Merge pull request #340 from raven02/patch-26

RSX: set default m_line_stipple_pattern as 0xffff
This commit is contained in:
Alexandro Sánchez Bach 2014-06-15 12:27:37 +02:00
commit a6bca0ecc5

View File

@ -456,15 +456,15 @@ protected:
m_depth_bounds_max = 1.0;
m_restart_index = 0xffffffff;
m_front_polygon_mode = 0x1B02; // GL_FILL
m_back_polygon_mode = 0x1B02; // GL_FILL
m_front_polygon_mode = 0x1b02; // GL_FILL
m_back_polygon_mode = 0x1b02; // GL_FILL
m_front_face = 0x0901;
m_point_x = 0;
m_point_y = 0;
m_point_size = 1.0;
m_line_width = 1.0;
m_line_stipple_pattern = 0x1111;
m_line_stipple_pattern = 0xffff;
m_line_stipple_factor = 1;
// Construct Textures