mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-01-29 00:33:01 +00:00
commit
a3dc623270
@ -3,19 +3,24 @@
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#include <d3d12.h>
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#include <cassert>
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#include <wrl/client.h>
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#include "utilities/Log.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/RSX/GCM.h"
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#pragma comment (lib, "dxgi.lib")
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using namespace Microsoft::WRL;
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#define SAFE_RELEASE(x) if (x) x->Release();
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inline
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void check(HRESULT hr)
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// From DX12 D3D11On12 Sample (MIT Licensed)
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (hr != 0)
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abort();
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if (FAILED(hr))
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{
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throw;
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}
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}
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/**
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@ -205,7 +205,7 @@ ID3D12Resource *createVertexBuffer(const VertexBufferFormat &vbf, const RSXVerte
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size_t heapOffset = vertexIndexHeap.alloc(subBufferSize);
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ID3D12Resource *vertexBuffer;
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check(device->CreatePlacedResource(
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ThrowIfFailed(device->CreatePlacedResource(
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vertexIndexHeap.m_heap,
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heapOffset,
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&getBufferResourceDesc(subBufferSize),
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@ -214,7 +214,7 @@ ID3D12Resource *createVertexBuffer(const VertexBufferFormat &vbf, const RSXVerte
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IID_PPV_ARGS(&vertexBuffer)
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));
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void *bufferMap;
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check(vertexBuffer->Map(0, nullptr, (void**)&bufferMap));
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ThrowIfFailed(vertexBuffer->Map(0, nullptr, (void**)&bufferMap));
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memset(bufferMap, -1, subBufferSize);
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#pragma omp parallel for
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for (int vertex = 0; vertex < vbf.elementCount; vertex++)
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@ -279,7 +279,7 @@ std::vector<D3D12_VERTEX_BUFFER_VIEW> D3D12GSRender::UploadVertexBuffers(bool in
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{
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std::vector<D3D12_VERTEX_BUFFER_VIEW> result;
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const std::vector<VertexBufferFormat> &vertexBufferFormat = FormatVertexData(m_vertex_data);
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m_IASet = getIALayout(m_device, vertexBufferFormat, m_vertex_data);
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m_IASet = getIALayout(m_device.Get(), vertexBufferFormat, m_vertex_data);
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const u32 data_offset = indexed_draw ? 0 : m_draw_array_first;
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@ -302,7 +302,7 @@ std::vector<D3D12_VERTEX_BUFFER_VIEW> D3D12GSRender::UploadVertexBuffers(bool in
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vertexBuffer = It->second;
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else
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{
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vertexBuffer = createVertexBuffer(vbf, m_vertex_data, m_device, m_vertexIndexData);
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vertexBuffer = createVertexBuffer(vbf, m_vertex_data, m_device.Get(), m_vertexIndexData);
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m_vertexCache[key] = vertexBuffer;
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}
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@ -405,7 +405,7 @@ D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
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size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
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ID3D12Resource *indexBuffer;
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check(m_device->CreatePlacedResource(
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ThrowIfFailed(m_device->CreatePlacedResource(
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m_vertexIndexData.m_heap,
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heapOffset,
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&getBufferResourceDesc(subBufferSize),
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@ -415,7 +415,7 @@ D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
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));
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void *bufferMap;
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check(indexBuffer->Map(0, nullptr, (void**)&bufferMap));
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ThrowIfFailed(indexBuffer->Map(0, nullptr, (void**)&bufferMap));
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if (indexed_draw && !forcedIndexBuffer)
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streamBuffer(bufferMap, m_indexed_array.m_data.data(), subBufferSize);
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else if (indexed_draw && forcedIndexBuffer)
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@ -499,7 +499,7 @@ void D3D12GSRender::setScaleOffset()
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D3D12_RANGE range = { heapOffset, heapOffset + 256 };
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void *scaleOffsetMap;
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check(m_constantsData.m_heap->Map(0, &range, &scaleOffsetMap));
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ThrowIfFailed(m_constantsData.m_heap->Map(0, &range, &scaleOffsetMap));
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streamToBuffer((char*)scaleOffsetMap + heapOffset, scaleOffsetMat, 16 * sizeof(float));
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int isAlphaTested = m_set_alpha_test;
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memcpy((char*)scaleOffsetMap + heapOffset + 16 * sizeof(float), &isAlphaTested, sizeof(int));
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@ -531,7 +531,7 @@ void D3D12GSRender::FillVertexShaderConstantsBuffer()
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D3D12_RANGE range = { heapOffset, heapOffset + bufferSize };
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void *constantsBufferMap;
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check(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
