d3d12: Fix a comment

This commit is contained in:
Vincent Lejeune 2015-09-20 00:02:56 +02:00
parent fa6e2bfe02
commit ae51ce2349

View File

@ -34,9 +34,6 @@
* draw call use the same buffer, but the first one doesn't use all the attribute ; then the second one will use
* the cached version and not have updated attributes. Same for texture, if format/size does change, the caching
* system is ignoring it.
* - Fix vertex buffer in The Guided Paradox
* The vertex info in the guided paradox are wrong, leading to missing character parts ingame (like leg or torso).
* It's because some vertex position are incorrect.
* - Improve sync between cell and RSX
* A lot of optimisation can be gained from using Cell and RSX latency. Cell can't read RSX generated data without
* synchronisation. We currently only cover semaphore sync, but there are more (like implicit sync at flip) that