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Atomic PARAM.SFO writes
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0878db4e17
commit
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@ -18,6 +18,11 @@ using namespace std::literals::string_literals;
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#include <cwchar>
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#include <Windows.h>
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namespace utils
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{
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u64 get_unique_tsc();
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}
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static std::unique_ptr<wchar_t[]> to_wchar(const std::string& source)
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{
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// String size + null terminator
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@ -1915,6 +1920,55 @@ fs::file fs::make_gather(std::vector<fs::file> files)
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return result;
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}
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fs::pending_file::pending_file(const std::string& path)
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{
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do
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{
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m_path = fmt::format(u8"%s/$%s.%s.tmp", get_parent_dir(path), std::string_view(path).substr(path.find_last_of(fs::delim) + 1), fmt::base57(utils::get_unique_tsc()));
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if (file.open(m_path, fs::create + fs::write + fs::read + fs::excl))
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{
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m_dest = path;
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break;
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}
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m_path.clear();
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}
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while (fs::g_tls_error == fs::error::exist); // Only retry if failed due to existing file
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}
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fs::pending_file::~pending_file()
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{
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file.close();
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if (!m_path.empty())
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{
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fs::remove_file(m_path);
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}
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}
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bool fs::pending_file::commit(bool overwrite)
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{
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if (!file || m_path.empty())
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{
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fs::g_tls_error = fs::error::noent;
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return false;
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}
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// The temporary file's contents must be on disk before rename
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file.sync();
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file.close();
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if (fs::rename(m_path, m_dest, overwrite))
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{
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// Disable the destructor
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m_path.clear();
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return true;
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}
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return false;
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}
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template<>
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void fmt_class_string<fs::seek_mode>::format(std::string& out, u64 arg)
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{
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@ -602,6 +602,22 @@ namespace fs
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// Get common cache directory
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const std::string& get_cache_dir();
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// Unique pending file creation destined to be renamed to the destination file
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struct pending_file
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{
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fs::file file;
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// This is meant to modify files atomically, overwriting is likely
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bool commit(bool overwrite = true);
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pending_file(const std::string& path);
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~pending_file();
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private:
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std::string m_path; // Pending file path
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std::string m_dest; // Destination file path
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};
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// Get real path for comparisons (TODO: investigate std::filesystem::path::compare implementation)
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std::string escape_path(std::string_view path);
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@ -666,7 +666,9 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
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if (!perm->temp.empty())
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{
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// Create PARAM.SFO
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psf::save_object(fs::file(perm->temp + "/PARAM.SFO", fs::rewrite), perm->sfo);
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fs::pending_file temp(perm->temp + "/PARAM.SFO");
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temp.file.write(psf::save_object(perm->sfo));
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ensure(temp.commit());
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// Make temporary directory persistent (atomically)
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if (vfs::host::rename(perm->temp, vfs::get(dir), &g_mp_sys_dev_hdd0, false))
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@ -684,7 +686,9 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
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else if (perm->can_create)
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{
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// Update PARAM.SFO
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psf::save_object(fs::file(vfs::get(dir + "/PARAM.SFO"), fs::rewrite), perm->sfo);
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fs::pending_file temp(vfs::get(dir + "/PARAM.SFO"));
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temp.file.write(psf::save_object(perm->sfo));
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ensure(temp.commit());
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}
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// Cleanup
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@ -806,7 +810,9 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
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psf::assign(sfo, fmt::format("TITLE_%02d", i), psf::string(CELL_GAME_SYSP_TITLE_SIZE, setParam->titleLang[i]));
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}
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psf::save_object(fs::file(vfs::get(dir + "/PARAM.SFO"), fs::rewrite), sfo);
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fs::pending_file temp(vfs::get(dir + "/PARAM.SFO"));
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temp.file.write(psf::save_object(sfo));
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ensure(temp.commit());
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}
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return CELL_OK;
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@ -1306,7 +1306,12 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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if (!entry.is_directory)
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{
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if (entry.name == "PARAM.SFO" || entry.name == "PARAM.PFD")
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if (entry.name == "."sv)
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{
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continue;
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}
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if (entry.name == "PARAM.SFO"sv || entry.name == "PARAM.PFD"sv)
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{
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continue; // system files are not included in the file list
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}
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@ -1899,7 +1904,7 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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// Write all files in temporary directory
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auto& fsfo = all_files["PARAM.SFO"];
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fsfo = fs::make_stream<std::vector<uchar>>();
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psf::save_object(fsfo, psf);
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fsfo.write(psf::save_object(psf));
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for (auto&& pair : all_files)
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{
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@ -768,6 +768,13 @@ error_code sys_fs_opendir(ppu_thread& ppu, vm::cptr<char> path, vm::ptr<u32> fd)
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// Preprocess entries
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data.back().name = vfs::unescape(data.back().name);
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if (!data.back().is_directory && data.back().name == "."sv)
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{
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// Files hidden from emulation
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data.resize(data.size() - 1);
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continue;
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}
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// Add additional entries for split file candidates (while ends with .66600)
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while (data.back().name.ends_with(".66600"))
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{
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@ -1299,8 +1299,10 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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games[m_title_id] = bdvd_dir;
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YAML::Emitter out;
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out << games;
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fs::file(fs::get_config_dir() + "/games.yml.tmp", fs::rewrite).write(out.c_str(), out.size());
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fs::rename(fs::get_config_dir() + "/games.yml.tmp", fs::get_config_dir() + "/games.yml", true);
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fs::pending_file temp(fs::get_config_dir() + "/games.yml");
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temp.file.write(out.c_str(), out.size());
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temp.commit();
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}
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else if (m_cat == "1P" && from_hdd0_game)
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{
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@ -113,6 +113,8 @@ namespace psf
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return result;
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}
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stream.seek(0);
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// Get header
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header_t header;
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ensure(stream.read(header));
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@ -186,8 +188,10 @@ namespace psf
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return result;
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}
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void save_object(const fs::file& stream, const psf::registry& psf)
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std::vector<u8> save_object(const psf::registry& psf, std::vector<u8>&& init)
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{
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fs::file stream = fs::make_stream<std::vector<u8>>(std::move(init));
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std::vector<def_table_t> indices; indices.reserve(psf.size());
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// Generate indices and calculate key table length
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@ -264,6 +268,8 @@ namespace psf
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fmt::throw_exception("Invalid entry format (key='%s', fmt=0x%x)", entry.first, fmt);
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}
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}
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return std::move(static_cast<fs::container_stream<std::vector<u8>>*>(stream.release().get())->obj);
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}
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std::string_view get_string(const registry& psf, const std::string& key, std::string_view def)
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@ -53,7 +53,7 @@ namespace psf
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registry load_object(const fs::file&);
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// Convert PSF registry to SFO binary format
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void save_object(const fs::file&, const registry&);
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std::vector<u8> save_object(const registry&, std::vector<u8>&& init = std::vector<u8>{});
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// Get string value or default value
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std::string_view get_string(const registry& psf, const std::string& key, std::string_view def = ""sv);
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}
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// Save config atomically
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fs::file(config_name + ".tmp", fs::rewrite).write(out.c_str(), out.size());
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fs::rename(config_name + ".tmp", config_name, true);
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fs::pending_file temp(config_name);
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temp.file.write(out.c_str(), out.size());
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temp.commit();
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// Check if the running config/title is the same as the edited config/title.
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if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
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