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ThrowIfFailed(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
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for (const auto &vertexConstants : m_vertexConstants)
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{
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float data[4] = {
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@ -568,7 +568,7 @@ void D3D12GSRender::FillPixelShaderConstantsBuffer()
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size_t offset = 0;
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void *constantsBufferMap;
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check(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
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ThrowIfFailed(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
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for (size_t offsetInFP : fragmentOffset)
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{
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u32 vector[4];
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@ -119,31 +119,31 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
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// Create a global command allocator
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device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_commandAllocator));
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device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_textureUploadCommandAllocator));
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check(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS(&m_downloadCommandAllocator)));
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ThrowIfFailed(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS(&m_downloadCommandAllocator)));
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D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
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descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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descriptorHeapDesc.NumDescriptors = 10000; // For safety
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descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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check(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_constantsBufferDescriptorsHeap)));
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ThrowIfFailed(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_constantsBufferDescriptorsHeap)));
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descriptorHeapDesc = {};
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descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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descriptorHeapDesc.NumDescriptors = 10000; // For safety
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descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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check(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_scaleOffsetDescriptorHeap)));
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ThrowIfFailed(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_scaleOffsetDescriptorHeap)));
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D3D12_DESCRIPTOR_HEAP_DESC textureDescriptorDesc = {};
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textureDescriptorDesc.NumDescriptors = 10000; // For safety
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textureDescriptorDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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textureDescriptorDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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check(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_textureDescriptorsHeap)));
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ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_textureDescriptorsHeap)));
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textureDescriptorDesc.NumDescriptors = 2048; // For safety
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textureDescriptorDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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check(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[0])));
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check(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[1])));
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ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[0])));
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ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[1])));
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}
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void D3D12GSRender::ResourceStorage::Release()
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@ -203,8 +203,18 @@ bool D3D12GSRender::invalidateTexture(u32 addr)
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return handled;
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}
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D3D12DLLManagement::D3D12DLLManagement()
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{
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loadD3D12FunctionPointers();
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}
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D3D12DLLManagement::~D3D12DLLManagement()
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{
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unloadD3D12FunctionPointers();
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}
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D3D12GSRender::D3D12GSRender()
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: GSRender(), m_PSO(nullptr)
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: GSRender(), m_D3D12Lib(), m_PSO(nullptr)
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{
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gfxHandler = [this](u32 addr) {
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bool result = invalidateTexture(addr);
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@ -212,7 +222,6 @@ D3D12GSRender::D3D12GSRender()
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LOG_WARNING(RSX, "Reporting Cell writing to %x", addr);
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return result;
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};
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loadD3D12FunctionPointers();
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if (Ini.GSDebugOutputEnable.GetValue())
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{
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Microsoft::WRL::ComPtr<ID3D12Debug> debugInterface;
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@ -221,13 +230,13 @@ D3D12GSRender::D3D12GSRender()
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}
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Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
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check(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
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ThrowIfFailed(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
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// Create adapter
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IDXGIAdapter* adaptater = nullptr;
