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Merge pull request #244 from raven02/patch-6
Fix wrong color effect in Disgaea 3
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commit
9e7f8564b6
@ -517,7 +517,7 @@ void GLGSRender::WriteColourBufferA()
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT0)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -537,7 +537,7 @@ void GLGSRender::WriteColourBufferB()
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glReadBuffer(GL_COLOR_ATTACHMENT1);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT1)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -557,7 +557,7 @@ void GLGSRender::WriteColourBufferC()
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glReadBuffer(GL_COLOR_ATTACHMENT2);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT2)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -577,7 +577,7 @@ void GLGSRender::WriteColourBufferD()
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glReadBuffer(GL_COLOR_ATTACHMENT3);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT3)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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