
<LibraryPath>..\libs\$(Configuration)\;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)-$(PlatformShortName)-dbg</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>.\;..\wxWidgets\include;..\SDL-1.3.0-5538\include;..\SDL_image-1.2.10;..\pthreads-2.8.0;..\;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\</OutDir>
<LibraryPath>..\libs\$(Configuration)\;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)-$(PlatformShortName)-dbg</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>.\;..\wxWidgets\include;..\SDL-1.3.0-5538\include;..\SDL_image-1.2.10;..\pthreads-2.8.0;..\;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\</OutDir>
<LibraryPath>..\libs\$(Configuration)\;$(LibraryPath)</LibraryPath>
<LinkIncremental>false</LinkIncremental>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TargetName>$(ProjectName)-$(PlatformShortName)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>.\;..\wxWidgets\include;..\SDL-1.3.0-5538\include;..\SDL_image-1.2.10;..\pthreads-2.8.0;..\;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\</OutDir>
<LibraryPath>..\libs\$(Configuration)\;$(LibraryPath)</LibraryPath>
<LinkIncremental>false</LinkIncremental>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TargetName>$(ProjectName)-$(PlatformShortName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>adv.lib;base.lib;core.lib;aui.lib;wxtiff.lib;wxjpeg.lib;wxpng.lib;wxzlib.lib;odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>adv.lib;base.lib;core.lib;aui.lib;wxtiff.lib;wxjpeg.lib;wxpng.lib;wxzlib.lib;odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)\Utilities\git-version-gen.cmd</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<PrecompiledHeader>Use</PrecompiledHeader>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ExceptionHandling>Sync</ExceptionHandling>
<EnablePREfast>false</EnablePREfast>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>adv.lib;base.lib;core.lib;aui.lib;odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;wxtiff.lib;wxjpeg.lib;wxpng.lib;wxzlib.lib;wxregex.lib;wxexpat.lib;wsock32.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>
</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<PrecompiledHeader>Use</PrecompiledHeader>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ExceptionHandling>Sync</ExceptionHandling>
<EnablePREfast>false</EnablePREfast>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>adv.lib;base.lib;core.lib;aui.lib;odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;wxtiff.lib;wxjpeg.lib;wxpng.lib;wxzlib.lib;wxregex.lib;wxexpat.lib;wsock32.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>
</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Utilities\Thread.cpp" />
<ClCompile Include="AppConnector.cpp" />
<ClCompile Include="Emu\Cell\MFC.cpp" />
<ClCompile Include="Emu\Cell\PPCThread.cpp" />
<ClCompile Include="Emu\Cell\PPCThreadManager.cpp" />
<ClCompile Include="Emu\Cell\PPUProgramCompiler.cpp" />
<ClCompile Include="Emu\Cell\PPUThread.cpp" />
<ClCompile Include="Emu\Cell\RawSPUThread.cpp" />
<ClCompile Include="Emu\Cell\SPUThread.cpp" />
<ClCompile Include="Emu\DbgConsole.cpp" />
<ClCompile Include="Emu\FS\VFS.cpp" />
<ClCompile Include="Emu\FS\vfsDevice.cpp" />
<ClCompile Include="Emu\FS\vfsFileBase.cpp" />
<ClCompile Include="Emu\FS\vfsLocalFile.cpp" />
<ClCompile Include="Emu\FS\vfsStream.cpp" />
<ClCompile Include="Emu\FS\vfsStreamMemory.cpp" />
<ClCompile Include="Emu\GS\GL\FragmentProgram.cpp" />
<ClCompile Include="Emu\GS\GL\GLBuffers.cpp" />
<ClCompile Include="Emu\GS\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\GS\GL\OpenGL.cpp" />
<ClCompile Include="Emu\GS\GL\Program.cpp" />
<ClCompile Include="Emu\GS\GL\ProgramBuffer.cpp" />
<ClCompile Include="Emu\GS\GL\VertexProgram.cpp" />
<ClCompile Include="Emu\GS\GSManager.cpp" />
<ClCompile Include="Emu\GS\GSRender.cpp" />
<ClCompile Include="Emu\GS\RSXThread.cpp" />
<ClCompile Include="Emu\HDD\HDD.cpp" />
<ClCompile Include="Emu\Io\Keyboard.cpp" />
<ClCompile Include="Emu\Io\Mouse.cpp" />
<ClCompile Include="Emu\Io\Pad.cpp" />
<ClCompile Include="Emu\Memory\Memory.cpp" />
<ClCompile Include="Emu\SysCalls\Callback.cpp" />
<ClCompile Include="Emu\SysCalls\FuncList.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Condition.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Event.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_FileSystem.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_GCM.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Heap.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Keyboard.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Lwmutex.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Memory.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Mouse.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Mutex.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Pad.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_PPU_Thread.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Process.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Resc.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Semaphore.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_SPU_Thread.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_SysUtil.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_SysUtil_MsgDialog.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_Time.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\SC_TTY.cpp" />
