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gl: Disable overlay if required extension is not supported (#2212)
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@ -559,7 +559,9 @@ void GLGSRender::on_init_thread()
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m_vao.element_array_buffer = *m_index_ring_buffer;
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m_gl_texture_cache.initialize_rtt_cache();
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m_text_printer.init();
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if (g_cfg_rsx_overlay)
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m_text_printer.init();
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}
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void GLGSRender::on_exit()
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@ -160,6 +160,7 @@ OPENGL_PROC(PFNGLDISABLEIPROC, Disablei);
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OPENGL_PROC(PFNGLPRIMITIVERESTARTINDEXPROC, PrimitiveRestartIndex);
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OPENGL_PROC(PFNGLGETINTEGER64VPROC, GetInteger64v);
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OPENGL_PROC(PFNGLGETSTRINGIPROC, GetStringi);
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OPENGL_PROC(PFNGLCHECKFRAMEBUFFERSTATUSPROC, CheckFramebufferStatus);
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@ -20,6 +20,7 @@ namespace gl
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std::unordered_map<u8, std::pair<u32, u32>> m_offsets;
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bool initialized = false;
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bool enabled = false;
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void init_program()
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{
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@ -84,6 +85,28 @@ namespace gl
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void init()
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{
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//Check for ARB_shader_draw_parameters
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//While it is possible to draw text without full multidraw support, issuing separate draw calls per character is not effecient
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int ext_count;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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for (int i = 0; i < ext_count; i++)
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{
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const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
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if (std::string(ext) == "GL_ARB_shader_draw_parameters")
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{
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enabled = true;
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break;
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}
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}
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if (!enabled)
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{
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LOG_ERROR(RSX, "Debug overlay could not start because ARB_shader_draw_parameters is not supported by your GPU");
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return;
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}
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m_text_buffer.create();
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m_scale_offsets_buffer.create();
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@ -117,6 +140,8 @@ namespace gl
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void print_text(int x, int y, int target_w, int target_h, const std::string &text, color4f color = { 0.3f, 1.f, 0.3f, 1.f })
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{
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if (!enabled) return;
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verify(HERE), initialized;
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std::vector<GLint> offsets;
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