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synced 2025-02-06 00:40:11 +00:00
Add notice for the custom path, and add an option to Configuration - System panel. Not Tested.
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5f6afca18a
commit
a3d6919431
@ -431,10 +431,19 @@ void VFS::Init(const std::string& path)
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std::string mpath = entry.path;
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// TODO: This shouldn't use current dir
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// If no value assigned to SysEmulationDirPath in INI, use the path that with executable.
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if (Ini.SysEmulationDirPath.GetValue().empty())
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Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
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LOG_NOTICE(GENERAL, "$(EmulatorDir) binded to %s.", Ini.SysEmulationDirPath.GetValue());
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fmt::Replace(mpath, "$(EmulatorDir)", Ini.SysEmulationDirPath.GetValue());
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if (Ini.SysEmulationDirPathEnable.GetValue())
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{
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if (Ini.SysEmulationDirPath.GetValue().empty())
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Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
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LOG_NOTICE(GENERAL, "EmualtionDir: Custom EmulationDir is On, Binded $(EmulatorDir) to %s.",
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Ini.SysEmulationDirPath.GetValue());
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fmt::Replace(mpath, "$(EmulatorDir)", Ini.SysEmulationDirPath.GetValue());
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}
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else
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{
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LOG_NOTICE(GENERAL, "EmualtionDir: Custom EmulationDir is Off, Binded $(EmulatorDir) to %s.", Emu.GetEmulatorPath());
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fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
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}
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fmt::Replace(mpath, "$(GameDir)", cwd);
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Mount(entry.mount, mpath, dev);
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}
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@ -436,6 +436,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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wxCheckBox* chbox_dbg_ap_systemcall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at System Call");
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wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
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//Custom EmulationDir
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wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Custom EmulationDir Path?");
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wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, "EmulationDir Path, Need Restart");
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cbox_cpu_decoder->Append("PPU Interpreter");
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cbox_cpu_decoder->Append("PPU Interpreter 2");
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cbox_cpu_decoder->Append("PPU JIT (LLVM)");
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@ -533,6 +537,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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chbox_dbg_ap_systemcall ->SetValue(Ini.DBGAutoPauseSystemCall.GetValue());
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chbox_dbg_ap_functioncall->SetValue(Ini.DBGAutoPauseFunctionCall.GetValue());
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//Custom EmulationDir
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chbox_emulationdir_enable->SetValue(Ini.SysEmulationDirPathEnable.GetValue());
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txt_emulationdir_path ->SetValue(Ini.SysEmulationDirPath.GetValue());
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cbox_cpu_decoder ->SetSelection(Ini.CPUDecoderMode.GetValue() ? Ini.CPUDecoderMode.GetValue() : 0);
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cbox_spu_decoder ->SetSelection(Ini.SPUDecoderMode.GetValue() ? Ini.SPUDecoderMode.GetValue() : 0);
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cbox_gs_render ->SetSelection(Ini.GSRenderMode.GetValue());
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@ -614,6 +622,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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// System
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s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());
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//Custom EmulationDir
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s_subpanel_system->Add(chbox_emulationdir_enable, wxSizerFlags().Border(wxALL, 5).Expand());
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s_subpanel_system->Add(txt_emulationdir_path, wxSizerFlags().Border(wxALL, 5).Expand());
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// Buttons
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wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
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@ -667,6 +679,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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Ini.DBGAutoPauseFunctionCall.SetValue(chbox_dbg_ap_functioncall->GetValue());
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Ini.DBGAutoPauseSystemCall.SetValue(chbox_dbg_ap_systemcall->GetValue());
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//Custom EmulationDir
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Ini.SysEmulationDirPathEnable.SetValue(chbox_emulationdir_enable->GetValue());
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Ini.SysEmulationDirPath.SetValue(txt_emulationdir_path->GetValue().ToStdString());
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Ini.Save();
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}
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@ -165,6 +165,7 @@ public:
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//Customed EmulationDir
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IniEntry<std::string> SysEmulationDirPath;
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IniEntry<bool> SysEmulationDirPathEnable;
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// Language
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IniEntry<u8> SysLanguage;
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@ -245,6 +246,7 @@ public:
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// Customed EmulationDir
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SysEmulationDirPath.Init("System_EmulationDir", path);
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SysEmulationDirPathEnable.Init("System_EmulationDirEnable", path);
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// Language
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SysLanguage.Init("Sytem_SysLanguage", path);
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@ -324,6 +326,7 @@ public:
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// Customed EmulationDir
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SysEmulationDirPath.Load("");
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SysEmulationDirPathEnable.Load(false);
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}
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void Save()
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