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switch (Ini.GSD3DAdaptater.GetValue())
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{
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case 0: // WARP
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check(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
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ThrowIfFailed(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
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break;
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case 1: // Default
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dxgiFactory->EnumAdapters(0, &adaptater);
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@ -236,14 +245,13 @@ D3D12GSRender::D3D12GSRender()
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dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue() - 2,&adaptater);
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break;
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}
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check(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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ThrowIfFailed(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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// Queues
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D3D12_COMMAND_QUEUE_DESC copyQueueDesc = {}, graphicQueueDesc = {};
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copyQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
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graphicQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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check(m_device->CreateCommandQueue(©QueueDesc, IID_PPV_ARGS(&m_commandQueueCopy)));
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check(m_device->CreateCommandQueue(&graphicQueueDesc, IID_PPV_ARGS(&m_commandQueueGraphic)));
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ThrowIfFailed(m_device->CreateCommandQueue(&graphicQueueDesc, IID_PPV_ARGS(m_commandQueueGraphic.GetAddressOf())));
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g_descriptorStrideSRVCBVUAV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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g_descriptorStrideDSV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
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@ -266,7 +274,7 @@ D3D12GSRender::D3D12GSRender()
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swapChain.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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swapChain.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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check(dxgiFactory->CreateSwapChain(m_commandQueueGraphic, &swapChain, (IDXGISwapChain**)&m_swapChain));
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ThrowIfFailed(dxgiFactory->CreateSwapChain(m_commandQueueGraphic.Get(), &swapChain, (IDXGISwapChain**)m_swapChain.GetAddressOf()));
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m_swapChain->GetBuffer(0, IID_PPV_ARGS(&m_backBuffer[0]));
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m_swapChain->GetBuffer(1, IID_PPV_ARGS(&m_backBuffer[1]));
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@ -277,9 +285,9 @@ D3D12GSRender::D3D12GSRender()
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rttDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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rttDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&m_backbufferAsRendertarget[0]));
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m_device->CreateRenderTargetView(m_backBuffer[0], &rttDesc, m_backbufferAsRendertarget[0]->GetCPUDescriptorHandleForHeapStart());
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m_device->CreateRenderTargetView(m_backBuffer[0].Get(), &rttDesc, m_backbufferAsRendertarget[0]->GetCPUDescriptorHandleForHeapStart());
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m_device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&m_backbufferAsRendertarget[1]));
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m_device->CreateRenderTargetView(m_backBuffer[1], &rttDesc, m_backbufferAsRendertarget[1]->GetCPUDescriptorHandleForHeapStart());
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m_device->CreateRenderTargetView(m_backBuffer[1].Get(), &rttDesc, m_backbufferAsRendertarget[1]->GetCPUDescriptorHandleForHeapStart());
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// Common root signatures
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for (unsigned textureCount = 0; textureCount < 17; textureCount++)
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@ -326,25 +334,25 @@ D3D12GSRender::D3D12GSRender()
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Microsoft::WRL::ComPtr<ID3DBlob> rootSignatureBlob;
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Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
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check(wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));
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ThrowIfFailed(wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));
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m_device->CreateRootSignature(0,
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rootSignatureBlob->GetBufferPointer(),
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rootSignatureBlob->GetBufferSize(),
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IID_PPV_ARGS(&m_rootSignatures[textureCount]));
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IID_PPV_ARGS(m_rootSignatures[textureCount].GetAddressOf()));
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}
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m_perFrameStorage[0].Init(m_device);
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m_perFrameStorage[0].Init(m_device.Get());
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m_perFrameStorage[0].Reset();
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m_perFrameStorage[1].Init(m_device);
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m_perFrameStorage[1].Init(m_device.Get());
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m_perFrameStorage[1].Reset();
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initConvertShader();
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m_outputScalingPass.Init(m_device);
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m_outputScalingPass.Init(m_device.Get());
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D3D12_HEAP_PROPERTIES hp = {};
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hp.Type = D3D12_HEAP_TYPE_DEFAULT;
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check(
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ThrowIfFailed(
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m_device->CreateCommittedResource(
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&hp,
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D3D12_HEAP_FLAG_NONE,
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@ -354,14 +362,14 @@ D3D12GSRender::D3D12GSRender()
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IID_PPV_ARGS(&m_dummyTexture))
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);
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m_readbackResources.Init(m_device, 1024 * 1024 * 128, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_UAVHeap.Init(m_device, 1024 * 1024 * 128, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
