Set render target textures to clamp to border by default

This commit is contained in:
kd-11 2016-03-23 23:31:49 +03:00
parent d995bfbdfb
commit a120414d32

View File

@ -94,6 +94,7 @@ struct gl_render_target_traits
.type(format.type) .type(format.type)
.format(format.format) .format(format.format)
.swizzle(format.swizzle.r, format.swizzle.g, format.swizzle.b, format.swizzle.a) .swizzle(format.swizzle.r, format.swizzle.g, format.swizzle.b, format.swizzle.a)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.apply(); .apply();
__glcheck result->pixel_pack_settings().swap_bytes(format.swap_bytes).aligment(1); __glcheck result->pixel_pack_settings().swap_bytes(format.swap_bytes).aligment(1);
@ -120,6 +121,7 @@ struct gl_render_target_traits
.type(format.type) .type(format.type)
.format(format.format) .format(format.format)
.internal_format(format.internal_format) .internal_format(format.internal_format)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.apply(); .apply();
__glcheck result->pixel_pack_settings().aligment(1); __glcheck result->pixel_pack_settings().aligment(1);