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input: use buffers during button translation
This should reduce some random noise by assgning the values once instead of twice
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@ -555,8 +555,10 @@ void PadHandlerBase::get_mapping(const std::shared_ptr<PadDevice>& device, const
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// Translate any corresponding keycodes to our normal DS3 buttons and triggers
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// Translate any corresponding keycodes to our normal DS3 buttons and triggers
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for (auto& btn : pad->m_buttons)
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for (auto& btn : pad->m_buttons)
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{
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{
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btn.m_value = button_values[btn.m_keyCode];
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Button tmp = btn; // Using a buffer because the values can change during translation
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TranslateButtonPress(device, btn.m_keyCode, btn.m_pressed, btn.m_value);
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tmp.m_value = button_values[btn.m_keyCode];
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TranslateButtonPress(device, tmp.m_keyCode, tmp.m_pressed, tmp.m_value);
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btn = tmp;
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}
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}
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// used to get the absolute value of an axis
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// used to get the absolute value of an axis
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@ -782,8 +782,10 @@ void evdev_joystick_handler::get_mapping(const std::shared_ptr<PadDevice>& devic
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}
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}
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}
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}
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button.m_value = static_cast<u16>(value);
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Button tmp = button; // Using a buffer because the values can change during translation
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TranslateButtonPress(m_dev, button_code, button.m_pressed, button.m_value);
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tmp.m_value = static_cast<u16>(value);
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TranslateButtonPress(m_dev, button_code, tmp.m_pressed, tmp.m_value);
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button = tmp;
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}
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}
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// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
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// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
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