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m_readbackResources.Init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_UAVHeap.Init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
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m_rtts.Init(m_device);
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m_rtts.Init(m_device.Get());
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m_constantsData.Init(m_device, 1024 * 1024 * 64, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE);
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m_vertexIndexData.Init(m_device, 1024 * 1024 * 384, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureUploadData.Init(m_device, 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_constantsData.Init(m_device.Get(), 1024 * 1024 * 64, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE);
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m_vertexIndexData.Init(m_device.Get(), 1024 * 1024 * 384, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureUploadData.Init(m_device.Get(), 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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}
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D3D12GSRender::~D3D12GSRender()
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@ -378,23 +386,12 @@ D3D12GSRender::~D3D12GSRender()
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m_convertRootSignature->Release();
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m_perFrameStorage[0].Release();
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m_perFrameStorage[1].Release();
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m_commandQueueGraphic->Release();
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m_commandQueueCopy->Release();
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m_backbufferAsRendertarget[0]->Release();
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m_backBuffer[0]->Release();
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m_backbufferAsRendertarget[1]->Release();
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m_backBuffer[1]->Release();
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m_rtts.Release();
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for (unsigned i = 0; i < 17; i++)
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m_rootSignatures[i]->Release();
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for (auto &tmp : m_texToClean)
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tmp->Release();
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for (auto &tmp : m_texturesCache)
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tmp.second->Release();
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m_swapChain->Release();
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m_outputScalingPass.Release();
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m_device->Release();
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unloadD3D12FunctionPointers();
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}
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void D3D12GSRender::Close()
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@ -431,12 +428,12 @@ void D3D12GSRender::Clear(u32 cmd)
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{
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assert(cmd == NV4097_CLEAR_SURFACE);
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PrepareRenderTargets();
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ID3D12GraphicsCommandList *commandList;
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check(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&commandList)));
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ThrowIfFailed(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&commandList)));
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getCurrentResourceStorage().m_inflightCommandList.push_back(commandList);
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PrepareRenderTargets(commandList);
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/* if (m_set_color_mask)
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{
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glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a);
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@ -503,13 +500,17 @@ void D3D12GSRender::Clear(u32 cmd)
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}
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}
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check(commandList->Close());
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ThrowIfFailed(commandList->Close());
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m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**) &commandList);
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}
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void D3D12GSRender::Draw()
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{
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PrepareRenderTargets();
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ID3D12GraphicsCommandList *commandList;
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m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&commandList));
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getCurrentResourceStorage().m_inflightCommandList.push_back(commandList);
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PrepareRenderTargets(commandList);
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// Init vertex count
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// TODO: Very hackish, clean this
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@ -536,11 +537,6 @@ void D3D12GSRender::Draw()
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}
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||||
}
|
||||
|
||||
ID3D12GraphicsCommandList *commandList;
|
||||
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&commandList));
|
||||
getCurrentResourceStorage().m_inflightCommandList.push_back(commandList);
|
||||
|
||||
|
||||
std::chrono::time_point<std::chrono::system_clock> startVertexTime = std::chrono::system_clock::now();
|
||||
if (m_indexed_array.m_count || m_draw_array_count)
|
||||
{
|
||||
@ -560,7 +556,7 @@ void D3D12GSRender::Draw()
|
||||
return;
|
||||
}
|
||||
|
||||
commandList->SetGraphicsRootSignature(m_rootSignatures[m_PSO->second]);
|
||||
commandList->SetGraphicsRootSignature(m_rootSignatures[m_PSO->second].Get());
|
||||
commandList->OMSetStencilRef(m_stencil_func_ref);
|
||||
|
||||
// Constants
|
||||
@ -588,7 +584,7 @@ void D3D12GSRender::Draw()
|
||||
if (m_PSO->second > 0)
|
||||
{
|
||||
std::chrono::time_point<std::chrono::system_clock> startTextureTime = std::chrono::system_clock::now();
|
||||
size_t usedTexture = UploadTextures();
|
||||
size_t usedTexture = UploadTextures(commandList);
|
||||
|
||||
// Fill empty slots
|
||||
for (; usedTexture < m_PSO->second; usedTexture++)
|
||||
@ -717,7 +713,7 @@ void D3D12GSRender::Draw()
|
||||
else
|
||||
commandList->DrawInstanced((UINT)m_renderingInfo.m_count, 1, (UINT)m_renderingInfo.m_baseVertex, 0);
|
||||
|
||||
check(commandList->Close());
|
||||
ThrowIfFailed(commandList->Close());
|
||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
|
||||
m_indexed_array.Reset();
|
||||
}
|
||||
@ -772,7 +768,7 @@ void D3D12GSRender::Flip()
|
||||
assert(m_textureUploadData.canAlloc(textureSize));
|
||||
