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GUI: Disable poorly designed limitations
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@ -532,8 +532,7 @@ void game_list_frame::doubleClickedSlot(const QModelIndex& index)
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i = m_xgrid->item(index.row(), index.column())->data(Qt::ItemDataRole::UserRole).toInt();
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}
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// enable boot for bootable categories only
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if (m_game_data[i].bootable)
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if (1)
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{
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const std::string& path = Emu.GetGameDir() + m_game_data[i].info.root;
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RequestIconPathSet(path);
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@ -643,7 +642,7 @@ void game_list_frame::ShowSpecifiedContextMenu(const QPoint &pos, int row)
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{
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removeGame->setEnabled(false);
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}
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else if (!m_game_data[row].bootable)
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else if (0)
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{
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boot->setEnabled(false), f.setBold(false), boot->setFont(f);
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configure->setEnabled(false);
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