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input: remove No Button string from raw mouse config
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32a938abd2
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@ -23,9 +23,9 @@ public:
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cfg::string mouse_button_3{this, "Button 3", "Button 3"};
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cfg::string mouse_button_3{this, "Button 3", "Button 3"};
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cfg::string mouse_button_4{this, "Button 4", "Button 4"};
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cfg::string mouse_button_4{this, "Button 4", "Button 4"};
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cfg::string mouse_button_5{this, "Button 5", "Button 5"};
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cfg::string mouse_button_5{this, "Button 5", "Button 5"};
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cfg::string mouse_button_6{this, "Button 6", "No Button"};
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cfg::string mouse_button_6{this, "Button 6", ""};
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cfg::string mouse_button_7{this, "Button 7", "No Button"};
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cfg::string mouse_button_7{this, "Button 7", ""};
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cfg::string mouse_button_8{this, "Button 8", "No Button"};
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cfg::string mouse_button_8{this, "Button 8", ""};
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cfg::string& get_button_by_index(int index);
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cfg::string& get_button_by_index(int index);
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cfg::string& get_button(int code);
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cfg::string& get_button(int code);
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@ -10,7 +10,7 @@
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static const std::map<std::string, int> raw_mouse_button_map
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static const std::map<std::string, int> raw_mouse_button_map
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{
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{
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{ "No Button", 0 },
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{ "", 0 },
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#ifdef _WIN32
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#ifdef _WIN32
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{ "Button 1", RI_MOUSE_BUTTON_1_UP },
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{ "Button 1", RI_MOUSE_BUTTON_1_UP },
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{ "Button 2", RI_MOUSE_BUTTON_2_UP },
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{ "Button 2", RI_MOUSE_BUTTON_2_UP },
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