size_t heapOffset = m_textureUploadData.alloc(textureSize);
|
||||
|
||||
check(m_device->CreatePlacedResource(
|
||||
ThrowIfFailed(m_device->CreatePlacedResource(
|
||||
m_textureUploadData.m_heap,
|
||||
heapOffset,
|
||||
&getBufferResourceDesc(textureSize),
|
||||
@ -783,13 +779,13 @@ void D3D12GSRender::Flip()
|
||||
m_textureUploadData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset, textureSize, stagingTexture));
|
||||
|
||||
void *dstBuffer;
|
||||
check(stagingTexture->Map(0, nullptr, &dstBuffer));
|
||||
ThrowIfFailed(stagingTexture->Map(0, nullptr, &dstBuffer));
|
||||
for (unsigned row = 0; row < h; row++)
|
||||
memcpy((char*)dstBuffer + row * rowPitch, (char*)src_buffer + row * w * 4, w * 4);
|
||||
stagingTexture->Unmap(0, nullptr);
|
||||
}
|
||||
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateCommittedResource(
|
||||
&heapProp,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
@ -817,11 +813,12 @@ void D3D12GSRender::Flip()
|
||||
}
|
||||
else
|
||||
{
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
|
||||
if (m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
|
||||
resourceToFlip = m_rtts.m_currentlyBoundRenderTargets[0];
|
||||
}
|
||||
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()], D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET));
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()].Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET));
|
||||
|
||||
D3D12_VIEWPORT viewport =
|
||||
{
|
||||
@ -890,16 +887,16 @@ void D3D12GSRender::Flip()
|
||||
vbv.SizeInBytes = 16 * sizeof(float);
|
||||
commandList->IASetVertexBuffers(0, 1, &vbv);
|
||||
commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
if (m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
|
||||
commandList->DrawInstanced(4, 1, 0, 0);
|
||||
|
||||
commandList->DrawInstanced(4, 1, 0, 0);
|
||||
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT));
|
||||
if (isFlipSurfaceInLocalMemory(m_surface_color_target))
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()].Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT));
|
||||
if (isFlipSurfaceInLocalMemory(m_surface_color_target) && m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
|
||||
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
|
||||
check(commandList->Close());
|
||||
ThrowIfFailed(commandList->Close());
|
||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
|
||||
|
||||
check(m_swapChain->Present(Ini.GSVSyncEnable.GetValue() ? 1 : 0, 0));
|
||||
ThrowIfFailed(m_swapChain->Present(Ini.GSVSyncEnable.GetValue() ? 1 : 0, 0));
|
||||
// Add an event signaling queue completion
|
||||
|
||||
ResourceStorage &storage = getNonCurrentResourceStorage();
|
||||
@ -996,7 +993,7 @@ ID3D12Resource * D3D12GSRender::writeColorBuffer(ID3D12Resource * RTT, ID3D12Gra
|
||||
size_t heapOffset = m_readbackResources.alloc(sizeInByte);
|
||||
|
||||
resdesc = getBufferResourceDesc(sizeInByte);
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreatePlacedResource(
|
||||
m_readbackResources.m_heap,
|
||||
heapOffset,
|
||||
@ -1030,7 +1027,7 @@ static
|
||||
void copyToCellRamAndRelease(void *dstAddress, ID3D12Resource *res, size_t dstPitch, size_t srcPitch, size_t width, size_t height)
|
||||
{
|
||||
void *srcBuffer;
|
||||
check(res->Map(0, nullptr, &srcBuffer));
|
||||
ThrowIfFailed(res->Map(0, nullptr, &srcBuffer));
|
||||
for (unsigned row = 0; row < height; row++)
|
||||
memcpy((char*)dstAddress + row * dstPitch, (char*)srcBuffer + row * srcPitch, srcPitch);
|
||||
res->Unmap(0, nullptr);
|
||||
@ -1050,7 +1047,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
|
||||
|
||||
ID3D12Fence *fence;
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
|
||||
);
|
||||
HANDLE handle = CreateEvent(0, FALSE, FALSE, 0);
|
||||
@ -1076,7 +1073,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
assert(m_UAVHeap.canAlloc(sizeInByte));
|
||||
size_t heapOffset = m_UAVHeap.alloc(sizeInByte);
|
||||
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreatePlacedResource(
|
||||
m_UAVHeap.m_heap,
|
||||
heapOffset,
|
||||
@ -1093,7 +1090,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
heapOffset = m_readbackResources.alloc(sizeInByte);
|
||||
|
||||
resdesc = getBufferResourceDesc(sizeInByte);
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreatePlacedResource(
|
||||
m_readbackResources.m_heap,
|
||||
heapOffset,
|
||||
@ -1105,7 +1102,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
);
|
||||
m_readbackResources.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset, sizeInByte, writeDest));
|
||||
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&convertCommandList))
|
||||
);
|
||||
|
||||
@ -1113,7 +1110,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
descriptorHeapDesc.NumDescriptors = 2;
|
||||
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&descriptorHeap))
|
||||
);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE Handle = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
||||
@ -1164,14 +1161,14 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
convertCommandList->ResourceBarrier(2, barriers);
|
||||
convertCommandList->ResourceBarrier(1, &getResourceBarrierTransition(depthConverted, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
|
||||
|
||||
check(convertCommandList->Close());
|
||||
ThrowIfFailed(convertCommandList->Close());
|
||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&convertCommandList);
|
||||
}
|
||||
|
||||
ID3D12GraphicsCommandList *downloadCommandList;
|
||||
if (needTransfer)
|
||||
{
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&downloadCommandList))
|
||||
);
|
||||
}
|
||||
@ -1237,7 +1234,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
}
|
||||
if (needTransfer)
|
||||
{
|
||||
check(downloadCommandList->Close());
|
||||
ThrowIfFailed(downloadCommandList->Close());
|
||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&downloadCommandList);
|
||||
}
|
||||
|
||||
@ -1259,7 +1256,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
||||
auto ptr = vm::get_ptr<void>(address);
|
||||
char *ptrAsChar = (char*)ptr;
|
||||
unsigned char *writeDestPtr;
|
||||
check(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
|
||||
ThrowIfFailed(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
|
||||
// TODO : this should be done by the gpu
|
||||
for (unsigned row = 0; row < m_surface_clip_h; row++)
|
||||
{
|
||||
|
@ -82,7 +82,7 @@ struct InitHeap<ID3D12Heap>
|
||||
heapDesc.SizeInBytes = heapSize;
|
||||
heapDesc.Properties.Type = type;
|
||||
heapDesc.Flags = flags;
|
||||
check(device->CreateHeap(&heapDesc, IID_PPV_ARGS(&result)));
|
||||
ThrowIfFailed(device->CreateHeap(&heapDesc, IID_PPV_ARGS(&result)));
|
||||
return result;
|
||||
}
|
||||
};
|
||||
@ -95,7 +95,7 @@ struct InitHeap<ID3D12Resource>
|
||||
ID3D12Resource *result;
|
||||
D3D12_HEAP_PROPERTIES heapProperties = {};
|
||||
heapProperties.Type = type;
|
||||
check(device->CreateCommittedResource(&heapProperties,
|
||||
ThrowIfFailed(device->CreateCommittedResource(&heapProperties,
|
||||
flags,
|
||||
&getBufferResourceDesc(heapSize),
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ,
|
||||
@ -227,9 +227,29 @@ struct GarbageCollectionThread
|
||||
void waitForCompletion();
|
||||
};
|
||||
|
||||
/**
|
||||
* Structure used to load/unload D3D12 lib.
|
||||
*/
|
||||
struct D3D12DLLManagement
|
||||
{
|
||||
D3D12DLLManagement();
|
||||
~D3D12DLLManagement();
|
||||
};
|
||||
|
||||
class D3D12GSRender : public GSRender
|
||||
{
|
||||
private:
|
||||
/** D3D12 structures.
