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Qt: only ignore highlights on specified tables
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f6a3659a14
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@ -52,7 +52,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_gameList = new game_list();
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m_gameList->setShowGrid(false);
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m_gameList->setItemDelegate(new table_item_delegate(this));
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m_gameList->setItemDelegate(new table_item_delegate(this, true));
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m_gameList->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_gameList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_gameList->setSelectionMode(QAbstractItemView::SingleSelection);
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@ -91,7 +91,7 @@ rsx_debugger::rsx_debugger(std::shared_ptr<gui_settings> gui_settings, QWidget*
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m_tw_rsx = new QTabWidget();
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//adds a tab containing a list to the tabwidget
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// adds a tab containing a list to the tabwidget
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auto l_addRSXTab = [=](QTableWidget* table, const QString& tabname, int columns)
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{
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table = new QTableWidget();
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@ -119,7 +119,7 @@ rsx_debugger::rsx_debugger(std::shared_ptr<gui_settings> gui_settings, QWidget*
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m_list_texture = l_addRSXTab(m_list_texture, tr("Texture"), 9);
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m_list_settings = l_addRSXTab(m_list_settings, tr("Settings"), 2);
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//Tabs: List Columns
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// Tabs: List Columns
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m_list_commands->viewport()->installEventFilter(this);
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m_list_commands->setHorizontalHeaderLabels(QStringList() << tr("Column") << tr("Value") << tr("Command") << tr("Count"));
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m_list_commands->setColumnWidth(0, 70);
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@ -149,7 +149,7 @@ rsx_debugger::rsx_debugger(std::shared_ptr<gui_settings> gui_settings, QWidget*
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m_list_settings->setColumnWidth(0, 170);
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m_list_settings->setColumnWidth(1, 270);
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//Tools: Tools = Controls + Notebook Tabs
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// Tools: Tools = Controls + Notebook Tabs
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QVBoxLayout* vbox_tools = new QVBoxLayout();
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vbox_tools->addLayout(hbox_controls);
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vbox_tools->addWidget(m_tw_rsx);
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@ -6,15 +6,18 @@
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/** This class is used to get rid of somewhat ugly item focus rectangles. You could change the rectangle instead of omiting it if you wanted */
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class table_item_delegate : public QStyledItemDelegate
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{
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private:
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bool m_has_icons;
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public:
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explicit table_item_delegate(QObject *parent = 0) : QStyledItemDelegate(parent) {}
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explicit table_item_delegate(QObject *parent = 0, bool has_icons = false) : QStyledItemDelegate(parent), m_has_icons(has_icons) {}
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virtual void initStyleOption(QStyleOptionViewItem *option, const QModelIndex &index) const override
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{
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// Remove the focus frame around selected items
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option->state &= ~QStyle::State_HasFocus;
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if (index.column() == 0)
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if (m_has_icons && index.column() == 0)
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{
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// Don't highlight icons
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option->state &= ~QStyle::State_Selected;
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@ -76,7 +76,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_table->verticalScrollBar()->installEventFilter(this);
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m_game_table->verticalScrollBar()->setSingleStep(20);
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m_game_table->horizontalScrollBar()->setSingleStep(20);
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m_game_table->setItemDelegate(new table_item_delegate(this));
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m_game_table->setItemDelegate(new table_item_delegate(this, true));
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m_game_table->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_game_table->setSelectionMode(QAbstractItemView::SingleSelection);
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m_game_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
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@ -98,7 +98,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_trophy_table->verticalScrollBar()->installEventFilter(this);
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m_trophy_table->verticalScrollBar()->setSingleStep(20);
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m_trophy_table->horizontalScrollBar()->setSingleStep(20);
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m_trophy_table->setItemDelegate(new table_item_delegate(this));
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m_trophy_table->setItemDelegate(new table_item_delegate(this, true));
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m_trophy_table->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_trophy_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_trophy_table->setColumnCount(TrophyColumns::Count);
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