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Implement lib_loading_type::liblv2both
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87bf0386c4
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@ -49,6 +49,7 @@ void fmt_class_string<lib_loading_type>::format(std::string& out, u64 arg)
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case lib_loading_type::manual: return "Manually load selected libraries";
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case lib_loading_type::both: return "Load automatic and manual selection";
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case lib_loading_type::liblv2only: return "Load liblv2.sprx only";
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case lib_loading_type::liblv2both: return "Load liblv2.sprx and manual selection";
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}
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return unknown;
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@ -1281,7 +1282,7 @@ void ppu_load_exec(const ppu_exec_object& elf)
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// Load required set of modules (lib_loading_type::both processed in sys_prx.cpp)
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load_libs = g_cfg.core.load_libraries.get_set();
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}
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else if (g_cfg.core.lib_loading == lib_loading_type::liblv2only)
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else if (g_cfg.core.lib_loading == lib_loading_type::liblv2only || g_cfg.core.lib_loading == lib_loading_type::liblv2both)
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{
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// Load only liblv2.sprx
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load_libs.emplace("liblv2.sprx");
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@ -119,7 +119,7 @@ static error_code prx_load_module(const std::string& vpath, u64 flags, vm::ptr<s
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bool ignore = s_prx_ignore.count(vpath) != 0;
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if (ignore && g_cfg.core.lib_loading == lib_loading_type::both)
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if (ignore && (g_cfg.core.lib_loading == lib_loading_type::both || g_cfg.core.lib_loading == lib_loading_type::liblv2both))
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{
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// Ignore ignore list if the library is selected in 'both' mode
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if (g_cfg.core.load_libraries.get_set().count(name) != 0)
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@ -45,7 +45,8 @@ enum class lib_loading_type
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automatic,
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manual,
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both,
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liblv2only
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liblv2only,
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liblv2both,
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};
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enum sleep_timers_accuracy_level : u32
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@ -28,6 +28,7 @@
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"auto": "Automatically selects the LLE libraries to load.\nWhile this option works fine in most cases, liblv2 is the preferred option.",
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"manual": "Allows the user to manually choose the LLE libraries to load.\nIf unsure, don't use this option. Nothing will work if you use this.",
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"both": "Automatically selects the LLE libraries to load and allows the user to choose additional libraries manually.\nIf unsure, don't use this option.",
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"liblv2both": "Loads liblv2.sprx and chosen list of libraries.\nIf unsure, don't use this option.",
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"liblv2": "This closely emulates how games can load and unload system module files on a real PlayStation 3.\nSome games require this.\nThis is the preferred option."
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},
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"checkboxes": {
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@ -309,6 +309,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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SubscribeTooltip(ui->lib_manu, json_cpu_lib["manual"].toString());
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SubscribeTooltip(ui->lib_both, json_cpu_lib["both"].toString());
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SubscribeTooltip(ui->lib_lv2, json_cpu_lib["liblv2"].toString());
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SubscribeTooltip(ui->lib_lv2b, json_cpu_lib["liblv2both"].toString());
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// creating this in ui file keeps scrambling the order...
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QButtonGroup *libModeBG = new QButtonGroup(this);
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@ -316,6 +317,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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libModeBG->addButton(ui->lib_manu, (int)lib_loading_type::manual);
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libModeBG->addButton(ui->lib_both, (int)lib_loading_type::both);
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libModeBG->addButton(ui->lib_lv2, (int)lib_loading_type::liblv2only);
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libModeBG->addButton(ui->lib_lv2b, (int)lib_loading_type::liblv2both);
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{// Handle lib loading options
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QString selectedLib = qstr(xemu_settings->GetSetting(emu_settings::LibLoadOptions));
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@ -387,7 +389,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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auto l_OnLibButtonClicked = [=](int ind)
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{
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if (ind == (int)lib_loading_type::manual || ind == (int)lib_loading_type::both)
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if (ind == (int)lib_loading_type::manual || ind == (int)lib_loading_type::both || ind == (int)lib_loading_type::liblv2both)
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{
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ui->searchBox->setEnabled(true);
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ui->lleList->setEnabled(true);
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@ -860,7 +862,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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}
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ChangeMicrophoneType(ui->microphoneBox->currentText());
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};
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auto ChangeMicrophoneDevice = [=](u32 next_index, QString text)
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{
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xemu_settings->SetSetting(emu_settings::MicrophoneDevices, xemu_settings->m_microphone_creator.SetDevice(next_index, text));
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@ -200,6 +200,19 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="lib_lv2b">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Load liblv2.sprx and manual selection</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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