|
||||
* Note: they should be declared in reverse order of destruction
|
||||
*/
|
||||
D3D12DLLManagement m_D3D12Lib;
|
||||
ComPtr<ID3D12Device> m_device;
|
||||
ComPtr<ID3D12CommandQueue> m_commandQueueGraphic;
|
||||
ComPtr<struct IDXGISwapChain3> m_swapChain;
|
||||
ComPtr<ID3D12Resource> m_backBuffer[2];
|
||||
ComPtr<ID3D12DescriptorHeap> m_backbufferAsRendertarget[2];
|
||||
// m_rootSignatures[N] is RS with N texture/sample
|
||||
ComPtr<ID3D12RootSignature> m_rootSignatures[17];
|
||||
/**
|
||||
* Mutex protecting m_texturesCache and m_Textoclean access
|
||||
* Memory protection fault catch can be generated by any thread and
|
||||
@ -253,8 +273,6 @@ private:
|
||||
|
||||
PipelineStateObjectCache m_cachePSO;
|
||||
std::pair<ID3D12PipelineState *, size_t> *m_PSO;
|
||||
// m_rootSignatures[N] is RS with N texture/sample
|
||||
ID3D12RootSignature *m_rootSignatures[17];
|
||||
|
||||
struct
|
||||
{
|
||||
@ -346,22 +364,15 @@ private:
|
||||
RenderTargets m_rtts;
|
||||
|
||||
std::vector<D3D12_INPUT_ELEMENT_DESC> m_IASet;
|
||||
ID3D12Device* m_device;
|
||||
|
||||
size_t g_descriptorStrideSRVCBVUAV;
|
||||
size_t g_descriptorStrideDSV;
|
||||
size_t g_descriptorStrideRTV;
|
||||
size_t g_descriptorStrideSamplers;
|
||||
ID3D12CommandQueue *m_commandQueueCopy;
|
||||
ID3D12CommandQueue *m_commandQueueGraphic;
|
||||
|
||||
// Used to fill unused texture slot
|
||||
ID3D12Resource *m_dummyTexture;
|
||||
|
||||
struct IDXGISwapChain3 *m_swapChain;
|
||||
//BackBuffers
|
||||
ID3D12Resource* m_backBuffer[2];
|
||||
ID3D12DescriptorHeap *m_backbufferAsRendertarget[2];
|
||||
|
||||
size_t m_lastWidth, m_lastHeight, m_lastDepth;
|
||||
public:
|
||||
GSFrameBase2 *m_frame;
|
||||
@ -402,12 +413,19 @@ private:
|
||||
void FillVertexShaderConstantsBuffer();
|
||||
void FillPixelShaderConstantsBuffer();
|
||||
/**
|
||||
* Upload textures to Data heap if necessary and create necessary descriptor in the per frame storage struct.
|
||||
* returns the number of texture uploaded
|
||||
* Fetch all textures recorded in the state in the render target cache and in the texture cache.
|
||||
* If a texture is not cached, populate cmdlist with uploads command.
|
||||
* Create necessary resource view/sampler descriptors in the per frame storage struct.
|
||||
* returns the number of texture uploaded.
|
||||
*/
|
||||
size_t UploadTextures();
|
||||
size_t UploadTextures(ID3D12GraphicsCommandList *cmdlist);
|
||||
|
||||
void PrepareRenderTargets();
|
||||
/**
|
||||
* Creates render target if necessary.
|
||||
* Populate cmdlist with render target state change (from RTT to generic read for previous rtt,
|
||||
* from generic to rtt for rtt in cache).
|
||||
*/
|
||||
void PrepareRenderTargets(ID3D12GraphicsCommandList *cmdlist);
|
||||
protected:
|
||||
virtual void OnInit() override;
|
||||
virtual void OnInitThread() override;
|
||||
|
@ -10,8 +10,9 @@
|
||||
#define TO_STRING(x) #x
|
||||
|
||||
void Shader::Compile(const std::string &code, SHADER_TYPE st)
|
||||
{ HRESULT hr;
|
||||
Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
|
||||
{
|
||||
HRESULT hr;
|
||||
ComPtr<ID3DBlob> errorBlob;
|
||||
switch (st)
|
||||
{
|
||||
case SHADER_TYPE::SHADER_TYPE_VERTEX:
|
||||
@ -27,9 +28,6 @@ void Shader::Compile(const std::string &code, SHADER_TYPE st)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool D3D12GSRender::LoadProgram()
|
||||
{
|
||||
if (!m_cur_fragment_prog)
|
||||
@ -287,7 +285,7 @@ bool D3D12GSRender::LoadProgram()
|
||||
|
||||
prop.IASet = m_IASet;
|
||||
|
||||
m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignatures));
|
||||
m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device.Get(), m_rootSignatures));
|
||||
return m_PSO != nullptr;
|
||||
}
|
||||
|
||||
|
@ -1,15 +1,12 @@
|
||||
#pragma once
|
||||
#if defined (DX12_SUPPORT)
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <wrl/client.h>
|
||||
#include "D3D12.h"
|
||||
#include "../Common/ProgramStateCache.h"
|
||||
#include "D3D12VertexProgramDecompiler.h"
|
||||
#include "D3D12FragmentProgramDecompiler.h"
|
||||
#include "Utilities/File.h"
|
||||
|
||||
|
||||
|
||||
struct D3D12PipelineProperties
|
||||
{
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE Topology;
|
||||
@ -66,7 +63,7 @@ public:
|
||||
~Shader() {}
|
||||
|
||||
u32 id;
|
||||
Microsoft::WRL::ComPtr<ID3DBlob> bytecode;
|
||||
ComPtr<ID3DBlob> bytecode;
|
||||
std::vector<size_t> FragmentConstantOffsetCache;
|
||||
size_t m_textureCount;
|
||||
|
||||
@ -86,7 +83,7 @@ struct D3D12Traits
|
||||
typedef Shader FragmentProgramData;
|
||||
