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rsx: Workaround for 0 pitch textures.
- Should these be ignored? Needs investigation
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@ -2,6 +2,7 @@
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#include "../rsx_cache.h"
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#include "../rsx_utils.h"
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#include "TextureUtils.h"
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#include <atomic>
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@ -189,7 +190,6 @@ namespace rsx
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std::vector<std::pair<section_storage_type*, ranged_storage*>> get_intersecting_set(u32 address, u32 range, bool check_whole_size)
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{
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std::vector<std::pair<section_storage_type*, ranged_storage*>> result;
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bool response = false;
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u64 cache_tag = get_system_time();
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u32 last_dirty_block = UINT32_MAX;
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std::pair<u32, u32> trampled_range = std::make_pair(address, address + range);
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@ -771,8 +771,11 @@ namespace rsx
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u16 depth = 0;
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u16 tex_height = (u16)tex.height();
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u16 tex_pitch = tex.pitch();
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const u16 tex_width = tex.width();
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const u16 tex_pitch = is_compressed_format? (tex_size / tex_height) : tex.pitch(); //NOTE: Compressed textures dont have a real pitch (tex_size = (w*h)/6)
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tex_pitch = is_compressed_format? (tex_size / tex_height) : tex_pitch; //NOTE: Compressed textures dont have a real pitch (tex_size = (w*h)/6)
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if (tex_pitch == 0) tex_pitch = tex_width * get_format_block_size_in_bytes(format);
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switch (extended_dimension)
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{
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