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Correct channel order
Documentation says the order is Front L, Front R, Center, LFE, Surround L, Surround R, Rear L, Rear R
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@ -972,10 +972,10 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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const float center = buf[in + 2] * m;
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[[maybe_unused]]
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const float low_freq = buf[in + 3] * m;
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const float rear_left = buf[in + 4] * m;
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const float rear_right = buf[in + 5] * m;
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const float side_left = buf[in + 6] * m;
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const float side_right = buf[in + 7] * m;
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const float side_left = buf[in + 4] * m;
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const float side_right = buf[in + 5] * m;
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const float rear_left = buf[in + 6] * m;
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const float rear_right = buf[in + 7] * m;
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if constexpr (downmix == audio_downmix::downmix_to_stereo)
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{
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@ -1017,10 +1017,10 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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const float right = buf[in + 1] * m;
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const float center = buf[in + 2] * m;
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const float low_freq = buf[in + 3] * m;
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const float rear_left = buf[in + 4] * m;
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const float rear_right = buf[in + 5] * m;
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const float side_left = buf[in + 6] * m;
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const float side_right = buf[in + 7] * m;
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const float side_left = buf[in + 4] * m;
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const float side_right = buf[in + 5] * m;
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const float rear_left = buf[in + 6] * m;
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const float rear_right = buf[in + 7] * m;
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if constexpr (downmix == audio_downmix::downmix_to_stereo)
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{
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