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d3d12: Fix a comment
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@ -34,9 +34,6 @@
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* draw call use the same buffer, but the first one doesn't use all the attribute ; then the second one will use
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* the cached version and not have updated attributes. Same for texture, if format/size does change, the caching
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* system is ignoring it.
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* - Fix vertex buffer in The Guided Paradox
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* The vertex info in the guided paradox are wrong, leading to missing character parts ingame (like leg or torso).
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* It's because some vertex position are incorrect.
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* - Improve sync between cell and RSX
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* A lot of optimisation can be gained from using Cell and RSX latency. Cell can't read RSX generated data without
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* synchronisation. We currently only cover semaphore sync, but there are more (like implicit sync at flip) that
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