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Set Write/Read Color/Depth Buffers to false by default
Since they're not working properly right now, there's no reason for them to be enabled by default.
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@ -854,10 +854,10 @@ namespace rpcs3
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{
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{
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opengl_group(group *grp) : group{ grp, "opengl" } {}
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opengl_group(group *grp) : group{ grp, "opengl" } {}
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entry<bool> write_color_buffers { this, "Write Color Buffers", true };
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entry<bool> write_color_buffers { this, "Write Color Buffers", false };
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entry<bool> write_depth_buffer { this, "Write Depth Buffer", true };
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entry<bool> write_depth_buffer { this, "Write Depth Buffer", false };
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entry<bool> read_color_buffers { this, "Read Color Buffers", true };
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entry<bool> read_color_buffers { this, "Read Color Buffers", false };
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entry<bool> read_depth_buffer { this, "Read Depth Buffer", true };
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entry<bool> read_depth_buffer { this, "Read Depth Buffer", false };
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} opengl{ this };
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} opengl{ this };
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struct d3d12_group : protected group
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struct d3d12_group : protected group
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