typedef std::pair<ID3D12PipelineState *, size_t> PipelineData;
|
||||
typedef D3D12PipelineProperties PipelineProperties;
|
||||
typedef std::pair<ID3D12Device *, ID3D12RootSignature **> ExtraData;
|
||||
typedef std::pair<ID3D12Device *, ComPtr<ID3D12RootSignature> *> ExtraData;
|
||||
|
||||
static
|
||||
void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID)
|
||||
@ -145,7 +142,7 @@ struct D3D12Traits
|
||||
graphicPipelineStateDesc.PS.BytecodeLength = fragmentProgramData.bytecode->GetBufferSize();
|
||||
graphicPipelineStateDesc.PS.pShaderBytecode = fragmentProgramData.bytecode->GetBufferPointer();
|
||||
|
||||
graphicPipelineStateDesc.pRootSignature = extraData.second[fragmentProgramData.m_textureCount];
|
||||
graphicPipelineStateDesc.pRootSignature = extraData.second[fragmentProgramData.m_textureCount].Get();
|
||||
result->second = fragmentProgramData.m_textureCount;
|
||||
|
||||
graphicPipelineStateDesc.BlendState = pipelineProperties.Blend;
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "D3D12.h"
|
||||
#include "D3D12GSRender.h"
|
||||
|
||||
void D3D12GSRender::PrepareRenderTargets()
|
||||
void D3D12GSRender::PrepareRenderTargets(ID3D12GraphicsCommandList *copycmdlist)
|
||||
{
|
||||
// FBO location has changed, previous data might be copied
|
||||
u32 address_a = m_set_context_dma_color_a ? GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000) : 0;
|
||||
@ -21,10 +21,6 @@ void D3D12GSRender::PrepareRenderTargets()
|
||||
u32 address_d = m_set_context_dma_color_d ? GetAddress(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000) : 0;
|
||||
u32 address_z = m_set_context_dma_z ? GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000) : 0;
|
||||
|
||||
ID3D12GraphicsCommandList *copycmdlist;
|
||||
check(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(©cmdlist)));
|
||||
getCurrentResourceStorage().m_inflightCommandList.push_back(copycmdlist);
|
||||
|
||||
// Make previous RTTs sampleable
|
||||
for (unsigned i = 0; i < 4; i++)
|
||||
{
|
||||
@ -63,66 +59,66 @@ void D3D12GSRender::PrepareRenderTargets()
|
||||
{
|
||||
case CELL_GCM_SURFACE_TARGET_0:
|
||||
{
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
|
||||
break;
|
||||
}
|
||||
case CELL_GCM_SURFACE_TARGET_1:
|
||||
{
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 0, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
|
||||
break;
|
||||
}
|
||||
case CELL_GCM_SURFACE_TARGET_MRT1:
|
||||
{
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
|
||||
Handle.ptr += g_RTTIncrement;
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 1, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
|
||||
}
|
||||
break;
|
||||
case CELL_GCM_SURFACE_TARGET_MRT2:
|
||||
{
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
|
||||
Handle.ptr += g_RTTIncrement;
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 1, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
|
||||
Handle.ptr += g_RTTIncrement;
|
||||
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 2, address_c, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
|
||||
break;
|
||||
}
|
||||
case CELL_GCM_SURFACE_TARGET_MRT3:
|
||||
{
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
|
||||
Handle.ptr += g_RTTIncrement;
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 1, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
|
||||
Handle.ptr += g_RTTIncrement;
|
||||
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 2, address_c, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
|
||||
Handle.ptr += g_RTTIncrement;
|
||||
ID3D12Resource *rttD = m_rtts.bindAddressAsRenderTargets(m_device, copycmdlist, 3, address_d, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
ID3D12Resource *rttD = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 3, address_d, m_surface_clip_w, m_surface_clip_h, m_surface_color_format,
|
||||
m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f);
|
||||
m_device->CreateRenderTargetView(rttD, &rttViewDesc, Handle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ID3D12Resource *ds = m_rtts.bindAddressAsDepthStencil(m_device, copycmdlist, address_z, m_surface_clip_w, m_surface_clip_h, m_surface_depth_format, 1., 0);
|
||||
ID3D12Resource *ds = m_rtts.bindAddressAsDepthStencil(m_device.Get(), copycmdlist, address_z, m_surface_clip_w, m_surface_clip_h, m_surface_depth_format, 1., 0);
|
||||
|
||||
D3D12_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = {};
|
||||
switch (m_surface_depth_format)
|
||||
@ -141,9 +137,6 @@ void D3D12GSRender::PrepareRenderTargets()
|
||||
}
|
||||
depthStencilViewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
