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Utilities/geometry: Add unsigned specializations to typedefs
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@ -976,62 +976,77 @@ struct color1_base
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};
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//specializations
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using positionu = position_base<unsigned int>;
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using positioni = position_base<int>;
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using positionf = position_base<float>;
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using positiond = position_base<double>;
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using coordu = coord_base<unsigned int>;
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using coordi = coord_base<int>;
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using coordf = coord_base<float>;
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using coordd = coord_base<double>;
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using areau = area_base<unsigned int>;
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using areai = area_base<int>;
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using areaf = area_base<float>;
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using aread = area_base<double>;
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using position1u = position1_base<unsigned int>;
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using position1i = position1_base<int>;
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using position1f = position1_base<float>;
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using position1d = position1_base<double>;
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using position2u = position2_base<unsigned int>;
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using position2i = position2_base<int>;
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using position2f = position2_base<float>;
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using position2d = position2_base<double>;
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using position3u = position3_base<unsigned int>;
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using position3i = position3_base<int>;
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using position3f = position3_base<float>;
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using position3d = position3_base<double>;
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using position4u = position4_base<unsigned int>;
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using position4i = position4_base<int>;
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using position4f = position4_base<float>;
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using position4d = position4_base<double>;
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using size2u = size2_base<unsigned int>;
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using size2i = size2_base<int>;
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using size2f = size2_base<float>;
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using size2d = size2_base<double>;
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using sizeu = size2u;
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using sizei = size2i;
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using sizef = size2f;
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using sized = size2d;
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using size3u = size3_base<unsigned int>;
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using size3i = size3_base<int>;
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using size3f = size3_base<float>;
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using size3d = size3_base<double>;
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using coord3u = coord3_base<unsigned int>;
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using coord3i = coord3_base<int>;
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using coord3f = coord3_base<float>;
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using coord3d = coord3_base<double>;
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using color4u = color4_base<unsigned int>;
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using color4i = color4_base<int>;
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using color4f = color4_base<float>;
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using color4d = color4_base<double>;
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using color3u = color3_base<unsigned int>;
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using color3i = color3_base<int>;
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using color3f = color3_base<float>;
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using color3d = color3_base<double>;
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using color2u = color2_base<unsigned int>;
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using color2i = color2_base<int>;
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using color2f = color2_base<float>;
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using color2d = color2_base<double>;
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using color1u = color1_base<unsigned int>;
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using color1i = color1_base<int>;
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using color1f = color1_base<float>;
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using color1d = color1_base<double>;
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