Set Write/Read Color/Depth Buffers to false by default

Since they're not working properly right now, there's no reason for them to be enabled by default.
This commit is contained in:
AnnieL 2016-03-10 14:52:58 +00:00 committed by AnnieL
parent bb722d5824
commit 9fd244cf9c

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@ -854,10 +854,10 @@ namespace rpcs3
{ {
opengl_group(group *grp) : group{ grp, "opengl" } {} opengl_group(group *grp) : group{ grp, "opengl" } {}
entry<bool> write_color_buffers { this, "Write Color Buffers", true }; entry<bool> write_color_buffers { this, "Write Color Buffers", false };
entry<bool> write_depth_buffer { this, "Write Depth Buffer", true }; entry<bool> write_depth_buffer { this, "Write Depth Buffer", false };
entry<bool> read_color_buffers { this, "Read Color Buffers", true }; entry<bool> read_color_buffers { this, "Read Color Buffers", false };
entry<bool> read_depth_buffer { this, "Read Depth Buffer", true }; entry<bool> read_depth_buffer { this, "Read Depth Buffer", false };
} opengl{ this }; } opengl{ this };
struct d3d12_group : protected group struct d3d12_group : protected group