<ClCompile Include="Emu\SysCalls\Modules.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellAudio.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellGcmSys.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellGifDec.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellJpgDec.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellPngDec.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellResc.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellSysmodule.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellSysutil.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\sysPrxForUser.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\sys_fs.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\sys_io.cpp" />
<ClCompile Include="Emu\SysCalls\SysCalls.cpp" />
<ClCompile Include="Emu\System.cpp" />
<ClCompile Include="Gui\CompilerELF.cpp" />
<ClCompile Include="Gui\ConLog.cpp" />
<ClCompile Include="Gui\Debugger.cpp" />
<ClCompile Include="Gui\DisAsmFrame.cpp" />
<ClCompile Include="Gui\GameViewer.cpp" />
<ClCompile Include="Gui\InterpreterDisAsm.cpp" />
<ClCompile Include="Gui\MainFrame.cpp" />
<ClCompile Include="Gui\MemoryViewer.cpp" />
<ClCompile Include="Gui\TextInputDialog.cpp" />
<ClCompile Include="Gui\VFSManager.cpp" />
<ClCompile Include="Gui\VHDDManager.cpp" />
<ClCompile Include="Ini.cpp" />
<ClCompile Include="Loader\ELF.cpp" />
<ClCompile Include="Loader\ELF32.cpp" />
<ClCompile Include="Loader\ELF64.cpp" />
<ClCompile Include="Loader\Loader.cpp" />
<ClCompile Include="Loader\PSF.cpp" />
<ClCompile Include="Loader\SELF.cpp" />
<ClCompile Include="rpcs3.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="rpcs3.rc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Utilities\Array.h" />
<ClInclude Include="..\Utilities\IdManager.h" />
<ClInclude Include="..\Utilities\MTProgressDialog.h" />
<ClInclude Include="..\Utilities\Thread.h" />
<ClInclude Include="..\Utilities\Timer.h" />
<ClInclude Include="Emu\Cell\PPCDecoder.h" />
<ClInclude Include="Emu\Cell\PPCDisAsm.h" />
<ClInclude Include="Emu\Cell\PPCInstrTable.h" />
<ClInclude Include="Emu\Cell\PPCThread.h" />
<ClInclude Include="Emu\Cell\PPCThreadManager.h" />
<ClInclude Include="Emu\Cell\PPUDecoder.h" />
<ClInclude Include="Emu\Cell\PPUDisAsm.h" />
<ClInclude Include="Emu\Cell\PPUInstrTable.h" />
<ClInclude Include="Emu\Cell\PPUInterpreter.h" />
<ClInclude Include="Emu\Cell\PPUOpcodes.h" />
<ClInclude Include="Emu\Cell\PPUProgramCompiler.h" />
<ClInclude Include="Emu\Cell\PPUThread.h" />
<ClInclude Include="Emu\Cell\SPUDecoder.h" />
<ClInclude Include="Emu\Cell\SPUDisAsm.h" />
<ClInclude Include="Emu\Cell\SPUInterpreter.h" />
<ClInclude Include="Emu\Cell\SPUOpcodes.h" />
<ClInclude Include="Emu\Cell\SPUThread.h" />
<ClInclude Include="Emu\DbgConsole.h" />
<ClInclude Include="Emu\GameInfo.h" />
<ClInclude Include="Emu\GS\GCM.h" />
<ClInclude Include="Emu\GS\GL\GLGSRender.h" />
<ClInclude Include="Emu\GS\GSManager.h" />
<ClInclude Include="Emu\GS\GSRender.h" />
<ClInclude Include="Emu\GS\Null\NullGSRender.h" />
<ClInclude Include="Emu\Io\Null\NullPadHandler.h" />
<ClInclude Include="Emu\Io\Pad.h" />
<ClInclude Include="Emu\Io\PadHandler.h" />
<ClInclude Include="Emu\Memory\Memory.h" />
<ClInclude Include="Emu\Memory\MemoryBlock.h" />
<ClInclude Include="Emu\SysCalls\ErrorCodes.h" />
<ClInclude Include="Emu\SysCalls\SysCalls.h" />
<ClInclude Include="Emu\System.h" />
<ClInclude Include="Gui\CompilerELF.h" />
<ClInclude Include="Gui\ConLog.h" />
<ClInclude Include="Gui\DisAsmFrame.h" />
<ClInclude Include="Gui\FrameBase.h" />
<ClInclude Include="Gui\GameViewer.h" />
<ClInclude Include="Gui\InterpreterDisAsm.h" />
<ClInclude Include="Gui\MainFrame.h" />
<ClInclude Include="Gui\MemoryViewer.h" />
<ClInclude Include="Ini.h" />
<ClInclude Include="Loader\ELF.h" />
<ClInclude Include="Loader\ELF32.h" />
<ClInclude Include="Loader\ELF64.h" />
<ClInclude Include="Loader\Loader.h" />
<ClInclude Include="Loader\PSF.h" />
<ClInclude Include="Loader\SELF.h" />
<ClInclude Include="rpcs3.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
=======
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
@ -717,5 +364,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
>>>>>>> 3dd9683b472b89358a697210798c89df5b0e5baa
</Project>

View File

@ -1,485 +1,3 @@
<<<<<<< HEAD
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Emu">
<UniqueIdentifier>{29c70b04-59a5-4d5b-98f9-3584df137ed1}</UniqueIdentifier>
</Filter>
<Filter Include="Gui">
<UniqueIdentifier>{98fb6fa5-9a9a-48a6-a6b4-be4b9a69b76e}</UniqueIdentifier>
</Filter>
<Filter Include="rpcs3">
<UniqueIdentifier>{47155d25-741d-42c0-8850-f22aafca082a}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\SysCalls">
<UniqueIdentifier>{f306c137-6d2c-4e21-ba79-ac87d0ded22c}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\SysCalls\lv2">
<UniqueIdentifier>{adfec460-d940-4482-9fdb-18cb0814c3d5}</UniqueIdentifier>
<ParseFiles>true</ParseFiles>
</Filter>
<Filter Include="Emu\CPU">
<UniqueIdentifier>{f66e37f9-5e58-443b-bcff-2e9e002ac89e}</UniqueIdentifier>
</Filter>
<Filter Include="Loader">
<UniqueIdentifier>{6c36f15e-07fd-45d6-a81c-1ab43ee1b58b}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\Io">
<UniqueIdentifier>{57263311-75a4-4309-81aa-b86fd212794b}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\GS">
<UniqueIdentifier>{461eddb5-b8a8-46be-918c-98cc7eaf995b}</UniqueIdentifier>
</Filter>
<Filter Include="Include">
<UniqueIdentifier>{6fb03753-064a-456d-bb6f-9ceaed3776c7}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\GS\GL">
