Utilities/geometry: Add unsigned specializations to typedefs

This commit is contained in:
VelocityRa 2018-06-10 19:31:40 +03:00 committed by kd-11
parent c60f7b89ba
commit 9d431e77a4

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@ -976,62 +976,77 @@ struct color1_base
};
//specializations
using positionu = position_base<unsigned int>;
using positioni = position_base<int>;
using positionf = position_base<float>;
using positiond = position_base<double>;
using coordu = coord_base<unsigned int>;
using coordi = coord_base<int>;
using coordf = coord_base<float>;
using coordd = coord_base<double>;
using areau = area_base<unsigned int>;
using areai = area_base<int>;
using areaf = area_base<float>;
using aread = area_base<double>;
using position1u = position1_base<unsigned int>;
using position1i = position1_base<int>;
using position1f = position1_base<float>;
using position1d = position1_base<double>;
using position2u = position2_base<unsigned int>;
using position2i = position2_base<int>;
using position2f = position2_base<float>;
using position2d = position2_base<double>;
using position3u = position3_base<unsigned int>;
using position3i = position3_base<int>;
using position3f = position3_base<float>;
using position3d = position3_base<double>;
using position4u = position4_base<unsigned int>;
using position4i = position4_base<int>;
using position4f = position4_base<float>;
using position4d = position4_base<double>;
using size2u = size2_base<unsigned int>;
using size2i = size2_base<int>;
using size2f = size2_base<float>;
using size2d = size2_base<double>;
using sizeu = size2u;
using sizei = size2i;
using sizef = size2f;
using sized = size2d;
using size3u = size3_base<unsigned int>;
using size3i = size3_base<int>;
using size3f = size3_base<float>;
using size3d = size3_base<double>;
using coord3u = coord3_base<unsigned int>;
using coord3i = coord3_base<int>;
using coord3f = coord3_base<float>;
using coord3d = coord3_base<double>;
using color4u = color4_base<unsigned int>;
using color4i = color4_base<int>;
using color4f = color4_base<float>;
using color4d = color4_base<double>;
using color3u = color3_base<unsigned int>;
using color3i = color3_base<int>;
using color3f = color3_base<float>;
using color3d = color3_base<double>;
using color2u = color2_base<unsigned int>;
using color2i = color2_base<int>;
using color2f = color2_base<float>;
using color2d = color2_base<double>;
using color1u = color1_base<unsigned int>;
using color1i = color1_base<int>;
using color1f = color1_base<float>;
using color1d = color1_base<double>;