diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp index 17013b3c97..d0fe693af8 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp @@ -324,14 +324,6 @@ void D3D12GSRender::upload_textures(ID3D12GraphicsCommandList *command_list, siz D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1); break; - case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: - shared_resource_view_desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING( - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0); - break; - case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: shared_resource_view_desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING( @@ -340,7 +332,8 @@ void D3D12GSRender::upload_textures(ID3D12GraphicsCommandList *command_list, siz D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0); break; - + + case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: case CELL_GCM_TEXTURE_A8R8G8B8: case CELL_GCM_TEXTURE_D8R8G8B8: {