<UniqueIdentifier>{e79e49c8-6967-4776-8f50-5479c3821b51}</UniqueIdentifier>
</Filter>
<Filter Include="Utilities">
<UniqueIdentifier>{9bd88f78-8528-48f3-b9e0-78e06476b04d}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\FS">
<UniqueIdentifier>{fd7cea02-e77f-41b1-8b61-f78e7d280e04}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\SysCalls\Modules">
<UniqueIdentifier>{dfd581c4-aed0-4229-bb30-7ee5816049e1}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\HDD">
<UniqueIdentifier>{718bc358-b7ef-4988-8547-2148d14bb08b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="rpcs3.cpp">
<Filter>rpcs3</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>rpcs3</Filter>
</ClCompile>
<ClCompile Include="Gui\MainFrame.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Gui\ConLog.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Emu\Memory\Memory.cpp">
<Filter>Emu</Filter>
</ClCompile>
<ClCompile Include="Gui\MemoryViewer.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Gui\DisAsmFrame.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Emu\System.cpp">
<Filter>Emu</Filter>
</ClCompile>
<ClCompile Include="Ini.cpp">
<Filter>rpcs3</Filter>
</ClCompile>
<ClCompile Include="Gui\CompilerELF.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_FileSystem.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Memory.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Gui\InterpreterDisAsm.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Process.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_TTY.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Gui\GameViewer.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Loader\ELF.cpp">
<Filter>Loader</Filter>
</ClCompile>
<ClCompile Include="Loader\ELF32.cpp">
<Filter>Loader</Filter>
</ClCompile>
<ClCompile Include="Loader\ELF64.cpp">
<Filter>Loader</Filter>
</ClCompile>
<ClCompile Include="Loader\PSF.cpp">
<Filter>Loader</Filter>
</ClCompile>
<ClCompile Include="Loader\SELF.cpp">
<Filter>Loader</Filter>
</ClCompile>
<ClCompile Include="Loader\Loader.cpp">
<Filter>Loader</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\PPCThread.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\PPCThreadManager.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\SPUThread.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\FuncList.cpp">
<Filter>Emu\SysCalls</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Lwmutex.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\Io\Pad.cpp">
<Filter>Emu\Io</Filter>
</ClCompile>
<ClCompile Include="Emu\DbgConsole.cpp">
<Filter>Emu</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GSManager.cpp">
<Filter>Emu\GS</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_SysUtil.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Pad.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_PPU_Thread.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_GCM.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Resc.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Heap.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\FragmentProgram.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\GLBuffers.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\GLGSRender.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\Program.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\VertexProgram.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\OpenGL.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GSRender.cpp">
<Filter>Emu\GS</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\GL\ProgramBuffer.cpp">
<Filter>Emu\GS\GL</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_SPU_Thread.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\GS\RSXThread.cpp">
<Filter>Emu\GS</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\PPUThread.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Time.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="..\Utilities\Thread.cpp">
<Filter>Utilities</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\SysCalls.cpp">
<Filter>Emu\SysCalls</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Semaphore.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Callback.cpp">
<Filter>Emu\SysCalls</Filter>
</ClCompile>
<ClCompile Include="Emu\FS\VFS.cpp">
<Filter>Emu\FS</Filter>
</ClCompile>
<ClCompile Include="Emu\FS\vfsFileBase.cpp">
<Filter>Emu\FS</Filter>
</ClCompile>
<ClCompile Include="Emu\FS\vfsLocalFile.cpp">
<Filter>Emu\FS</Filter>
</ClCompile>
<ClCompile Include="Emu\FS\vfsStream.cpp">
<Filter>Emu\FS</Filter>
</ClCompile>
<ClCompile Include="Emu\FS\vfsStreamMemory.cpp">
<Filter>Emu\FS</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_SysUtil_MsgDialog.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\FS\vfsDevice.cpp">
<Filter>Emu\FS</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Condition.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Mutex.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\sys_io.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\sys_fs.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\sysPrxForUser.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellGcmSys.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Gui\Debugger.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="AppConnector.cpp">
<Filter>rpcs3</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\PPUProgramCompiler.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Event.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules.cpp">
