mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-03-01 07:13:36 +00:00
Set Write/Read Color/Depth Buffers to false by default
Since they're not working properly right now, there's no reason for them to be enabled by default.
This commit is contained in:
parent
bb722d5824
commit
9fd244cf9c
@ -854,10 +854,10 @@ namespace rpcs3
|
||||
{
|
||||
opengl_group(group *grp) : group{ grp, "opengl" } {}
|
||||
|
||||
entry<bool> write_color_buffers { this, "Write Color Buffers", true };
|
||||
entry<bool> write_depth_buffer { this, "Write Depth Buffer", true };
|
||||
entry<bool> read_color_buffers { this, "Read Color Buffers", true };
|
||||
entry<bool> read_depth_buffer { this, "Read Depth Buffer", true };
|
||||
entry<bool> write_color_buffers { this, "Write Color Buffers", false };
|
||||
entry<bool> write_depth_buffer { this, "Write Depth Buffer", false };
|
||||
entry<bool> read_color_buffers { this, "Read Color Buffers", false };
|
||||
entry<bool> read_depth_buffer { this, "Read Depth Buffer", false };
|
||||
} opengl{ this };
|
||||
|
||||
struct d3d12_group : protected group
|
||||
|
Loading…
x
Reference in New Issue
Block a user