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cellAudio: make master volume dynamic
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3e2aede85c
commit
99895471ae
@ -775,6 +775,8 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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bool first_mix = true;
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const float master_volume = g_cfg.audio.volume / 100.0f;
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// mixing
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for (auto& port : ports)
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{
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@ -782,13 +784,12 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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auto buf = port.get_vm_ptr(offset);
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static const float k = 1.f;
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static const float minus_3db = 0.707f; /* value taken from
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https://www.dolby.com/us/en/technologies/a-guide-to-dolby-metadata.pdf */
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float& m = port.level;
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static const float minus_3db = 0.707f; // value taken from https://www.dolby.com/us/en/technologies/a-guide-to-dolby-metadata.pdf
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float m = master_volume;
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// part of cellAudioSetPortLevel functionality
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// spread port volume changes over 13ms
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auto step_volume = [](audio_port& port)
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auto step_volume = [master_volume, &m](audio_port& port)
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{
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const auto param = port.level_set.load();
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@ -803,6 +804,8 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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port.level_set.compare_and_swap(param, { param.value, 0.0f });
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}
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}
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m = port.level * master_volume;
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};
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if (port.num_channels == 2)
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@ -864,8 +867,7 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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if constexpr (DownmixToStereo)
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{
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const float mid = center * minus_3db; /* don't mix in the lfe as per
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dolby specification */
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const float mid = center * minus_3db; // don't mix in the lfe as per dolby specification
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out_buffer[out + 0] = (left + rear_left + (side_left * minus_3db) + mid) * k;
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out_buffer[out + 1] = (right + rear_right + (side_right * minus_3db) + mid) * k;
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}
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@ -1104,11 +1106,11 @@ error_code cellAudioPortOpen(vm::ptr<CellAudioPortParam> audioParam, vm::ptr<u32
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if (attr & CELL_AUDIO_PORTATTR_INITLEVEL)
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{
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port->level = audioParam->level * g_cfg.audio.volume / 100.0f;
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port->level = audioParam->level;
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}
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else
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{
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port->level = g_cfg.audio.volume / 100.0f;
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port->level = 1.0f;
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}
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port->level_set.store({ port->level, 0.0f });
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@ -1333,8 +1335,6 @@ error_code cellAudioSetPortLevel(u32 portNum, float level)
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return CELL_AUDIO_ERROR_PORT_NOT_OPEN;
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}
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level *= g_cfg.audio.volume / 100.0f;
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if (level >= 0.0f)
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{
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port.level_set.exchange({ level, (port.level - level) / 624.0f });
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@ -219,7 +219,7 @@ struct cfg_root : cfg::node
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cfg::_bool convert_to_u16{ this, "Convert to 16 bit" };
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cfg::_bool downmix_to_2ch{ this, "Downmix to Stereo", true };
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cfg::_int<1, 128> startt{ this, "Start Threshold", 1 }; // TODO: used only by ALSA, should probably be removed once ALSA is upgraded
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cfg::_int<0, 200> volume{ this, "Master Volume", 100 };
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cfg::_int<0, 200> volume{ this, "Master Volume", 100, true };
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cfg::_bool enable_buffering{ this, "Enable Buffering", true };
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cfg::_int <4, 250> desired_buffer_duration{ this, "Desired Audio Buffer Duration", 100 };
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cfg::_int<1, 1000> sampling_period_multiplier{ this, "Sampling Period Multiplier", 100 };
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