||||
m_device->CreateDepthStencilView(ds, &depthStencilViewDesc, m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart());
|
||||
|
||||
check(copycmdlist->Close());
|
||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)©cmdlist);
|
||||
}
|
||||
|
||||
ID3D12Resource *RenderTargets::bindAddressAsRenderTargets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, size_t slot, u32 address,
|
||||
|
@ -555,7 +555,7 @@ ID3D12Resource *uploadSingleTexture(
|
||||
assert(textureBuffersHeap.canAlloc(textureSize));
|
||||
size_t heapOffset = textureBuffersHeap.alloc(textureSize);
|
||||
|
||||
check(device->CreatePlacedResource(
|
||||
ThrowIfFailed(device->CreatePlacedResource(
|
||||
textureBuffersHeap.m_heap,
|
||||
heapOffset,
|
||||
&getBufferResourceDesc(textureSize),
|
||||
@ -567,7 +567,7 @@ ID3D12Resource *uploadSingleTexture(
|
||||
|
||||
auto pixels = vm::get_ptr<const u8>(texaddr);
|
||||
void *textureData;
|
||||
check(Texture->Map(0, nullptr, (void**)&textureData));
|
||||
ThrowIfFailed(Texture->Map(0, nullptr, (void**)&textureData));
|
||||
std::vector<MipmapLevelInfo> mipInfos;
|
||||
|
||||
switch (format)
|
||||
@ -616,7 +616,7 @@ ID3D12Resource *uploadSingleTexture(
|
||||
D3D12_HEAP_PROPERTIES heapProp = {};
|
||||
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
|
||||
check(device->CreateCommittedResource(
|
||||
ThrowIfFailed(device->CreateCommittedResource(
|
||||
&heapProp,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
&texturedesc,
|
||||
@ -726,7 +726,7 @@ size_t getTextureSize(const RSXTexture &texture)
|
||||
}
|
||||
}
|
||||
|
||||
size_t D3D12GSRender::UploadTextures()
|
||||
size_t D3D12GSRender::UploadTextures(ID3D12GraphicsCommandList *cmdlist)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mut);
|
||||
size_t usedTexture = 0;
|
||||
@ -758,15 +758,7 @@ size_t D3D12GSRender::UploadTextures()
|
||||
}
|
||||
else
|
||||
{
|
||||
// Upload at each iteration to take advantage of overlapping transfer
|
||||
ID3D12GraphicsCommandList *commandList;
|
||||
check(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_textureUploadCommandAllocator, nullptr, IID_PPV_ARGS(&commandList)));
|
||||
|
||||
vramTexture = uploadSingleTexture(m_textures[i], m_device, commandList, m_textureUploadData);
|
||||
|
||||
check(commandList->Close());
|
||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
|
||||
getCurrentResourceStorage().m_inflightCommandList.push_back(commandList);
|
||||
vramTexture = uploadSingleTexture(m_textures[i], m_device.Get(), cmdlist, m_textureUploadData);
|
||||
m_texturesCache[texaddr] = vramTexture;
|
||||
|
||||
u32 s = (u32)align(getTextureSize(m_textures[i]), 4096);
|
||||
@ -897,4 +889,4 @@ size_t D3D12GSRender::UploadTextures()
|
||||
return usedTexture;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
@ -185,7 +185,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device)
|
||||
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
psoDesc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
|
||||
check(device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&m_PSO)));
|
||||
ThrowIfFailed(device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&m_PSO)));
|
||||
|
||||
|
||||
float quadVertex[16] = {
|
||||
@ -197,7 +197,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device)
|
||||
|
||||
D3D12_HEAP_PROPERTIES heapProp = {};
|
||||
heapProp.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
device->CreateCommittedResource(
|
||||
&heapProp,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
@ -217,11 +217,11 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device)
|
||||
heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&m_textureDescriptorHeap))
|
||||
);
|
||||
heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap))
|
||||
);
|
||||
}
|
||||
@ -229,7 +229,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device)
|
||||
void D3D12GSRender::initConvertShader()
|
||||
{
|
||||
const auto &p = compileF32toU8CS();
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateRootSignature(0, p.second->GetBufferPointer(), p.second->GetBufferSize(), IID_PPV_ARGS(&m_convertRootSignature))
|
||||
);
|
||||
|
||||
@ -238,7 +238,7 @@ void D3D12GSRender::initConvertShader()
|
||||
computePipelineStateDesc.CS.pShaderBytecode = p.first->GetBufferPointer();
|
||||
computePipelineStateDesc.pRootSignature = m_convertRootSignature;
|
||||
|
||||
check(
|
||||
ThrowIfFailed(
|
||||
m_device->CreateComputePipelineState(&computePipelineStateDesc, IID_PPV_ARGS(&m_convertPSO))
|
||||
);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user