<Filter>Emu\SysCalls</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellSysmodule.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\RawSPUThread.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\Cell\MFC.cpp">
<Filter>Emu\CPU</Filter>
</ClCompile>
<ClCompile Include="Emu\HDD\HDD.cpp">
<Filter>Emu\HDD</Filter>
</ClCompile>
<ClCompile Include="Gui\VHDDManager.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Gui\VFSManager.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Gui\TextInputDialog.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellSysutil.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellResc.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellPngDec.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellJpgDec.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellGifDec.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
<ClCompile Include="Emu\Io\Keyboard.cpp">
<Filter>Emu\Io</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Keyboard.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\Io\Mouse.cpp">
<Filter>Emu\Io</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\lv2\SC_Mouse.cpp">
<Filter>Emu\SysCalls\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\SysCalls\Modules\cellAudio.cpp">
<Filter>Emu\SysCalls\Modules</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="rpcs3.rc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Ini.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="rpcs3.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\DbgConsole.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\GameInfo.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\System.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPCThread.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPCThreadManager.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUDecoder.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUDisAsm.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUInterpreter.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUOpcodes.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUThread.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\SPUDecoder.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\SPUDisAsm.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\SPUInterpreter.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\SPUOpcodes.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\SPUThread.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\GS\GCM.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\GS\GSManager.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\GS\GSRender.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\GS\GL\GLGSRender.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\GS\Null\NullGSRender.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Io\Pad.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Io\PadHandler.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Io\Null\NullPadHandler.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Memory\Memory.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Memory\MemoryBlock.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\SysCalls\ErrorCodes.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\SysCalls\SysCalls.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\CompilerELF.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\ConLog.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\DisAsmFrame.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\FrameBase.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\GameViewer.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\InterpreterDisAsm.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\MainFrame.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Gui\MemoryViewer.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Loader\ELF.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Loader\ELF32.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Loader\ELF64.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Loader\Loader.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Loader\PSF.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Loader\SELF.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\Array.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\IdManager.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\MTProgressDialog.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\Thread.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\Timer.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPCDecoder.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPCDisAsm.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPCInstrTable.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUInstrTable.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Emu\Cell\PPUProgramCompiler.h">
<Filter>Include</Filter>
</ClInclude>
</ItemGroup>
=======
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
@ -996,5 +514,4 @@
<Filter>Utilities</Filter>
</ClInclude>
</ItemGroup>
>>>>>>> 3dd9683b472b89358a697210798c89df5b0e5baa
</Project>

View File

@ -203,17 +203,16 @@ static void print_pkg_header(pkg_header *header)
ConLog.Write( "KLicensee: %s\n", kl);
}
static void *pkg_info(const char *fname, pkg_header **h_ptr)
static void *pkg_info(const char *fname, pkg_header **h_ptr)
{
FILE *f;
FILE *g;
pkg_header *header;
f = (FILE*) pkg_open(fname);
if (f == NULL)
return NULL;
if (pkg_sanity_check(f, g, &header, fname))
if (pkg_sanity_check(f, NULL, &header, fname))
return NULL;
print_pkg_header(header);