rsx: Fix vertex input validation failure

- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results.
- Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them.
- Also changes the validation routine to only check attributes we're actually using.
This commit is contained in:
kd-11 2023-11-15 03:50:19 +03:00 committed by kd-11
parent 8c0debfe65
commit ab8a12e211
2 changed files with 17 additions and 5 deletions

View File

@ -86,6 +86,7 @@ namespace rsx
rsx::simple_array<interleaved_range_info*> interleaved_blocks{}; // Interleaved blocks to be uploaded as-is
std::vector<std::pair<u8, u32>> volatile_blocks{}; // Volatile data blocks (immediate draw vertex data for example)
rsx::simple_array<u8> referenced_registers{}; // Volatile register data
u16 attribute_mask = 0; // ATTRn mask
std::array<attribute_buffer_placement, 16> attribute_placement = fill_array(attribute_buffer_placement::none);
@ -108,6 +109,7 @@ namespace rsx
void clear()
{
m_num_used_blocks = 0;
attribute_mask = 0;
interleaved_blocks.clear();
volatile_blocks.clear();
referenced_registers.clear();
@ -117,15 +119,20 @@ namespace rsx
{
// Criteria: At least one array stream has to be defined to feed vertex positions
// This stream cannot be a const register as the vertices cannot create a zero-area primitive
if (!interleaved_blocks.empty() && interleaved_blocks[0]->attribute_stride != 0)
return true;
if (!volatile_blocks.empty())
return true;
for (u8 index = 0; index < limits::vertex_count; ++index)
for (u16 ref_mask = attribute_mask, index = 0; ref_mask; ++index, ref_mask >>= 1)
{
if (!(ref_mask & 1))
{
// Disabled
continue;
}
switch (attribute_placement[index])
{
case attribute_buffer_placement::transient:

View File

@ -2210,6 +2210,7 @@ namespace rsx
const u32 input_mask = state.vertex_attrib_input_mask() & current_vp_metadata.referenced_inputs_mask;
result.clear();
result.attribute_mask = static_cast<u16>(input_mask);
if (state.current_draw_clause.command == rsx::draw_command::inlined_array)
{
@ -2219,6 +2220,7 @@ namespace rsx
for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
{
auto &vinfo = state.vertex_arrays_info[index];
result.attribute_placement[index] = attribute_buffer_placement::none;
if (vinfo.size() > 0)
{
@ -2233,7 +2235,7 @@ namespace rsx
}
else if (state.register_vertex_info[index].size > 0 && input_mask & (1u << index))
{
//Reads from register
// Reads from register
result.referenced_registers.push_back(index);
result.attribute_placement[index] = attribute_buffer_placement::transient;
}
@ -2262,8 +2264,10 @@ namespace rsx
continue;
}
//Check for interleaving
const auto &info = state.vertex_arrays_info[index];
// Always reset attribute placement by default
result.attribute_placement[index] = attribute_buffer_placement::none;
// Check for interleaving
if (rsx::method_registers.current_draw_clause.is_immediate_draw &&
rsx::method_registers.current_draw_clause.command != rsx::draw_command::indexed)
{
@ -2290,6 +2294,7 @@ namespace rsx
continue;
}
const auto& info = state.vertex_arrays_info[index];
if (!info.size())
{
if (state.register_vertex_info[index].size > 0)