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Fire callback in cellSearchInitialize
Allows BLJS10131 to get ingame ;)
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@ -6,11 +6,14 @@
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logs::channel cellSearch("cellSearch");
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s32 cellSearchInitialize(CellSearchMode mode, u32 container, vm::ptr<CellSearchSystemCallback> func, vm::ptr<u32> userData)
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s32 cellSearchInitialize(ppu_thread& ppu, CellSearchMode mode, u32 container, vm::ptr<CellSearchSystemCallback> func, vm::ptr<u32> userData)
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{
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cellSearch.warning("cellSearchInitialize()");
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// TODO: Store the arguments somewhere so we can use them later.
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//inform callback that search is alive
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func(ppu, CELL_SEARCH_EVENT_INITIALIZE_RESULT, CELL_OK, vm::null, userData);
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return CELL_OK;
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}
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